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- Exhumed: fixed wasp's death animation
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@ -356,7 +356,7 @@ void AIWasp::Tick(RunListEvent* ev)
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{
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auto pSector =pActor->sector();
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pActor->spr.pos.Z = pActor->vel.Z;
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pActor->spr.pos.Z += pActor->vel.Z;
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if (pActor->spr.pos.Z >= pSector->floorz)
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{
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