Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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977d8f8109
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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e3bbb60de4
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- SW: Test adding Duke's DrawAutomapAlignmentFacing() code into SW for consistency between the ports.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ab77d77a53
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- Optimise automap sector loops in Duke/SW automap code.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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18f97c3d7e
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- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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f236cc8728
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- Consolidate some duplicated automap code between Duke and SW.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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ef56d00d78
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- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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48c36bd4a2
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- SW ladder climbing
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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712d28ff40
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- clean out some stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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6eb18eb3f6
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
|
3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
|
6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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fca2f8c683
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
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Mitchell Richters
|
4acce612cd
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- Take advantage of TVector2<>::Rotated90CW() in some automap code.
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
|
151fc46ef3
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- removed unused wrapper.
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2022-10-14 23:53:56 +02:00 |
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Christoph Oelckers
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2f7995619e
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- removed unused variables in SECTOR_OBJECT
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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491b6eb08c
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- floatified some angles.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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c443d9ecb7
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- floatified parts of InitUzi and InitGrenade.
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2022-10-14 23:52:27 +02:00 |
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Christoph Oelckers
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d582cedaec
|
- floatified parts of InitNuke and InitMicro
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2022-10-14 23:51:15 +02:00 |
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Christoph Oelckers
|
80034445b2
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- floatified parts of InitRocket and InitBunnyRocket
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2022-10-14 23:49:12 +02:00 |
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Christoph Oelckers
|
8eab80bad2
|
- floatified parts of InitLaser and InitRail
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2022-10-14 23:48:13 +02:00 |
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Christoph Oelckers
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b5f13c2a24
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- floatified parts of InitShotgun
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2022-10-14 23:47:05 +02:00 |
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Christoph Oelckers
|
ce3d44f3b6
|
- floatify parts of InitStar
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2022-10-14 23:46:00 +02:00 |
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Christoph Oelckers
|
a9b19943dd
|
- floatified bob_z and all actor spawns using it.
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2022-10-14 23:39:33 +02:00 |
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Christoph Oelckers
|
83adf5e88a
|
- floatified PLAYER::Revolve
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
|
cebdc653bb
|
- removed unused fields from PLAYER.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
|
1300e76428
|
- vector assignment simplification
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
|
c3ac42a546
|
- removed unused PLAYER::up_speed and down_speed variables.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
|
29d9d02b78
|
- floatified PLAYER::z_speed.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
|
203e2c405f
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- floatified PLAYER::lv
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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6feb187a2a
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- floatified lo_step.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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f8ba5bb660
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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9600face4a
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- the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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567b20f9ef
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- almost the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ce20bd9c56
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- more wraps
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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643dda6085
|
-add_int_xvel(-
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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d19e99481d
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- add_int_xvel
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2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
33eeb8d9c2
|
- right shifts
|
2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
|
ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
|
434548a5aa
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- more xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
|
cf90970121
|
- float_vel wraps
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
|
0aad018796
|
- second batch of xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
|
ba044ac2f4
|
- first bunch of wrapping xvel.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
f495650922
|
- clean out all residual access to yvel in SW.
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
|
36f109502d
|
- use clear_xvel wrapper.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
a006482c07
|
- this concludes all trivial int_zvel replacements.
|
2022-10-14 22:57:37 +02:00 |
|
Christoph Oelckers
|
56e5388150
|
- handle 'zvel >' comparisons with constants.
|
2022-10-14 22:55:27 +02:00 |
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