Mitchell Richters
d8a6471680
- Add fixedhoriz::Tan()
and replace most asbuildf()
calls with it.
2022-10-25 07:06:53 +02:00
Mitchell Richters
f6f88f587d
- SW: Consolidate random range applied to weapon vel.Z into an inline.
2022-10-25 07:06:53 +02:00
Mitchell Richters
d00108b9cf
- Blood: Repair life leach turret mode where target's position and not velocity was used.
2022-10-25 07:06:52 +02:00
Mitchell Richters
ef4b72d18e
- Blood: Floatify LifeLeechOperate()
.
...
* These divscales hurt my soul...
2022-10-25 07:06:52 +02:00
Christoph Oelckers
1255fda4c1
- two more functions in aibeast.cpp.
...
Note that the eyeHeight adjustment was removed because it was applied incorrectly and essentially non-functional.
eyeHeight is in world coordinates but was used as if it was Q24.8, resulting in a value too small to be significant.
2022-10-25 07:06:52 +02:00
Christoph Oelckers
e9fc0d09a9
- renaming things in StompSeqCallback
2022-10-25 07:06:52 +02:00
Christoph Oelckers
0ed4b8b01a
- Blood: floatified SlashSeqCallback
2022-10-25 07:06:52 +02:00
Christoph Oelckers
c1da02de8a
- Blood: floatified calebThinkSwimChase
2022-10-25 07:06:52 +02:00
Christoph Oelckers
c85a95ca03
- Blood: floatified cultThinkChase
...
Welcome to spaghetti-land, this is one 400 line monstrosity. :(
2022-10-25 07:06:52 +02:00
Christoph Oelckers
3055a1e5a7
- Blood: renamed functions and floatified cultThrowSeqCallback3
2022-10-25 07:06:52 +02:00
Christoph Oelckers
fd7c47ce2b
- Blood: floatified cultThrowSeqCallback
2022-10-25 07:06:51 +02:00
Christoph Oelckers
c1e0e04016
- Blood: floatified cerberusThinkChase
2022-10-25 07:06:51 +02:00
Christoph Oelckers
79d17dc645
- floatified cerberusThinkTarget
2022-10-25 07:06:51 +02:00
Christoph Oelckers
d3c3363e92
- Blood: floatified calebThinkChase
2022-10-25 07:06:51 +02:00
Christoph Oelckers
9394691601
- Blood: floatified burnThinkGoto
2022-10-25 07:06:51 +02:00
Christoph Oelckers
3c2239533b
- Blood: floatified burnThinkChase
2022-10-25 07:06:51 +02:00
Christoph Oelckers
f2f74fc239
- Blood: floatified eelThinkChase
2022-10-25 07:06:51 +02:00
Christoph Oelckers
beefa700b7
- Blood: floatified eelThinkPonder
2022-10-25 07:06:51 +02:00
Christoph Oelckers
0672a1a958
- replaced mapangle(85) with DAngle15.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
2c46d66c1e
- Blood: floatified beastThinkChase
2022-10-25 07:06:50 +02:00
Christoph Oelckers
105e20a32d
- eliminated lots of approxDist calls.
...
Only the really simple ones.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
dcfac1c930
- handle a few nAccel values that do not match the generic pattern
2022-10-25 07:06:50 +02:00
Christoph Oelckers
9927d5e25d
- always use FrontSpeed() access function for nAccel.
...
This gets rid of a large amount of FixedToFloat calls.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
8b96a93e80
- turned TurnRange calculation into a subfunction.
...
This formula was used in 36 places
2022-10-25 07:06:50 +02:00
Christoph Oelckers
e309d05161
- use literal constant for this.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
6a0b552352
- floatified first half of aibat.cpp.
...
Note: The scale factor for actFireVector calls with XY set per ToVector is 64. The vector being passed to it uses the same scale for Z as for XY.
This means that XY is 1/16384 of the fixed point vector and Z is 1/256, meaning the scale for XY must be 64x higher.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
ca58e3fc6b
- the rest of ai.cpp.
2022-10-25 07:06:49 +02:00
Christoph Oelckers
48cadbd392
remaining floatification on aiLookForTarget
2022-10-25 07:06:49 +02:00
Christoph Oelckers
fafb4cfc29
- remaining floatification on aiThinkTarget
2022-10-25 07:06:49 +02:00
Christoph Oelckers
298d029d55
- found one last place where an integer wrapper was called in actor.cpp
2022-10-25 07:06:49 +02:00
Christoph Oelckers
6c98a07a60
- elininated the actSpawnThing wrapper.
2022-10-25 07:06:49 +02:00
Christoph Oelckers
f7fe24b19e
- some remaining cleanup on actor.cpp
2022-10-25 07:06:49 +02:00
Christoph Oelckers
b0160bb87c
- removed the int vector in actCheckExplosion.
2022-10-25 07:06:49 +02:00
Christoph Oelckers
080d6969ec
- Blood: floatified some smaller parts in actor.cpp
2022-10-25 07:06:49 +02:00
Christoph Oelckers
b29000c9e1
- this wasn't really a fixed point value - just some scaling factor, so it shouldn't use FixedToFloat.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
0ef9527209
- eliminated the last uses of int_hitpos.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
a655b3835f
- like actFireVector, the direction vector needs to have unit length in 2D for actFireMissile as well.
...
May later be turned into a 3D unit vector for pitch correct missile movement.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
5e4d45f6b8
- floatified actFireMissile
2022-10-25 07:06:48 +02:00
Christoph Oelckers
a070342f0c
- floatified actFireThing
2022-10-25 07:06:48 +02:00
Christoph Oelckers
40cb2116e0
- restore Duke's cheats.
2022-10-24 23:30:09 +02:00
Christoph Oelckers
9342b7b1a4
- Duke/RR: fixed move_player smart action.
2022-10-24 22:09:34 +02:00
Christoph Oelckers
33002b37a9
- RR: fixed randomization for hitscan weapons.
2022-10-24 21:26:41 +02:00
Christoph Oelckers
f9d8763ed5
- Exhumed: fixed wasp's death animation
2022-10-24 20:56:41 +02:00
Christoph Oelckers
c2e5bdbdce
- Exhumed: fixed grenade bouncing.
2022-10-24 20:41:15 +02:00
Christoph Oelckers
5fa27c2a72
- replaced the last set_int_ang calls.
2022-10-23 18:47:17 +02:00
Christoph Oelckers
4500fe6325
- Blood: replaced all calls to randomAngle with RandomAngle
2022-10-23 18:47:17 +02:00
Christoph Oelckers
a8cc6c1189
- floatified angles in useSectorWindGen plus two other set_int_ang.
2022-10-23 18:47:17 +02:00
Christoph Oelckers
a618161387
- floatified nnExtSpawnDude.
2022-10-23 18:47:16 +02:00
Christoph Oelckers
8505757d74
- floatified most of ProcessMotion.
2022-10-23 18:47:16 +02:00
Christoph Oelckers
a90eb853d5
- floatified fxBouncingSleeve and fxPodBloodSplat
2022-10-23 18:47:16 +02:00
Christoph Oelckers
e2d0cbf772
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
Christoph Oelckers
c23d23ea60
- Blood: floatified fxBloodBits
2022-10-22 20:41:27 +02:00
Christoph Oelckers
fdb31fc2cc
- missing declaration.
2022-10-22 20:41:27 +02:00
Christoph Oelckers
74cf9a2ff2
- hitscan fully rewritten.
...
No traces of Build code left here! :)
2022-10-22 20:41:27 +02:00
Christoph Oelckers
babbad83af
- fixed FAFhitscan to not pass the hitpos back into hitscan.
...
This will overwrite the scan's start and cause the function to malfunction.
2022-10-22 20:41:27 +02:00
Christoph Oelckers
116ba340b2
- further hitscan overhaul.
...
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
6c6fdaf332
- floatified actSpawnDude and removed its unused last parameter.
...
All callers left it at 0.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
aa0b6bb077
- changed parameters in a few HitScan calls in condCheckSprite
2022-10-22 20:41:26 +02:00
Christoph Oelckers
fc011e847f
- Blood: floatified actCheckTraps
2022-10-22 20:41:26 +02:00
Christoph Oelckers
8d1938b363
- Blood: cleaned up various angle and distance checks in AI code
2022-10-22 20:41:26 +02:00
Christoph Oelckers
e6cfb165f8
- converted all remaining add_int_bvel* calls.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
068feae64e
- floatified actFireVector.
2022-10-22 20:41:25 +02:00
Christoph Oelckers
5c6cac49c8
- changed a few vel setter calls.
2022-10-22 20:41:25 +02:00
Christoph Oelckers
e00eda6cb8
- Blood: floatified VectorScan.
...
The texture checks in here definitely need some more verification, though.
Doing a quick test looked ok, but I do not think this was enough.
2022-10-22 20:41:25 +02:00
Christoph Oelckers
3b76de7b7d
- Blood: renamed actFireVector's arguments.
...
No way this can be refactored with names like a2, a3, a4 etc...
2022-10-22 20:41:25 +02:00
Christoph Oelckers
d1d68f1570
- handled the last remaining set_int_bvel* calls in nnexts.cpp.
2022-10-22 20:41:25 +02:00
Christoph Oelckers
88feac4272
- floatified useVelocityChanger
2022-10-22 20:41:25 +02:00
Christoph Oelckers
044b9e555b
- floatified a bit more of nnExtProcessSuperSprites
2022-10-22 20:41:25 +02:00
Christoph Oelckers
fd5bbbedaf
- floatified aiPatrolMove
2022-10-22 20:40:42 +02:00
Mitchell Richters
0993799967
- Blood: Use sprite angle radians in GameInterface::UpdateSounds()
.
2022-10-22 19:45:10 +02:00
Mitchell Richters
633fb01487
- Blood: Rename some weapon function variables to give us half a chance of refactoring it.
2022-10-22 19:45:10 +02:00
Mitchell Richters
cea0e74299
- Blood: Floatified remaining bits of playerProcess()
.
2022-10-22 19:45:10 +02:00
Mitchell Richters
32c784cd0f
- Blood: Floatified remaining bits of ProcessInput()
.
2022-10-22 19:45:10 +02:00
Christoph Oelckers
781c2492a9
- Blood: floatified aiFightDudeCanSeeTarget + aiPatrolMarkerReached
2022-10-22 19:45:10 +02:00
Christoph Oelckers
ead39cb010
- Blood: floatified parts of condCheckDude
2022-10-22 19:45:09 +02:00
Christoph Oelckers
92f958ded0
- Blood: floatified debrisBubble
2022-10-22 19:45:09 +02:00
Christoph Oelckers
39d100c970
- Blood: floatified debrisConcuss
2022-10-22 19:45:09 +02:00
Christoph Oelckers
549f062973
- Blood: floatified windGenDoVerticalWind
2022-10-22 19:45:09 +02:00
Mitchell Richters
ef03e64025
- Blood: Floatified ActionScan()
.
2022-10-22 12:17:04 +02:00
Mitchell Richters
b8b5fe9162
- Blood: Floatified playerStart()
and ZONE::ang
.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
243c071834
- got rid of bsinf and bcosf.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
6dd7fac902
- eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
ef2f781e09
- rewrite from scratch of neartag.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
600648939a
- removed some unnecessary distance checks.
...
These are the same as the specified max distance and redundant.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
aae468e2b2
- migrated all of SW's neartag calls to the fully floatified version
2022-10-22 12:17:03 +02:00
Christoph Oelckers
20043f6223
- use symbolic constants in neartag calls.
2022-10-22 12:17:03 +02:00
Mitchell Richters
95cd74bdc0
- renamed slope functions so that the int versions get a special name.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
ac2a3c443f
- got rid of all deprecated updatesector variants.
...
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Mitchell Richters
2e4996e8fc
- floatified nnextCanMove and deleted most deprecated updatesector variants.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
c5a5e3cef5
- deleted some unused deprecated functions.
2022-10-22 12:17:01 +02:00
Christoph Oelckers
9b84a510da
- Blood: floatified debrisMove
2022-10-22 12:17:01 +02:00
Christoph Oelckers
d9453138f9
- fixed FAFcansee not working in some edge cases where one actor is very small and poorly placed.
...
Instead of directly going to the alternative, let's just do a regular cansee anyway and only run the fallback if this fails. hitscan is not good enough to perform sight checks.
2022-10-22 12:17:01 +02:00
Mitchell Richters
ef3be6181e
- Blood: Floatified GibThing()
.
2022-10-22 12:17:01 +02:00
Mitchell Richters
2e202a022c
- Blood: Floatified GibFX()
.
2022-10-22 12:17:01 +02:00
Mitchell Richters
3d16b76c9a
- Blood: Floatified ghostThinkChase()
.
2022-10-22 12:17:01 +02:00
Mitchell Richters
8025682334
- Blood: Floatified gargThinkChase()
.
2022-10-22 12:17:00 +02:00
Mitchell Richters
ad8fbc51de
- Blood: Floatified batThinkChase()
.
2022-10-22 12:17:00 +02:00
Christoph Oelckers
761412313f
- did some trivial replacements for deprecated functions.
2022-10-22 12:17:00 +02:00
Christoph Oelckers
6a1ff029b7
- floatified getslopeval and all related code.
2022-10-22 12:17:00 +02:00
Christoph Oelckers
ece8663f5e
- floatified calcSlope and cleaned up the get*slope interface
2022-10-22 12:17:00 +02:00