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- changed parameters in a few HitScan calls in condCheckSprite
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1 changed files with 4 additions and 4 deletions
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@ -4645,15 +4645,15 @@ bool condCheckSprite(DBloodActor* aCond, int cmpOp, bool PUSH)
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if ((pPlayer = getPlayerById(objActor->spr.type)) != NULL)
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var = HitScan(objActor, pPlayer->zWeapon, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, arg1, arg3 << 1);
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else if (objActor->IsDudeActor())
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var = HitScan(objActor, objActor->spr.pos.Z, bcos(objActor->int_ang()), bsin(objActor->int_ang()), (!objActor->hasX()) ? 0 : objActor->dudeSlope, arg1, arg3 << 1);
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var = HitScan(objActor, objActor->spr.pos.Z, DVector3(objActor->spr.angle.ToVector() * 1024, (!objActor->hasX()) ? 0 : objActor->dudeSlope * inttoworld), arg1, arg3 << 1);
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else if ((objActor->spr.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) == CSTAT_SPRITE_ALIGNMENT_FLOOR)
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{
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var3 = (objActor->spr.cstat & CSTAT_SPRITE_YFLIP) ? 0x10000 << 1 : -(0x10000 << 1);
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var = HitScan(objActor, objActor->spr.pos.Z, Cos(objActor->int_ang()) >> 16, Sin(objActor->int_ang()) >> 16, var3, arg1, arg3 << 1);
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var3 = (objActor->spr.cstat & CSTAT_SPRITE_YFLIP) ? 8192 : -8192; // was 0x20000 - HitScan uses Q28.4 for dz!
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var = HitScan(objActor, objActor->spr.pos.Z, DVector3(objActor->spr.angle.ToVector() * 1024, var3), arg1, arg3 << 1);
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}
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else
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{
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var = HitScan(objActor, objActor->spr.pos.Z, bcos(objActor->int_ang()), bsin(objActor->int_ang()), 0, arg1, arg3 << 1);
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var = HitScan(objActor, objActor->spr.pos.Z, DVector3(objActor->spr.angle.ToVector() * 1024, 0), arg1, arg3 << 1);
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}
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if (var < 0)
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