Christoph Oelckers
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30112e1289
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- deal with clipdist in nnexts
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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9f19a1315b
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- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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e80c32cfd4
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- handle magic clipdist values
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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a6e35edc6c
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- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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84dfe98f17
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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ed5b35453a
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- ';;' cleanup
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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7ed45d713a
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- refactor all oclipdist uses
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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48fda0cafd
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- second batch of set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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3577b53c4d
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- GetWallSpritePosition also benefits from using .dot
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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f1baf5c69c
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- use dot product for getslopeval as well
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
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02f1f79333
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- use .dot() for calculating slopes
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
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e83d0930bf
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- clean out the unused sintable stuff
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
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88dcc37e94
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- got rid of the wrappers for the SO angles.
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
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7cb2545f4b
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- let TranslateSector update the player's angle if not in vanilla mode.
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2022-10-30 16:51:13 +01:00 |
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Christoph Oelckers
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ce9bda47fe
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- deleted unused getwalldist function.
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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215fc7d407
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- SW: Optimise DoPlayerDeathHoriz() a bit.
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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94941adce8
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- Duke: Fix sign on 4x tangent offsets.
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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ff1d51b4fe
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- Fix 4x horiz negation issues.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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a928a99328
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- adjusted Exhumed's gun code to the horizon sign flip
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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4becce9bf4
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- replaced the one use of uhypsq to delete the function.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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a6b55dca74
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- removed handling for Exhumed clipping mode.
All this does is disable slopes in a few places and use extremely less precise math. Nothing critical is guarded by it.
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2022-10-30 16:51:10 +01:00 |
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Christoph Oelckers
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513fc478bf
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- moved clipupdatesector to updatesector.h
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2022-10-30 16:51:10 +01:00 |
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Christoph Oelckers
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479c732a72
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
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Christoph Oelckers
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0eea776065
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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94b91f6ec3
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- build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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679e029c6d
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- do not save randomseed twice.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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4af1461ec3
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- got rid of int_clipdist.
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2022-10-30 16:51:09 +01:00 |
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Mitchell Richters
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29eb729cd3
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- Fix multiple bad calls to pushmove() .
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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f45acdc2a8
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- floatified two SOP clipdist variables
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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69f27d42aa
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- same for Blood's ClipMove
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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9257fe0078
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- fixed clipmove factors.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Christoph Oelckers
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63c8960769
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- deleted mdsprite.* files.
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2022-10-27 16:55:54 +02:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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e7dff22095
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- Duke: Fix some badly negated angle setups.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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75047b6ad5
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- Eliminate MulScaleF() .
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
|
d15e1017bd
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- Exhumed: Restore original tangent-based slope tilting code.
* Pitch-based version just doesn't work, and hasn't since it was changed to pitch before the fixedhoriz > DAngle changeover.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
|
355860f662
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- Blood: Slightly cleaner view bobbing math.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
|
7eda11fa2c
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- Blood: Move some effect code into viewUpdateShake() along with the other effect code.
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2022-10-27 16:55:52 +02:00 |
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