Christoph Oelckers
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3dcf7399cf
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- these angles stored in Vis were never used
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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e81dba2ea9
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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dfabdff553
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- set_int_hitpos is not used anymore
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
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3647eb6b09
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- minor cleanup
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
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7907589afe
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- floatified SpawnRadiationCloud
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
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9651a7f694
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- minor code cleanup
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
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5653793bdc
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- floatified DoBloodSpray
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2022-10-15 17:49:33 +02:00 |
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Christoph Oelckers
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7c2fc9efea
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- minor jweapon.cpp cleanup
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2022-10-15 17:49:33 +02:00 |
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Christoph Oelckers
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85945c7f27
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- interpolate SO angles with full precision.
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2022-10-15 17:49:33 +02:00 |
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Christoph Oelckers
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dfd768d8d9
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- hornet.cpp
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2022-10-15 17:16:58 +02:00 |
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Christoph Oelckers
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a95e7a9527
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- handle eel.cpp
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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fd5cf15e0e
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- function separators
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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e3d2e85760
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- floatified remaining parts of bunny.cpp
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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19e703aaed
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- formatting the rest of break.cpp
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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0644add7be
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- floatified AutoBreakWall and WallBreakPosition
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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9cd3b3456a
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- missed one last DistanceI call in ai.cpp
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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145b563736
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- floatified InitActorReposition
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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ac87016c3e
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- floatified FindNewAngle
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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6d3aaa0b6a
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- lots of function separators
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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79b3223f9a
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- a few distance checks
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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fe14b5378b
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- floatified DoActorPickClosePlayer
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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b18bbf248d
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- function separators
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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f9fb48b930
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- handle DoActorSetSpeed
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
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0f5d66a4a7
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- one last change plus formatting of actor.cpp
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2022-10-15 17:11:33 +02:00 |
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Christoph Oelckers
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7ba56bc6cc
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- floatified USER slide variables.
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
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2ab87ad18c
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- renamed variables for refactoring.
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
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44e4367ee7
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- function separators in the first half of actor.cpp
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
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84eace7680
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- handle all remaining wrappers in the first half of sw/actor.cpp
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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32289a51e9
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- floatified DoPickTarget
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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11ff044d87
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- floatified DoFlagRangeTest
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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e8e69abdf7
|
- floatified JS_DrawCameras
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
|
fe8a059726
|
- floatified JS_ProcessEchoSpot
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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1501558139
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- floatified USER::Dist
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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872833d6be
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- floatified USER::targetDist and distCheck.
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2022-10-15 13:32:05 +02:00 |
|
Mitchell Richters
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7c7eb038d8
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- SW: Remove unused bool DrawScreen from draw screen code.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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c9e33b92cc
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- Ensure all games consistently scale out for chase cam mode.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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f776489f06
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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1f7362c158
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- SW: Delete all camera code guarded by CameraTestMode , which is never set true anywhere.
* At least I wasted my time floatifying it... 😏
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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7a98e3e45b
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- SW: Tidy up drawscreen() and floatify it. This includes the quake code as well.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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7f1fb3c024
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- SW: Floatify CameraView() .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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427d4c1c1a
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- SW: Floatify CircleCamera() .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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61ec3490e8
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- SW: Remove extern'd smoothratio variable.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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01d185dc6b
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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a71d0779e5
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- SW: Add helper comment to some yet to be refactored code.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
2c8cb8f052
|
- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
39ac3b44b0
|
- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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