Mitchell Richters
adc2396f31
- Duke: Extend fix from previous commit to appropriately resize the VMValue
array also.
2022-12-24 15:41:37 +11:00
CandiceJoy
a943652799
Fixed a Mac debug build crash where CallAnimate attempted to pass one too many parameters to the VM.
2022-12-23 10:38:59 +01:00
Christoph Oelckers
c7e25726c1
- use memset to clear 'gs' in loadconst.
...
MSVC compiled the old assignment to memsetting a local copy and then memcpying it to the destination, but this struct is far too large for that and was causing occasional stack errors when debugging.
2022-12-20 12:44:34 +01:00
Christoph Oelckers
8c41294cb0
- overpicnum lightening.
...
Especially make sure that it is never set to tile 0. There seems to have been some undefined behavior here treating 0 as 'no texture', but doing so inconsistently.
2022-12-18 15:13:22 +01:00
Christoph Oelckers
837e4d1438
- eliminated many uses of wallpicnum.
...
The ones left require a bit more work on the data first.
2022-12-18 15:11:08 +01:00
Christoph Oelckers
ffb471666d
- moved the access switch handlers out of checkhitswitch_*.
2022-12-18 15:08:27 +01:00
Christoph Oelckers
a9ea2cd5c0
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
...
Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
2022-12-18 14:47:38 +01:00
Christoph Oelckers
e78fd90f67
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
Christoph Oelckers
8dfbbc8220
- migrated floorpicnum and ceilingpicnum to FTextures.
...
The sky code still needs some work.
2022-12-18 14:32:52 +01:00
Christoph Oelckers
622710ede4
- migrated all uses of floorpicnum.
...
This necessitated a few more surface type definitions.
2022-12-18 14:02:56 +01:00
Christoph Oelckers
4a306a21dc
- split several texture flags off into a surface type value.
...
Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
2022-12-18 13:56:54 +01:00
Christoph Oelckers
1a98f9b478
- Duke: change all checks for mirrors to texture IDs
2022-12-18 13:52:10 +01:00
Christoph Oelckers
5b8dd84361
- use setceilingtexture where textures are simply copied around
2022-12-18 13:52:10 +01:00
Christoph Oelckers
ee8b685fe2
- adapted the breakable stuff interface in Duke to Texture IDs.
2022-12-18 13:52:03 +01:00
Christoph Oelckers
0ffeb2378a
- generalize Duke's purple lava check.
2022-12-18 13:43:26 +01:00
Christoph Oelckers
6848af9b6c
- use texture IDs in Duke's texture flag checkers.
2022-12-18 13:42:28 +01:00
Christoph Oelckers
5147826eeb
- consolidated precaching code and rewrote the core to work on texture IDs.
2022-12-18 13:37:54 +01:00
Christoph Oelckers
8a789b9015
- voxel management cleanup.
...
Moving the voxel index into the texExtInfo array and removing most of Blood's and SW's special handling.
2022-12-18 13:18:43 +01:00
Christoph Oelckers
20edd800f9
- big texture system refactor.
...
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
2022-12-18 13:05:58 +01:00
Christoph Oelckers
e9acd74157
- added a fallback in shoot_* for incompletely ported items.
2022-12-18 00:34:17 +01:00
Mitchell Richters
53dfac5327
- Duke: Fix bad sector variable check in floorspace()
.
...
* Originated from 1b3f551216
.
* Was causing the player to die quite easily when coming out of the transporter at the start of E2L2.
2022-12-14 18:14:06 +11:00
Christoph Oelckers
cd28c818b0
- fixed bad hitradius distance calculation.
...
Player offset was retrieved from the wrong actor here.
2022-12-13 17:19:04 +01:00
Christoph Oelckers
fba882e368
- fixed SE30 moving player twice each step.
...
With the changes in dd5834444e
it was applying movement to the player in both the player and the actor loop.
2022-12-13 16:16:48 +01:00
Christoph Oelckers
f45265352d
- added a few class types needed for RR's UFO spawners.
2022-12-13 15:49:09 +01:00
Christoph Oelckers
efd6d2cf07
- fix initialization issues with a few serializer functions.
2022-12-13 14:38:58 +01:00
Christoph Oelckers
4f388c3589
- fixed bad direction setup for vertically moving SE 0.
...
This also adds missing interpolation for this case.
2022-12-13 13:46:55 +01:00
Christoph Oelckers
5f6cd0da79
- Duke/RR: fixed floor alignment of flames in sloped sectors
2022-12-13 12:01:34 +01:00
Christoph Oelckers
6b0c067d46
- Duke: fixed flames not being floor aligned.
...
The same code was correct in the RR variant, so it just got copied over.
2022-12-13 11:51:14 +01:00
Christoph Oelckers
13e6718153
- added mapSpawned member to DDukeActor
...
Duke uses the owner a lot to check if an actor was spawned at map start or in-game, but that depends a lot on stale pointers being maintained, which our garbage collected system does not allow. So this field now serves as a more reliable stand-in for these cases.
No actual changes yet.
2022-12-13 10:36:45 +01:00
Christoph Oelckers
87ff99caa1
- fixed typo
2022-12-12 09:26:43 +01:00
Christoph Oelckers
1f7954fc29
- fixed World Tour fallback sound lookup.
2022-12-12 08:25:02 +11:00
Christoph Oelckers
1e249d3536
- fixed bad actor type check.
2022-12-11 20:15:14 +01:00
Mitchell Richters
7d6eb2bae6
- Remove some pitch/yaw deltaangle additions in lieu of setting the angle directly.
...
* This deltaangle addition was needed with the old input setup.
2022-12-11 19:46:27 +01:00
Mitchell Richters
c3f276a08a
- Tidy up remaining Build angle constants in gamefuncs.h
.
2022-12-11 19:46:27 +01:00
Mitchell Richters
de8353f085
- Eliminate BAngToDegree
constant.
2022-12-11 19:46:26 +01:00
Mitchell Richters
67b40ee1d5
- Convert angle in hud_drawsprite()
to work on true degrees, and in the right direction.
2022-12-11 19:46:26 +01:00
Mitchell Richters
3a1729a9ce
- Duke (RR): Final tidy-up of displayweapon_r()
.
2022-12-11 19:46:26 +01:00
Mitchell Richters
3eb3a29a7e
- Duke: Tidy up animateshrunken()
.
2022-12-11 19:46:26 +01:00
Mitchell Richters
c45b755773
- Duke (RR): Tidy up remaining uses of old weapon offset code.
2022-12-11 19:46:26 +01:00
Mitchell Richters
7ec2c1a0fa
- Duke (RR): Move displaysaw()
lambda to new weapon offsets.
2022-12-11 19:46:26 +01:00
Mitchell Richters
6d9b53af3d
- Duke (RR): Move displayblaster()
lambda to new weapon offsets.
2022-12-11 19:46:26 +01:00
Mitchell Richters
21fe395c2e
- Duke (RR): Move displaytits()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
717955d5ab
- Duke (RR): Move displaythrowingdynamite()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
70d7210462
- Duke (RR): Move displaydynamite()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
387e0286ac
- Duke (RR): Move displaypistol()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
755e2be0a4
- Duke (RR): Move displayrifle()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
82e9b96174
- Duke (RR): Move displayshotgun()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
c6380bfd7a
- Duke (RR): Move displaychicken()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
79ae9e1f97
- Duke (RR): Move displaycrossbow()
lambda to new weapon offsets.
2022-12-11 19:46:24 +01:00
Mitchell Richters
be439918dc
- Duke (RR): Move displaypowderkeg()
lambda to new weapon offsets.
2022-12-11 19:46:24 +01:00
Mitchell Richters
40ec46e323
- Duke (RR): Move displaybowlingball()
lambda to new weapon offsets.
2022-12-11 19:46:24 +01:00
Mitchell Richters
6193d17dac
- Duke (RR): Move displayslingblade()
lambda to new weapon offsets.
2022-12-11 19:46:24 +01:00
Mitchell Richters
50c1c5b48d
- Duke (RR): Initial hookup of new weapon drawing offsets from the backend, starting with displaycrowbar()
.
2022-12-11 19:46:24 +01:00
Mitchell Richters
5d3710d677
- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
...
* This solves the issue of jittery picnum changes when circle-strafing actors at high speeds.
2022-12-11 19:45:38 +01:00
Christoph Oelckers
bea6834f8e
- code cleanup.
2022-12-11 19:45:38 +01:00
Christoph Oelckers
281b102fac
- gave all textures that were accessed with their "#0xxxx" name a descriptive names.
...
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
58db09969c
- moved tileForName out of BuildTiles.
...
Just pulling one change out of the big upcoming refactor commit.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
e26d9106aa
- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
2022-12-11 19:44:01 +01:00
Christoph Oelckers
0869497ecb
- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
...
This allows using the related checking features with other textures as well.
2022-12-11 19:44:00 +01:00
Christoph Oelckers
8b0e86e88b
- wrap a few more accesses to picnum variables
2022-12-11 19:44:00 +01:00
Christoph Oelckers
483617d3e1
- use the texture wrappers in a few places.
2022-12-11 19:44:00 +01:00
Christoph Oelckers
49f87e6227
- got rid of gotpic.
...
Now everything uses the 'seen' flag in the texture which indicates that the texture was actually used for hardware rendering since the last check.
It's also only the 3 places checking this flag which are responsible for clearing it.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
ede5b017ab
- renamed walltype::picnum to wallpicnum for easier searching.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
51ad64f71e
- initialize all special tiles to their intended type before starting the game.
...
This ensures that we have an immutable mapping of tile number to texture ID now.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
6a690849e6
- cleanup on the tile management.
...
* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless.
* moving .def related parsing stuff out of buildtiles.cpp.
* some initial refactoring to make the tile store a static, non-modifyable resource after initial setup.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
a08db47528
- exported all breakable ceilings.
...
Very simple stuff with instant profit. :)
2022-12-11 19:43:58 +01:00
Christoph Oelckers
a63ee8079a
- implemented customizable breakable walls and ported all hard coded variants to use this.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
241636a907
- removed caching of the minifont.
...
Since this does not get used directly anymore, caching these images is rather pointless.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
0df5be7ad0
- also renamed all RR tile names.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
e9b6e84d47
- renamed all tile constants for Duke to DTILE_*.
...
We need to be able to find them for the ongoing work
2022-12-11 19:43:57 +01:00
Christoph Oelckers
9e3318a2fb
- moved spawnclasses and breakwall definitions from .def to RMAPINFO.
...
.def is not the right place for this - it needs to run very early in the process, before scripted actors are loaded, so doing this stuff there means that half the initialization has to be postponed and error reporting is sub-par.
These are now part of RMAPINFO which gets parsed as one of the very last things - it is also where GZDoom is doing some of these things.
The better error reporting also allowed fixing some errors in these definitions.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
c1a09196f0
- implemented breakable walls with external definitions.
...
The scripted case does not work yet due to bad loading order of files.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
8e17f1f0f5
- removed the limit of 64 on-state switches from the init code.
...
No other place in the engine needs this, it was just the chosen size for a local check array.
2022-12-11 19:43:56 +01:00
Mitchell Richters
2c592405fa
- Separate pitch/yaw key input into separate functions and apply from the ticker.
2022-12-11 19:43:56 +01:00
Mitchell Richters
470b4efac8
- Remove PlayerAngles::setYaw()
method usage and remaining associated code.
2022-12-11 19:43:56 +01:00
Mitchell Richters
f58e3c58aa
- Remove PlayerAngles::setPitch()
method usage.
2022-12-11 19:43:56 +01:00
Mitchell Richters
491a42d2bb
- Remove PlayerAngles::addYaw()
method usage.
2022-12-11 19:43:56 +01:00
Mitchell Richters
7a7758efaa
- Remove PlayerAngles::addPitch()
method usage.
2022-12-11 19:43:56 +01:00
Mitchell Richters
1944d04014
- Duke: Fix pitch alteration in dokneeattack()
.
2022-12-11 19:43:55 +01:00
Mitchell Richters
968d0ae0d2
- Implement new scaled angle change setup and remove enforcement of synchronised input.
2022-12-11 19:43:55 +01:00
Mitchell Richters
9437ea9622
- Move input vector rotation for Duke and SW into the playsim.
...
* The next commit needs this to ensure the vector is rotated using the most current angle.
2022-12-11 19:43:55 +01:00
Mitchell Richters
15b101870d
- Completely remove current scaled angle change setup.
...
* During this transition, temporarily enforce synchronised input at all times.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
4078c6d6bd
- converted several of RR's static init sprite types to the class system.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
5b34917f62
- split the sprite animation code for CON-based actors into a separate function.
...
Like the shadow code this is virtually identical for Duke and RR.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
0d7288c543
- moved the shadow creation code out of animatesprites into a common subfunction.
...
Also removing several checks for non-enemy actors for which shadows are generally not being created.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
6fb263d61b
- converted the two last non-CON-based active items - RRRA's empty bike and boat.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
fd26f7fd2d
- set some more flags.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
9641d3f712
- scriptified two of RRRA's special effects.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
3ee28eb600
- use tickstat for all thinker loops that have no more special cases.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
6de147b77f
- moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
1cfba8e989
- cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code.
...
This should not be automatic as it may cause problems with mods not expecting this.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
23640988db
- define several of RR's fullbright decorative sprites via spawnclasses remapping.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
bdc474d04f
- scriptified all remaining Duke actors with specific init code and no CON part.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
c9628db264
- scriptified the toilet.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
cbb3b0ebfb
- preparations for the next script exports.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
10e4c90d37
- minor cleanup.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
d83e203b8d
- renamed a few RR sprites plus one associated global variable.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
e5ac32e329
- scriptified the remaining RR destructibles.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
15bee4ca6a
- scriptified the remaining Duke destructibles, except the toilets.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
e6c466fcba
- scriptified several of Duke's destructible items.
2022-12-11 19:43:52 +01:00