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- set some more flags.
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9641d3f712
commit
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2 changed files with 29 additions and 2 deletions
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@ -133,7 +133,21 @@ void initactorflags_d()
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setflag(SFLAG_NOFALLER, { CRACK1, CRACK2, CRACK3, CRACK4, SPEAKER, LETTER, DUCK, TARGET, TRIPBOMB, VIEWSCREEN, VIEWSCREEN2 });
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setflag(SFLAG2_NOROTATEWITHSECTOR, { LASERLINE });
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setflag(SFLAG2_SHOWWALLSPRITEONMAP, { LASERLINE });
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setflag(SFLAG2_NOFLOORPAL, { TRIPBOMB, LASERLINE });
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setflag(SFLAG2_NOFLOORPAL, {
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TRIPBOMB,
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LASERLINE,
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FORCESPHERE,
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BURNING,
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BURNING2,
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ATOMICHEALTH,
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CRYSTALAMMO,
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VIEWSCREEN,
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VIEWSCREEN2,
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SHRINKSPARK,
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GROWSPARK,
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RPG,
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RECON });
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setflag(SFLAG2_EXPLOSIVE, { FIREEXT, RPG, RADIUSEXPLOSION, SEENINE, OOZFILTER });
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setflag(SFLAG2_BRIGHTEXPLODE, { SEENINE, OOZFILTER });
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setflag(SFLAG2_DOUBLEDMGTHRUST, { RADIUSEXPLOSION, RPG, HYDRENT, HEAVYHBOMB, SEENINE, OOZFILTER, EXPLODINGBARREL });
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@ -219,6 +219,18 @@ void initactorflags_r()
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TOUGHGAL
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});
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setflag(SFLAG2_NOFLOORPAL, {
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RESPAWNMARKERRED,
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RESPAWNMARKERYELLOW,
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RESPAWNMARKERGREEN,
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FORCESPHERE,
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BURNING,
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ATOMICHEALTH,
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CRYSTALAMMO,
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SHITBALL,
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RPG,
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RECON,
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});
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// Animals were not supposed to have this, but due to a coding bug the logic was unconditional for everything in the game.
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for (auto& ainf : gs.actorinfo)
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{
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@ -236,7 +248,8 @@ void initactorflags_r()
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setflag(SFLAG2_SPAWNRABBITGUTS, { MAMA });
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setflag(SFLAG2_ALTPROJECTILESPRITE, { CHEER, CHEERSTAYPUT });
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setflag(SFLAG2_UNDERWATERSLOWDOWN, { RPG2 });
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setflag(SFLAG2_ALWAYSROTATE2, { RPG2 });
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setflag(SFLAG2_ALWAYSROTATE2, { RPG2, EMPTYBIKE, EMPTYBOAT });
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setflag(SFLAG2_NOFLOORPAL, { CHEERBOMB, RPG2 });
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}
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else
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{
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