hendricks266
df609ccfbc
Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit
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git-svn-id: https://svn.eduke32.com/eduke32@7794 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:59 +02:00
pogokeen
12ce6a78fe
Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
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Additionally, remove the no longer necessary shader generated headers folder from .gitignore
git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# .gitignore
# source/build/src/polymost.cpp
2019-09-20 15:10:56 +02:00
terminx
9fde5434f8
Fix translucent masked wall sorting issue in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7792 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:23 +02:00
terminx
fe4245dfc3
Voxel fix
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git-svn-id: https://svn.eduke32.com/eduke32@7791 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:21 +02:00
terminx
2313e3d374
Rename "autosaves" to "checkpoints" in menu
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git-svn-id: https://svn.eduke32.com/eduke32@7790 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:18 +02:00
terminx
b4d3a76793
Fix stupid bug with sprite shadows in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7789 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:16 +02:00
terminx
f46db45970
Voxel fixes from Nuke
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git-svn-id: https://svn.eduke32.com/eduke32@7788 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:14 +02:00
hendricks266
4e04e4a096
Fix issue with shader compilation
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git-svn-id: https://svn.eduke32.com/eduke32@7787 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:12 +02:00
hendricks266
616b0c2347
Fix sequential GNUmakefile build
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git-svn-id: https://svn.eduke32.com/eduke32@7786 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:09 +02:00
pogokeen
4a0071d3ef
Support separate .glsl shaders in Windows MSVC builds
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git-svn-id: https://svn.eduke32.com/eduke32@7785 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:07 +02:00
pogokeen
07df3ffc42
osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
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git-svn-id: https://svn.eduke32.com/eduke32@7784 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:05 +02:00
pogokeen
1664310159
Support clamping in polymost1Frag.glsl and use it for sprites
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git-svn-id: https://svn.eduke32.com/eduke32@7783 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/polymost.h
# source/build/src/polymost1Frag.glsl
# source/build/src/voxmodel.cpp
2019-09-20 15:10:02 +02:00
Christoph Oelckers
a55e19ed83
- fixed the shader.
2019-09-20 15:02:49 +02:00
pogokeen
f6993940e5
Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.
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Additionally, git ignore the shader's generated headers folder.
git-svn-id: https://svn.eduke32.com/eduke32@7782 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# .gitignore
# source/build/src/polymost.cpp
2019-09-20 14:57:42 +02:00
pogokeen
fe36034e43
polymost.cpp: Adjust shaders to use texture2DGradARB() if available
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git-svn-id: https://svn.eduke32.com/eduke32@7781 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:53:22 +02:00
terminx
cfa40f33df
Fix volume slider bug introduced in r7773
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git-svn-id: https://svn.eduke32.com/eduke32@7780 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:40:17 +02:00
terminx
c233d58cf8
QOL change: print save filename to console for manual savegames, too, not just ones generated through the script
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git-svn-id: https://svn.eduke32.com/eduke32@7779 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:40:15 +02:00
terminx
a075a89304
Voxel fixes from Nuke.YKT
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git-svn-id: https://svn.eduke32.com/eduke32@7778 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:40 +02:00
terminx
2882609822
Don't attempt to animate sprites drawn as voxels by picnum
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git-svn-id: https://svn.eduke32.com/eduke32@7777 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:10 +02:00
terminx
c96ec9d440
This is just syntax and formatting
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No functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7776 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:09 +02:00
terminx
fa5ff547c8
Rename stupid structure member I probably named when I was high
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git-svn-id: https://svn.eduke32.com/eduke32@7775 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:06 +02:00
terminx
19e54dc1ad
Stop trying to make CTRL-ALT-DEL happen
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It's not going to happen.
git-svn-id: https://svn.eduke32.com/eduke32@7774 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:03 +02:00
terminx
027afc2347
Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations
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This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.
git-svn-id: https://svn.eduke32.com/eduke32@7773 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:01 +02:00
terminx
cf7ac8f16e
Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE
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git-svn-id: https://svn.eduke32.com/eduke32@7772 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:54 +02:00
terminx
4c290ab4ec
Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in
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git-svn-id: https://svn.eduke32.com/eduke32@7771 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:50 +02:00
terminx
dc9c7bc7b0
Make shadows on voxels in Polymost look like they do in classic
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git-svn-id: https://svn.eduke32.com/eduke32@7770 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:47 +02:00
terminx
bf94922b27
Even more minor fix to previous commit
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git-svn-id: https://svn.eduke32.com/eduke32@7769 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:45 +02:00
terminx
8e8a1334e9
Minor fix to last commit
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git-svn-id: https://svn.eduke32.com/eduke32@7768 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:42 +02:00
terminx
7e7f19b5fd
Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle
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git-svn-id: https://svn.eduke32.com/eduke32@7767 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:40 +02:00
terminx
31f66f7de4
Fix audio position updating in automap mode
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git-svn-id: https://svn.eduke32.com/eduke32@7766 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:38 +02:00
terminx
465403a199
Prevent addlogvar from accepting constants, which causes a crash
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git-svn-id: https://svn.eduke32.com/eduke32@7765 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:36 +02:00
terminx
940df04eb6
Make cache1d try a little harder to find a suitable block before bailing with "CACHE SPACE ALL LOCKED UP!"
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git-svn-id: https://svn.eduke32.com/eduke32@7764 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:34 +02:00
terminx
53000d1f31
Make cacheAgeEntries() do a more consistent amount of work per frame
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git-svn-id: https://svn.eduke32.com/eduke32@7763 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:32 +02:00
terminx
5cfcb96768
Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
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Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.
git-svn-id: https://svn.eduke32.com/eduke32@7762 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:30 +02:00
terminx
4e81b4e2f0
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
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git-svn-id: https://svn.eduke32.com/eduke32@7761 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:28 +02:00
terminx
6f54235b7a
Fix edge case in clipupdatesector()
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git-svn-id: https://svn.eduke32.com/eduke32@7760 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:26 +02:00
terminx
82c37b78cc
Prevent uninitialized access to hitwalls[] in clipmove()
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git-svn-id: https://svn.eduke32.com/eduke32@7759 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:24 +02:00
terminx
130649b017
Move cacheAllSounds() out of G_CacheMapData() and into G_Startup()
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git-svn-id: https://svn.eduke32.com/eduke32@7758 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:21 +02:00
terminx
38fe40abf2
Bump MAXCACHEOBJECTS from 9216 to 16384
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This is actually the first time we've increased this limit in the entire time the engine source has been available.
git-svn-id: https://svn.eduke32.com/eduke32@7757 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:19 +02:00
terminx
24b994d952
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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git-svn-id: https://svn.eduke32.com/eduke32@7756 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:17 +02:00
terminx
7a6293ff42
Floating point grouscan() patch from Nuke.YKT, worth a couple of fps in classic mode in slope-heavy scenes
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git-svn-id: https://svn.eduke32.com/eduke32@7755 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:08 +02:00
pogokeen
c9014870e3
Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping.
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Suggest reducing SCISDIST when there's time to debug SCISDIST issues.
git-svn-id: https://svn.eduke32.com/eduke32@7754 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:06 +02:00
Christoph Oelckers
8de0fd35a1
- fixed compilation
2019-09-20 14:32:28 +02:00
pogokeen
2e75437262
If GL_ARB_clip_control & GL_ARB_depth_clamp are available, reflect that in glinfo
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git-svn-id: https://svn.eduke32.com/eduke32@7753 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:18:33 +02:00
pogokeen
13615565fd
game.cpp: temporarily limit A_Spawn() owner changes from r7738 to locators
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git-svn-id: https://svn.eduke32.com/eduke32@7751 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:17:57 +02:00
terminx
f51b2a2cb3
Gump redux
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git-svn-id: https://svn.eduke32.com/eduke32@7747 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:16:06 +02:00
terminx
3269875e7b
Fix builds on platforms other than win32--oops
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git-svn-id: https://svn.eduke32.com/eduke32@7746 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/compat.h
2019-09-20 14:16:03 +02:00
terminx
c1d261965f
Clarify incompatible savegame log message
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git-svn-id: https://svn.eduke32.com/eduke32@7745 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:15:03 +02:00
terminx
72821e7de1
Patch from Nuke.YKT to improve mouse selection in the editor in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7740 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 14:12:27 +02:00
pogokeen
458124a237
actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.
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Now, destination and subject locators should be assigned one hitag channel. Destination locators will be visited starting from lotag 0 and counting upward.
Subject locators can have any lotag within the same hitag channel, and may also be a destination if the lotag is not separated from the destination locator ids.
Destination locators must now specify their subject locator in their owner field by lotag.
git-svn-id: https://svn.eduke32.com/eduke32@7739 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:38 +02:00