Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2019-09-20 15:10:59 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. 2019-09-20 15:10:56 +02:00
source Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit 2019-09-20 15:10:59 +02:00
.gitignore Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. 2019-09-20 15:10:56 +02:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Fix sequential GNUmakefile build 2019-09-20 15:10:09 +02:00
GNUmakefile Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. 2019-09-20 15:10:56 +02:00