Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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pogokeen 458124a237 actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.
Now, destination and subject locators should be assigned one hitag channel.  Destination locators will be visited starting from lotag 0 and counting upward.
Subject locators can have any lotag within the same hitag channel, and may also be a destination if the lotag is not separated from the destination locator ids.
Destination locators must now specify their subject locator in their owner field by lotag.

git-svn-id: https://svn.eduke32.com/eduke32@7739 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:38 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform Simplify map structure tracker overloads 2019-09-20 10:15:17 +02:00
source actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention. 2019-09-20 14:04:38 +02:00
.gitignore Fix macOS -Wdeprecated-declarations warnings 2019-09-20 10:15:10 +02:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Enable a couple of additional useful -W flags for newer versions of GCC 2019-09-20 10:01:51 +02:00
GNUmakefile Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library 2019-09-19 14:30:22 +02:00