Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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terminx 027afc2347 Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations
This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.

git-svn-id: https://svn.eduke32.com/eduke32@7773 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:01 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform Simplify map structure tracker overloads 2019-09-20 10:15:17 +02:00
source Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations 2019-09-20 14:39:01 +02:00
.gitignore Fix macOS -Wdeprecated-declarations warnings 2019-09-20 10:15:10 +02:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Enable a couple of additional useful -W flags for newer versions of GCC 2019-09-20 10:01:51 +02:00
GNUmakefile Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library 2019-09-19 14:30:22 +02:00