Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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pogokeen 1664310159 Support clamping in polymost1Frag.glsl and use it for sprites
git-svn-id: https://svn.eduke32.com/eduke32@7783 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/polymost1Frag.glsl
#	source/build/src/voxmodel.cpp
2019-09-20 15:10:02 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform Simplify map structure tracker overloads 2019-09-20 10:15:17 +02:00
source Support clamping in polymost1Frag.glsl and use it for sprites 2019-09-20 15:10:02 +02:00
.gitignore Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile. 2019-09-20 14:57:42 +02:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile. 2019-09-20 14:57:42 +02:00
GNUmakefile Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile. 2019-09-20 14:57:42 +02:00