Christoph Oelckers
|
6c2600df51
|
- cleanup of the main input code.
Only 8 kb code left that is clearly recognizable as coming from EDuke32.
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2020-07-18 00:34:20 +02:00 |
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Christoph Oelckers
|
1d685d24e9
|
- fixed handling of BitsToSend.
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2020-07-17 22:19:22 +02:00 |
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Christoph Oelckers
|
7bc2befc84
|
- consolidated the finalizing parts of the input code and fully merged most of the bike/boat handlers.
Turned out that the only major difference was already split off into subfunctions.
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2020-07-17 22:09:01 +02:00 |
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Christoph Oelckers
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d1b4c34ff9
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- re-added the hud_input call that somehow got lost.
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2020-07-17 21:09:07 +02:00 |
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Christoph Oelckers
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29e107ad24
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
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Christoph Oelckers
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01d3ca870d
|
- more consolidation between old and new input paths.
This also simplifies the one_eighty handling to be closer to the original idea.
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2020-07-17 11:46:23 +02:00 |
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Christoph Oelckers
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dc9c8a0e60
|
- consolidation of pitch code for aim mode 0.
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2020-07-17 00:32:26 +02:00 |
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Christoph Oelckers
|
7ba4e4de97
|
- weapon selection offloaded and cleaned up.
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2020-07-16 23:32:00 +02:00 |
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Christoph Oelckers
|
43c4c5eb5e
|
- consolidated some parts common to the 3 input routines.
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2020-07-16 22:49:26 +02:00 |
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Christoph Oelckers
|
ff9e2c3f5e
|
- same procedure for the motorcycle - and again roughly 10% of the input code down.
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2020-07-16 19:16:56 +02:00 |
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Christoph Oelckers
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fca4bdcafb
|
- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
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2020-07-16 18:58:31 +02:00 |
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Christoph Oelckers
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38751d19ac
|
- changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code.
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2020-07-16 17:59:25 +02:00 |
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Christoph Oelckers
|
2888f29e32
|
- reenable the logos.
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2020-07-16 15:18:27 +02:00 |
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Christoph Oelckers
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f530732c46
|
- adjustments for input
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2020-07-16 15:03:09 +02:00 |
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Christoph Oelckers
|
55feadd11c
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
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Christoph Oelckers
|
a066c5bc4b
|
- make everything compile again.
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2020-07-16 00:27:09 +02:00 |
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Christoph Oelckers
|
39a6ab6f0e
|
- input update - safety commit
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2020-07-15 23:44:07 +02:00 |
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Christoph Oelckers
|
d139720607
|
- cleaned up the setup code and consolidated everything in a separate file.
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2020-07-15 21:11:23 +02:00 |
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Christoph Oelckers
|
ea6c74d0e6
|
- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
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2020-07-15 19:48:04 +02:00 |
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Christoph Oelckers
|
a0cd407632
|
- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |
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Christoph Oelckers
|
381e15a9b2
|
- renamed playerdata_t::input back to sync and made it a static array again.
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2020-07-15 13:10:18 +02:00 |
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Christoph Oelckers
|
a9f152c1fe
|
- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
|
2020-07-15 12:34:42 +02:00 |
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Christoph Oelckers
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866be28da0
|
- clear the input state when starting a new map or loading a savegame.
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2020-07-15 09:21:47 +02:00 |
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Christoph Oelckers
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99161e2e4a
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- made ps an array of player_struct like it originally was.
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2020-07-15 00:26:58 +02:00 |
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Christoph Oelckers
|
2fd2ad2212
|
- sky code cleanup and transitioning of Duke's.
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2020-07-15 00:06:19 +02:00 |
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Christoph Oelckers
|
4598cf13d7
|
- reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp.
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2020-07-14 21:42:46 +02:00 |
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Christoph Oelckers
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d5689d3926
|
- removed net.h as well.
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2020-07-14 21:31:15 +02:00 |
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Christoph Oelckers
|
1e9679aceb
|
- removed faketimerhandler and the last static remains of EDuke's netcode.
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2020-07-14 21:15:37 +02:00 |
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Christoph Oelckers
|
424716bb88
|
- say goodbye to libdivide!
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2020-07-14 20:21:16 +02:00 |
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Christoph Oelckers
|
fedeec73c7
|
- cleaned out some unused parts of engine.cpp
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2020-07-14 17:35:19 +02:00 |
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Christoph Oelckers
|
aa01adb2f1
|
- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
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2020-07-14 14:00:27 +02:00 |
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Christoph Oelckers
|
2e05ff532b
|
- got rid of the struct trackers.
They were only used for handling an undefined case in the renderer but the overhead and side effects were too severe.
|
2020-07-14 13:51:03 +02:00 |
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Christoph Oelckers
|
a24034e087
|
- removed some demo code from savegame.cpp.
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2020-07-07 23:07:03 +02:00 |
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Christoph Oelckers
|
319e2e2745
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- minor cleanup
|
2020-07-07 23:01:34 +02:00 |
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Christoph Oelckers
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ecddd8687c
|
- newgame is clean now.
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2020-07-07 22:41:31 +02:00 |
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Christoph Oelckers
|
63eaec916b
|
- fixed a few things.
Basic level progression is working, special cases still need testing, but for now it's good enough.
|
2020-07-07 21:38:20 +02:00 |
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Christoph Oelckers
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01fce31f43
|
- everything compiles again.
Still needs testing.
|
2020-07-07 20:27:21 +02:00 |
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Christoph Oelckers
|
915b566612
|
- another safety commit.
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2020-07-07 17:56:20 +02:00 |
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Christoph Oelckers
|
6b86d7606f
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
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Christoph Oelckers
|
dd45749650
|
- got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
|
2020-07-07 10:17:02 +02:00 |
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Christoph Oelckers
|
7f3c0ef16c
|
- safety commit
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2020-07-07 09:39:33 +02:00 |
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Christoph Oelckers
|
34874d1a21
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
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Christoph Oelckers
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b6f410923e
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- restored most of the original user_defs.
Most of the added EDuke things were gone anyway.
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2020-07-07 00:16:54 +02:00 |
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Christoph Oelckers
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43ff87f47f
|
- lightened player.h a bit more.
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2020-07-06 23:50:14 +02:00 |
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Christoph Oelckers
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dca7e158bb
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- "po" reverted
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2020-07-06 23:33:33 +02:00 |
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Christoph Oelckers
|
e8ebeefaad
|
- started consolidating the struct types.h
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2020-07-06 23:24:35 +02:00 |
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Christoph Oelckers
|
642ae03d90
|
- use player_struct from JFDuke.
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2020-07-06 23:05:48 +02:00 |
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Christoph Oelckers
|
631398a35a
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- renamed a few things.
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2020-07-06 23:04:19 +02:00 |
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Christoph Oelckers
|
1644c1d33a
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- cleanup continues.
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2020-07-06 23:02:41 +02:00 |
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Christoph Oelckers
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45f51b0c4b
|
-more header work.
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2020-07-06 22:55:35 +02:00 |
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Christoph Oelckers
|
0d0f6854c3
|
- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
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Christoph Oelckers
|
83bcfcfd0c
|
- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
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Christoph Oelckers
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f1babcee95
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- more header cleanup.
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2020-07-06 16:24:22 +02:00 |
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Christoph Oelckers
|
a4879fb338
|
- draw all overlay elements on the game screen.
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2020-07-06 15:52:09 +02:00 |
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Christoph Oelckers
|
e272245537
|
- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
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Christoph Oelckers
|
928620ab91
|
- why was this missed?
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2020-07-06 13:27:56 +02:00 |
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Christoph Oelckers
|
f2380f8829
|
- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
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Christoph Oelckers
|
5d93e946c2
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- moved all prediction code into a separate (inactive) source file.
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2020-07-06 11:39:39 +02:00 |
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Christoph Oelckers
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f4e763e252
|
- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
|
2020-07-06 10:34:31 +02:00 |
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Christoph Oelckers
|
9300c0bdeb
|
- stripped down the main menu loop to the minimum needed to be able to run it.
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2020-07-06 08:55:56 +02:00 |
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Christoph Oelckers
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736a52f7b2
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- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
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Christoph Oelckers
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827672a775
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- moveclouds.
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2020-07-06 02:05:31 +02:00 |
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Christoph Oelckers
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25bff01c70
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- cleanup.
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2020-07-06 00:54:06 +02:00 |
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Christoph Oelckers
|
c6b619214f
|
- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
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2020-07-06 00:15:22 +02:00 |
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Christoph Oelckers
|
021799573e
|
- fixed sprite animations.
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2020-07-05 23:22:35 +02:00 |
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Christoph Oelckers
|
7bd2b33e39
|
- fixed centering of RR big text.
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2020-07-05 21:40:51 +02:00 |
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Christoph Oelckers
|
90d5d7ba75
|
. ugh.
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2020-07-05 21:24:55 +02:00 |
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Christoph Oelckers
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cfe1e531c5
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- activated the newly added render code and deleted the old one.
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2020-07-05 21:21:39 +02:00 |
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Christoph Oelckers
|
7ead48b9d9
|
- safety commit for displayrooms.
|
2020-07-05 16:49:00 +02:00 |
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Christoph Oelckers
|
53f36e5c40
|
- fixed P_GetInput to work with the changed backend.
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2020-07-05 12:26:00 +02:00 |
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Christoph Oelckers
|
c08b8dc17b
|
- camera display fix.
This is one fucked up mess of code.
|
2020-07-05 11:54:50 +02:00 |
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Christoph Oelckers
|
2b61b44188
|
- remove unused variable.
|
2020-07-05 08:58:13 +02:00 |
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Christoph Oelckers
|
2105af8096
|
- deleted some garbage.
|
2020-07-05 00:39:34 +02:00 |
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Christoph Oelckers
|
390afc9490
|
- SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
|
2020-07-05 00:16:59 +02:00 |
|
Christoph Oelckers
|
1657d90ca9
|
- ror.cpp
|
2020-07-04 23:40:54 +02:00 |
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Christoph Oelckers
|
119b9f5d02
|
- SE40
Not testable because no working map uses it.
|
2020-07-04 23:40:14 +02:00 |
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Christoph Oelckers
|
78f88e460e
|
- G_DoThirdPerson replaced by the original 'view'.
|
2020-07-04 22:44:33 +02:00 |
|
Christoph Oelckers
|
2fba557a3d
|
- fixed menu loop
|
2020-07-04 22:30:18 +02:00 |
|
Christoph Oelckers
|
7688390b2d
|
- I hate it when MSVC doesn't recompile altered files... :(
|
2020-07-04 21:50:16 +02:00 |
|
Christoph Oelckers
|
7872b701ce
|
- CCMD cleanup.
|
2020-07-04 21:36:27 +02:00 |
|
Christoph Oelckers
|
39185300e7
|
- reimplemented cheats based on ZDoom's cheat parser.
|
2020-07-04 15:51:02 +02:00 |
|
Christoph Oelckers
|
c9d3a383a4
|
more
|
2020-07-04 00:32:09 +02:00 |
|
Christoph Oelckers
|
f5d363d914
|
- cleaned out demo code.
|
2020-07-04 00:12:24 +02:00 |
|
Christoph Oelckers
|
d13b2dc130
|
- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
|
2020-07-03 23:56:14 +02:00 |
|
Christoph Oelckers
|
f1a2836877
|
- it continues.
cameratext and the last 3 __STATICs.
|
2020-07-03 23:16:12 +02:00 |
|
Christoph Oelckers
|
d6e021a63d
|
- statistics output
|
2020-07-03 21:44:57 +02:00 |
|
Christoph Oelckers
|
a3a8286857
|
- cleanup
|
2020-07-03 20:17:24 +02:00 |
|
Christoph Oelckers
|
1e24c4a22c
|
- vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
|
2020-07-03 16:59:53 +02:00 |
|
Christoph Oelckers
|
7f96d182b7
|
- palette stuff, input functions corrected.
|
2020-07-03 16:17:37 +02:00 |
|
Christoph Oelckers
|
4fbd476b17
|
- refactored all text output to use DrawText.
No more screentext mess.
|
2020-07-03 10:53:35 +02:00 |
|
Christoph Oelckers
|
5144e8c355
|
- ported the 'entering level' screen.
|
2020-07-03 09:59:24 +02:00 |
|
Christoph Oelckers
|
d2595582d4
|
- fixed coordinates.
|
2020-07-03 00:32:10 +02:00 |
|
Christoph Oelckers
|
e833360b65
|
- ported the level stats display to be game independent.
|
2020-07-02 23:56:22 +02:00 |
|
Christoph Oelckers
|
21da0816c5
|
- removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
|
2020-07-02 21:28:09 +02:00 |
|
Christoph Oelckers
|
8d6278f845
|
- be gone, rotatesprite!
|
2020-07-02 21:12:02 +02:00 |
|
Christoph Oelckers
|
aaa8ae7306
|
- took care of the automap code.
This was virtually unchanged from JFDuke except for better formatting.
|
2020-07-02 20:58:56 +02:00 |
|
Christoph Oelckers
|
17c9513c98
|
- statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
|
2020-07-02 20:17:29 +02:00 |
|
Christoph Oelckers
|
6172978f13
|
- the menu code is clean.
|
2020-07-02 10:59:22 +02:00 |
|
Christoph Oelckers
|
68d7d57b3b
|
- fixed menu registration.
|
2020-07-02 01:24:46 +02:00 |
|
Christoph Oelckers
|
247c9fb786
|
- transitioned most parts of the menu to the backend's draw functionality.
|
2020-07-02 01:17:45 +02:00 |
|