.. |
2d_d.cpp
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
2d_r.cpp
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
actors.cpp
|
- adjustments for input
|
2020-07-16 15:03:09 +02:00 |
actors_d.cpp
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
actors_lava.cpp
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
actors_r.cpp
|
- everything compiles again.
|
2020-07-07 20:27:21 +02:00 |
animatesprites_d.cpp
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
animatesprites_r.cpp
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
bowling.cpp
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
ccmds.cpp
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |
cheats.cpp
|
- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
|
2020-07-14 14:00:27 +02:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- another safety commit.
|
2020-06-21 23:07:42 +02:00 |
constants.h
|
- weapon selection offloaded and cleaned up.
|
2020-07-16 23:32:00 +02:00 |
d_menu.cpp
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
dispatch.cpp
|
- SE40
|
2020-07-04 23:40:14 +02:00 |
duke3d.h
|
- transitioned the local input handler.
|
2020-07-15 19:48:04 +02:00 |
flags_d.cpp
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
flags_r.cpp
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
funct.h
|
- more consolidation between old and new input paths.
|
2020-07-17 11:46:23 +02:00 |
game.cpp
|
- consolidated some parts common to the 3 input routines.
|
2020-07-16 22:49:26 +02:00 |
game.h
|
- cleaned up the setup code and consolidated everything in a separate file.
|
2020-07-15 21:11:23 +02:00 |
game_misc.cpp
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
gamedef.cpp
|
- renamed playerdata_t::input back to sync and made it a static array again.
|
2020-07-15 13:10:18 +02:00 |
gamedef.h
|
- added JFDuke's label type checker and did some cleanup on the CON init code.
|
2020-07-15 12:34:42 +02:00 |
gameexec.cpp
|
- consolidated some parts common to the 3 input routines.
|
2020-07-16 22:49:26 +02:00 |
gameloop.cpp
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |
gamevar.cpp
|
- everything compiles again.
|
2020-07-07 20:27:21 +02:00 |
gamevar.h
|
- another safety commit.
|
2020-07-07 17:56:20 +02:00 |
global.h
|
- changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code.
|
2020-07-16 17:59:25 +02:00 |
hudweapon_d.cpp
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
hudweapon_r.cpp
|
- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
|
2020-07-16 18:58:31 +02:00 |
inlines.h
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
input.cpp
|
- more consolidation between old and new input paths.
|
2020-07-17 11:46:23 +02:00 |
interpolate.cpp
|
- interpolations transitioned.
|
2020-06-30 11:55:01 +02:00 |
macros.h
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
names.h
|
- reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp.
|
2020-07-14 21:42:46 +02:00 |
names_d.h
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
names_r.h
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
noise.cpp
|
- renamed a few things.
|
2020-07-06 23:04:19 +02:00 |
player.cpp
|
- more consolidation between old and new input paths.
|
2020-07-17 11:46:23 +02:00 |
player.h
|
- more consolidation between old and new input paths.
|
2020-07-17 11:46:23 +02:00 |
player_d.cpp
|
- more consolidation between old and new input paths.
|
2020-07-17 11:46:23 +02:00 |
player_r.cpp
|
- more consolidation between old and new input paths.
|
2020-07-17 11:46:23 +02:00 |
player_w.cpp
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
playmve.cpp
|
- moving to the right place.
|
2020-06-21 20:59:08 +02:00 |
playmve.h
|
- moving to the right place.
|
2020-06-21 20:59:08 +02:00 |
prediction.cpp
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
prediction.h
|
- moved all prediction code into a separate (inactive) source file.
|
2020-07-06 11:39:39 +02:00 |
premap.cpp
|
- input update - safety commit
|
2020-07-15 23:44:07 +02:00 |
premap.h
|
- sky code cleanup and transitioning of Duke's.
|
2020-07-15 00:06:19 +02:00 |
premap_d.cpp
|
- safety commit - does not compile!
|
2020-07-07 13:19:09 +02:00 |
premap_r.cpp
|
- another safety commit.
|
2020-07-07 17:56:20 +02:00 |
render.cpp
|
- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
|
2020-07-16 18:58:31 +02:00 |
savegame.h
|
- the last simple ones.
|
2020-06-21 22:56:28 +02:00 |
sbar.cpp
|
- transitioned the local input handler.
|
2020-07-15 19:48:04 +02:00 |
sbar.h
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
sbar_d.cpp
|
- minor cleanup
|
2020-07-07 23:01:34 +02:00 |
sbar_r.cpp
|
- minor cleanup
|
2020-07-07 23:01:34 +02:00 |
sectors.cpp
|
- input code cleanup.
|
2020-07-06 10:34:31 +02:00 |
sectors_d.cpp
|
- another safety commit.
|
2020-07-07 17:56:20 +02:00 |
sectors_r.cpp
|
- another safety commit.
|
2020-07-07 17:56:20 +02:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- minor cleanup
|
2020-07-07 23:01:34 +02:00 |
sounds.h
|
- everything compiles again.
|
2020-07-07 20:27:21 +02:00 |
spawn.cpp
|
- renamed a few headers.
|
2020-06-24 21:21:02 +02:00 |
spawn_d.cpp
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
spawn_r.cpp
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
types.h
|
- more consolidation between old and new input paths.
|
2020-07-17 11:46:23 +02:00 |
zz_game.cpp
|
- reenable the logos.
|
2020-07-16 15:18:27 +02:00 |
zz_global.cpp
|
- cleaned up the setup code and consolidated everything in a separate file.
|
2020-07-15 21:11:23 +02:00 |
zz_player.cpp
|
- more consolidation between old and new input paths.
|
2020-07-17 11:46:23 +02:00 |
zz_savegame.cpp
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |