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- make everything compile again.
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commit
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3 changed files with 22 additions and 3 deletions
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@ -670,6 +670,7 @@ void hud_input(int snum)
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if (GetGameVarID(g_iReturnVarID, -1, snum) == 0)
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{
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p->one_eighty_count = -1024;
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p->one_eighty_target = (p->q16ang + F16(1024)) & 0x7FFFFFF;
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}
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}
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}
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@ -91,6 +91,7 @@ struct player_struct
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// input handles angle and horizon as fixed16 numbers. We need to account for that as well.
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fixed_t q16ang, oq16ang, q16horiz, q16horizoff, q16rotscrnang, q16look_ang; // oq16horiz, oq16horizoff, orotscrnang, ; // These three are currently not used but may be again later.
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fixed_t one_eighty_target;
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// using a bit field for this to save a bit of space.
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FixedBitArray<MAX_WEAPONS> gotweapon;
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@ -40,6 +40,7 @@ int32_t lastvisinc;
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#define MAXSVEL ((NORMALKEYMOVE*2)+10)
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#define MAXANGVEL 1024
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#define MAXHORIZVEL 256
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#define ONEEIGHTYSCALE 4
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#define MOTOTURN 20
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#define MAXVELMOTO 120
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@ -56,6 +57,24 @@ enum inputlock_t
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IL_NOTHING = IL_NOANGLE|IL_NOHORIZ|IL_NOMOVE,
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};
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fix16_t GetDeltaQ16Angle(fix16_t ang1, fix16_t ang2)
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{
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// Look at the smaller angle if > 1024 (180 degrees)
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if (fix16_abs(ang1 - ang2) > fix16_from_int(1024))
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{
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if (ang1 <= fix16_from_int(1024))
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ang1 += fix16_from_int(2048);
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if (ang2 <= fix16_from_int(1024))
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ang2 += fix16_from_int(2048);
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}
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//if (ang1 - ang2 == -fix16_from_int(1024))
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// return(fix16_from_int(1024));
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return ang1 - ang2;
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}
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static int P_CheckLockedMovement(int const playerNum)
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{
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auto const pPlayer = &ps[playerNum];
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@ -403,13 +422,11 @@ void P_GetInput(int const playerNum)
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24)));
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}
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#if 0
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if (pPlayer->one_eighty_count < 0)
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{
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pPlayer->one_eighty_count = -fix16_to_int(fix16_abs(G_GetQ16AngleDelta(pPlayer->one_eighty_target, pPlayer->q16ang)));
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pPlayer->one_eighty_count = -fix16_to_int(fix16_abs(GetDeltaQ16Angle(pPlayer->one_eighty_target, pPlayer->q16ang)));
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pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, fix16_max(fix16_one, fix16_from_dbl(scaleAdjustmentToInterval(-pPlayer->one_eighty_count / ONEEIGHTYSCALE)))) & 0x7FFFFFF;
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}
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#endif
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if (isRRRA() && pPlayer->SeaSick)
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{
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