.. |
2d_d.cpp
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
2d_r.cpp
|
- fixed centering of RR big text.
|
2020-07-05 21:40:51 +02:00 |
actors.cpp
|
- Big cleanup.
|
2020-07-06 22:53:20 +02:00 |
actors_d.cpp
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
actors_lava.cpp
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
actors_r.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
animatesprites_d.cpp
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
animatesprites_r.cpp
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
bowling.cpp
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
ccmds.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
cheats.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- another safety commit.
|
2020-06-21 23:07:42 +02:00 |
constants.h
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
d_menu.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
dispatch.cpp
|
- SE40
|
2020-07-04 23:40:14 +02:00 |
duke3d.h
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
flags_d.cpp
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
flags_r.cpp
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
funct.h
|
- safety commit
|
2020-07-07 09:39:33 +02:00 |
game.h
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
game_misc.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
gamedef.cpp
|
- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
|
2020-07-01 20:31:29 +02:00 |
gamedef.h
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
gameexec.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
gameloop.cpp
|
- use player_struct from JFDuke.
|
2020-07-06 23:05:48 +02:00 |
gamevar.cpp
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
gamevar.h
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
global.h
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
hudweapon_d.cpp
|
- draw all overlay elements on the game screen.
|
2020-07-06 15:52:09 +02:00 |
hudweapon_r.cpp
|
- renamed a few things.
|
2020-07-06 23:04:19 +02:00 |
inlines.h
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
input.cpp
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
interpolate.cpp
|
- interpolations transitioned.
|
2020-06-30 11:55:01 +02:00 |
macros.h
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
names.h
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
names_d.h
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
names_r.h
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
net.h
|
- cleanup.
|
2020-07-06 00:54:06 +02:00 |
noise.cpp
|
- renamed a few things.
|
2020-07-06 23:04:19 +02:00 |
player.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
player.h
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
player_d.cpp
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
player_r.cpp
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
player_w.cpp
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
playmve.cpp
|
- moving to the right place.
|
2020-06-21 20:59:08 +02:00 |
playmve.h
|
- moving to the right place.
|
2020-06-21 20:59:08 +02:00 |
prediction.cpp
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
prediction.h
|
- moved all prediction code into a separate (inactive) source file.
|
2020-07-06 11:39:39 +02:00 |
premap.cpp
|
- use player_struct from JFDuke.
|
2020-07-06 23:05:48 +02:00 |
premap.h
|
- cleanup continues.
|
2020-07-06 23:02:41 +02:00 |
premap_d.cpp
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
premap_r.cpp
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
render.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
savegame.h
|
- the last simple ones.
|
2020-06-21 22:56:28 +02:00 |
sbar.cpp
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
sbar.h
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
sbar_d.cpp
|
- restored most of the original user_defs.
|
2020-07-07 00:16:54 +02:00 |
sbar_r.cpp
|
- restored most of the original user_defs.
|
2020-07-07 00:16:54 +02:00 |
sectors.cpp
|
- input code cleanup.
|
2020-07-06 10:34:31 +02:00 |
sectors_d.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
sectors_r.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- restored most of the original user_defs.
|
2020-07-07 00:16:54 +02:00 |
sounds.h
|
- cleanup continues.
|
2020-07-06 23:02:41 +02:00 |
spawn.cpp
|
- renamed a few headers.
|
2020-06-24 21:21:02 +02:00 |
spawn_d.cpp
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
spawn_r.cpp
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
types.h
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
zz_common.cpp
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
zz_game.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
zz_global.cpp
|
- input code cleanup.
|
2020-07-06 10:34:31 +02:00 |
zz_net.cpp
|
- cleanup.
|
2020-07-06 00:54:06 +02:00 |
zz_player.cpp
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
zz_premap.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |
zz_savegame.cpp
|
- got rid of m_level_number and m_volume_number.
|
2020-07-07 10:17:02 +02:00 |