raze/source/games/duke/src
Christoph Oelckers dd45749650 - got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
2020-07-07 10:17:02 +02:00
..
2d_d.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
2d_r.cpp - fixed centering of RR big text. 2020-07-05 21:40:51 +02:00
actors.cpp - Big cleanup. 2020-07-06 22:53:20 +02:00
actors_d.cpp -more header work. 2020-07-06 22:55:35 +02:00
actors_lava.cpp -more header work. 2020-07-06 22:55:35 +02:00
actors_r.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
animatesprites_d.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
animatesprites_r.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
bowling.cpp -more header work. 2020-07-06 22:55:35 +02:00
ccmds.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
cheats.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
d_menu.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
dispatch.cpp - SE40 2020-07-04 23:40:14 +02:00
duke3d.h -more header work. 2020-07-06 22:55:35 +02:00
flags_d.cpp -more header work. 2020-07-06 22:55:35 +02:00
flags_r.cpp - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
funct.h - safety commit 2020-07-07 09:39:33 +02:00
game.h - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
game_misc.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
gamedef.cpp - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
gamedef.h -more header work. 2020-07-06 22:55:35 +02:00
gameexec.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
gameloop.cpp - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00
gamevar.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
gamevar.h -more header work. 2020-07-06 22:55:35 +02:00
global.h - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
hudweapon_d.cpp - draw all overlay elements on the game screen. 2020-07-06 15:52:09 +02:00
hudweapon_r.cpp - renamed a few things. 2020-07-06 23:04:19 +02:00
inlines.h - started consolidating the struct types.h 2020-07-06 23:24:35 +02:00
input.cpp - constant cleanup. 2020-07-06 13:26:26 +02:00
interpolate.cpp - interpolations transitioned. 2020-06-30 11:55:01 +02:00
macros.h -more header work. 2020-07-06 22:55:35 +02:00
names.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
net.h - cleanup. 2020-07-06 00:54:06 +02:00
noise.cpp - renamed a few things. 2020-07-06 23:04:19 +02:00
player.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
player.h - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
player_d.cpp - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
player_r.cpp - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
player_w.cpp - constant cleanup. 2020-07-06 13:26:26 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
prediction.cpp - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
prediction.h - moved all prediction code into a separate (inactive) source file. 2020-07-06 11:39:39 +02:00
premap.cpp - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00
premap.h - cleanup continues. 2020-07-06 23:02:41 +02:00
premap_d.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
premap_r.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
render.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
savegame.h - the last simple ones. 2020-06-21 22:56:28 +02:00
sbar.cpp - started consolidating the struct types.h 2020-07-06 23:24:35 +02:00
sbar.h - started consolidating the struct types.h 2020-07-06 23:24:35 +02:00
sbar_d.cpp - restored most of the original user_defs. 2020-07-07 00:16:54 +02:00
sbar_r.cpp - restored most of the original user_defs. 2020-07-07 00:16:54 +02:00
sectors.cpp - input code cleanup. 2020-07-06 10:34:31 +02:00
sectors_d.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
sectors_r.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - restored most of the original user_defs. 2020-07-07 00:16:54 +02:00
sounds.h - cleanup continues. 2020-07-06 23:02:41 +02:00
spawn.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
spawn_d.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
spawn_r.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
types.h - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
zz_common.cpp - constant cleanup. 2020-07-06 13:26:26 +02:00
zz_game.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
zz_global.cpp - input code cleanup. 2020-07-06 10:34:31 +02:00
zz_net.cpp - cleanup. 2020-07-06 00:54:06 +02:00
zz_player.cpp - started consolidating the struct types.h 2020-07-06 23:24:35 +02:00
zz_premap.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
zz_savegame.cpp - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00