Simon
4ae4d8a98e
Merge branch 'master' of https://github.com/DrBeef/QuestZDoom
2021-07-31 19:51:15 +01:00
Simon
e630e7da81
Update Version to 1.3
2021-07-31 19:51:12 +01:00
Emanuele Disco
031b5d0a3d
- fixed stuttering movement when walking on slopes
...
I forgot to commit the source file
(The issue is present in vr when slidey movement is disabled)
2021-07-30 17:22:55 +09:00
Simon
b5b44d5f3f
Merge branch 'master' of https://github.com/DrBeef/QuestZDoom
2021-07-27 21:02:47 +01:00
Simon
925e85ca5f
Improved haptics support for certain mods
2021-07-27 20:59:02 +01:00
Emanuele Disco
929a30d275
- fixed a bug added after adding the option to toggle the skydome, the skydome should be rendered correctly without artefacts
2021-07-27 11:15:01 +09:00
Emanuele Disco
61fac890a8
- added option to switch on/off the skydome in display options
...
- reduced the total triangles used for the skydome to improve performance on Android device
- when the skydome is disabled the background color will match the color of the texture of the skydome to keep some immersion during gameplay
2021-07-27 08:50:13 +09:00
Emanuele Disco
e8194dbb01
- fixed issue with UniqueList
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Added memset after creation of new pointer.
This was causing massive drop of framerate when looking outside, with multiple glskyinfo object created, memcmp always failed with return -1 when dealing with GLSkyInfo
2021-07-27 08:46:11 +09:00
Emanuele Disco
71543d81cd
- Added menu option to switch between light buffer Can be selected UBO or SSBO, the default is UBO, SSBO is recommended for the Quest 2 to prevent crash with some mods. From my test UBO is faster by ~5fps.
2021-07-11 10:08:52 +09:00
Emanuele Disco
440c189939
- add untracked file back in the wadsrc
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- removed *.o from .gitignore since these are action code script file for zdoom
2021-07-11 09:56:14 +09:00
Emanuele Disco
4657557e62
- fixed random crashes on Oculus Quest 2
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The crash was caused by lightbuffer implementation of UBO, I switched to SSBO
- refactored lightbuffer with changes from gzdoom
- added bind to gl_scene.cpp to fix dynamic lights flickering
The error I am talking about is the 'ERROR: glMapBufferRange failed to map with error 500 - crash imminent!' that should be resolved with these fixes
2021-07-08 00:09:30 +09:00
Emanuele Disco
7b665f5f55
merged with lzdoom mobile
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fixed and restored some files from previous update not integrated
2021-07-02 11:20:53 +09:00
Emanuele Disco
2c531e54f9
restored fix for savegame screenshot
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fix for heretic filter + cleanup
2021-06-19 09:35:50 +09:00
Simon
329dee523c
Fix for enemy hit haptics when no gameplay mod is being used
2021-06-17 19:34:27 +01:00
Simon
7e9a35b3a2
Fix Brutal Doom enemy fire not triggering vest
2021-06-16 22:36:27 +01:00
Simon
a3d2eca0d8
Added External Haptics Intensity config
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Affects level of all external haptics
2021-06-14 22:14:29 +01:00
Simon
8bd954828a
Small change to allow adjustment of individual haptic intensity
2021-06-11 19:25:11 +01:00
Simon
f8ab514d5c
Merged @Baggyg's changes for Cybershoes support
2021-05-16 19:35:30 +01:00
Simon
035881dbdd
Remove external haptics menu option
...
if it is present, then it will be used, no need for a toggle
2021-05-10 22:03:26 +01:00
Simon
a5228fab96
Update Version to 1.2.0
2021-05-08 17:31:07 +01:00
Simon
41bccaa732
More fixes for use of service
2021-05-08 17:24:02 +01:00
Simon
c4a3dd2ecb
Move to using bHaptics service
2021-05-08 17:24:02 +01:00
Simon
8ae6d5604f
Small tweaks to angles
2021-05-08 17:24:02 +01:00
Simon
9592dc97bf
attack angle now working right (I think..)
2021-05-08 17:24:01 +01:00
Simon
496c872ab3
trying to sort attack angle
...
still not quite right for some reason
2021-05-08 17:24:01 +01:00
Simon
78269e76db
Bit more tinkering
...
removed unused haptic patterns from Doom3
2021-05-08 17:24:01 +01:00
Simon
7cde9314f7
Early impl of bHaptics
...
Just copied some stuff from Doom3Quest to see how well it works
2021-05-08 17:24:00 +01:00
Simon
4680b56dff
Added SupportLibs
2021-04-20 21:09:02 +01:00
Simon
f4df49b04e
Update p_mobj.cpp
2021-03-07 15:27:58 +00:00
Simon
d1e59eef70
Update p_mobj.cpp
2021-03-06 21:47:15 +00:00
Simon
00baa9cd7a
Haptic feedback working with Meatgrinder mod
2021-03-06 20:28:51 +00:00
Simon
1085c1cf73
Multiple Changes
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- Secondary left handed control option that keeps right-handed buttons for A/B/X/Y
- Some CVAR changes thanks to VR_Bummser for better lighting on Quest 2
- Upgraded Gradle to 4.0.2 / 6.1.1
- Updated to SDK 1.42
2021-02-20 23:37:24 +00:00
Simon
5c6a51ef0d
FOrce refresh rate setting on each frame
2020-12-14 21:08:45 +00:00
Simon
df5f3327f8
Building against SDK 1.40 (v23)
2020-12-08 22:21:34 +00:00
Simon
fede580be9
Update to LZDoom 3.86
2020-11-02 21:16:25 +00:00
Simon
9d6e140f7c
Changes to support buffer investigation
2020-11-02 19:11:30 +00:00
Simon
35163ee836
Updated for FOV issues
2020-10-18 22:28:43 +01:00
Simon
299ceb4e2f
Fix warpy look on Quest 2
2020-10-13 22:58:43 +01:00
Simon
d015ba9f9d
Update QzDoom_SurfaceView.c
2020-09-01 21:56:34 +01:00
Simon
7b667e72b2
Weapon Scale cvar now applies to Models too
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..and added finer control of the mouse in the Total Chaos inventory
2020-06-08 19:15:23 +01:00
Simon
e4d64f9b9f
Made Doom Playable in Cinema Mode
2020-06-07 22:32:20 +01:00
Simon
f35544b9b1
Functioning mouse cursor in Total Chaos
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Using cinematic mode binding
Also enabled HDR by default
2020-06-06 14:41:41 +01:00
Simon
d115870210
Fix for seconday buttons toggle issue
2020-06-02 22:40:23 +01:00
Simon
528a5dcf06
Prevent weapon model clipping through walls/objects
2020-06-01 22:29:54 +01:00
Simon
802543ab30
Update p_map.cpp
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Updated the comment to make it clearer what it is doing (I hope!)
2020-05-31 22:58:48 +01:00
Simon
af67930294
Fix strange aiming issue
2020-05-31 22:55:39 +01:00
Simon
f47f9593f8
Fix weapon projectile origin height when standing in water
2020-05-30 10:45:28 +01:00
Simon
a2dae210ca
Command line param for FFR in case it makes any difference
2020-05-29 22:37:16 +01:00
Simon
3d9775bb0b
Never allow crosshair to be drawn
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it doesn't make sense in VR
2020-05-29 09:46:46 +01:00
Simon
68f41c63e7
Prevent weapon projectile spread fix causing laser sight jitter
2020-05-29 00:11:08 +01:00