Commit graph

49 commits

Author SHA1 Message Date
Simon
837d3aa54a Menu and haptic tweak 2020-04-08 23:26:09 +01:00
Simon
933b33d661 Stopped fat weapons from killing FPS
-Slight tweak to off hand pitch to make teleport a bit more natural
2020-04-08 10:27:50 +01:00
Simon
05f9c30e73 Finished Teleport Functionality
Now Doom Guy is the teleport location marker
2020-04-07 23:39:04 +01:00
Simon
f29d7530c8 Teleport Changes 2020-04-07 18:07:58 +01:00
Simon
10bb69ac56
Update README.md 2020-04-06 09:14:34 +01:00
Simon
c1f71d5c3e Couple of fixes
- Walking/running speed config (and menu options)
- Prevent weapon clipping on near Z plane so that iron sights can be used better
- Stop switch from left to right handed mode messing up control of menus
2020-04-05 19:02:54 +01:00
Simon
b55c77987c Slight performance improvements 2020-04-03 23:20:50 +01:00
Simon
d3c4f71d5b Fix crash 2020-04-03 23:03:01 +01:00
Simon
73a7bbf707 Merge branch 'master' of https://github.com/DrBeef/QuestZDoom 2020-04-03 19:05:41 +01:00
Simon
959c8ebdf5 Ensure both eyes see same sprite rotation frame 2020-04-03 19:05:25 +01:00
Simon
0a07fd4240
Update README.md 2020-04-03 17:01:02 +01:00
Simon
d6d6085740 Fix "tearing" issue 2020-04-02 22:49:50 +01:00
Simon
7ec233af45 Menu Order Change 2020-04-02 07:33:09 +01:00
Simon
ecc2522d1b Fix Height Adjuster 2020-04-01 23:23:56 +01:00
Simon
d1f2ecb88a VR Options Menu 2020-04-01 23:19:10 +01:00
Simon
73a2946a31 start vr menu 2020-04-01 20:16:24 +01:00
Simon
21b9849cab Scale HUD a bit smaller
a bit less intrusive and the automap is easier to look at
2020-03-31 23:26:05 +01:00
Simon
6967288af0 Slight rename
to QuestZDoom
2020-03-31 22:58:53 +01:00
Simon
83832c6ae4 Doom Shareware WAD
Also attempt to fix the weird tearing behaviour
2020-03-31 18:17:39 +01:00
Simon
981d028d7b Multisampling Support
This is settable from the command line, is separate to the multisampling provided by the GzDoom engine
2020-03-30 23:20:05 +01:00
Simon
5a2878ec50 Merge branch 'master' of https://github.com/DrBeef/QzDoom 2020-03-30 21:07:52 +01:00
Simon
ad3bd48611 Automap 2020-03-30 21:07:48 +01:00
Simon
2d2d33e719 Couple of things..
- Attempt to stop weapon recoil jarring the view
- Slight refactoring and renaming of functions
2020-03-30 21:06:24 +01:00
Simon
dbf0170cc2 Various...
- Teleport (rudimentary - needs work)
- Haptics
- Cleaner exit
- Handle pause to Oculus Home better
2020-03-29 23:06:48 +01:00
Simon
1bbcbb9f57 Performance improvement 2020-03-27 23:43:22 +00:00
Simon
d6434d11dc HUD 2020-03-18 23:32:10 +00:00
Simon
d6c0ac2d32 Two handed weapons fixed
tracer bullets follow correct trajectory
2020-03-15 23:37:10 +00:00
Simon
6e5a4488a4 Tweaks and full model wepon location correct
Code taken from the OpenVR port
2020-03-15 23:16:38 +00:00
Simon
c4c2ffbb7a Weapons working
Thanks to Fishbiter for the OpenVR port which showed me how to do it!
2020-03-15 08:36:32 +00:00
Simon
1ba20da2de various changes 2020-03-14 12:11:18 +00:00
Simon
7970e5fce1 Many fixes / performance / positional tracking / STereo 2020-03-14 07:59:17 +00:00
Simon
ed700f7a70 weapon WIP 2020-03-10 18:51:35 +00:00
Simon
9cdb6d7028 small tweak 2020-03-10 00:09:25 +00:00
Simon
194865deb4 Stereo Separation now working.. 2020-03-09 23:59:38 +00:00
Simon
f983f1378d Stereo 2020-03-08 23:38:10 +00:00
Simon
f655ae2163 More WIP... stereo separation on its way 2020-03-08 21:44:49 +00:00
Simon
9fb31d9c5e Still very much WIP.... 2020-03-07 14:56:45 +00:00
Simon
6a1b0a43aa Lots of progress 2020-03-07 00:31:49 +00:00
Simon
092bf5ce29 More removal of SDL 2020-03-06 18:35:34 +00:00
Simon
5f41c55468 Removing SDL - Doom now starts! 2020-03-06 17:44:48 +00:00
Simon
779178f798 WIP changes to lots of stuff.. 2020-03-05 22:30:08 +00:00
Simon
442b91479e More WIP 2020-03-03 00:02:44 +00:00
Simon
ad38c4fbdb Changes WIP 2020-03-02 22:29:20 +00:00
Simon
a562866933 Continued W.I.P 2020-03-01 23:09:29 +00:00
Simon
b9f86b40cf Delete gl_scene.cpp.bak 2020-02-29 17:12:11 +00:00
Simon
639d11e3df Very W.I.P 2020-02-29 16:47:46 +00:00
Simon
aa4d177db9 Get it building... 2020-02-26 21:44:29 +00:00
Simon
31386f35b5 Initial commit..
doesn't even build at this stage..
2020-02-22 16:10:48 +00:00
Simon
8d04fb1232
Initial commit 2020-02-22 15:54:34 +00:00