Simon
5c6a51ef0d
FOrce refresh rate setting on each frame
2020-12-14 21:08:45 +00:00
Simon
df5f3327f8
Building against SDK 1.40 (v23)
2020-12-08 22:21:34 +00:00
Simon
fede580be9
Update to LZDoom 3.86
2020-11-02 21:16:25 +00:00
Simon
9d6e140f7c
Changes to support buffer investigation
2020-11-02 19:11:30 +00:00
Simon
35163ee836
Updated for FOV issues
2020-10-18 22:28:43 +01:00
Simon
299ceb4e2f
Fix warpy look on Quest 2
2020-10-13 22:58:43 +01:00
Simon
d015ba9f9d
Update QzDoom_SurfaceView.c
2020-09-01 21:56:34 +01:00
Simon
7b667e72b2
Weapon Scale cvar now applies to Models too
...
..and added finer control of the mouse in the Total Chaos inventory
2020-06-08 19:15:23 +01:00
Simon
e4d64f9b9f
Made Doom Playable in Cinema Mode
2020-06-07 22:32:20 +01:00
Simon
f35544b9b1
Functioning mouse cursor in Total Chaos
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Using cinematic mode binding
Also enabled HDR by default
2020-06-06 14:41:41 +01:00
Simon
d115870210
Fix for seconday buttons toggle issue
2020-06-02 22:40:23 +01:00
Simon
528a5dcf06
Prevent weapon model clipping through walls/objects
2020-06-01 22:29:54 +01:00
Simon
802543ab30
Update p_map.cpp
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Updated the comment to make it clearer what it is doing (I hope!)
2020-05-31 22:58:48 +01:00
Simon
af67930294
Fix strange aiming issue
2020-05-31 22:55:39 +01:00
Simon
f47f9593f8
Fix weapon projectile origin height when standing in water
2020-05-30 10:45:28 +01:00
Simon
a2dae210ca
Command line param for FFR in case it makes any difference
2020-05-29 22:37:16 +01:00
Simon
3d9775bb0b
Never allow crosshair to be drawn
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it doesn't make sense in VR
2020-05-29 09:46:46 +01:00
Simon
68f41c63e7
Prevent weapon projectile spread fix causing laser sight jitter
2020-05-29 00:11:08 +01:00
Simon
4f3b54e84a
Major Update - LZDoom 3.85
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- Updated to LZDoom 3.85
- Fix for issue where multi-projectile weapons don't have projectile spread
- Configurable cinema mode toggle button
2020-05-28 23:57:00 +01:00
Simon
42b4cf7859
Definition of vr_momentum CVAR
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Forgot to commit this in the last commit
2020-05-28 09:38:45 +01:00
Simon
2eb41c6246
Aloow Slidey Movement Toggle
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Remove's acceleration which could be a cause of motion sickness
2020-05-27 18:09:59 +01:00
Simon
649d27c982
Many fixes..
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- Stair transitions are now smooth as butter!
- Ability to turn off two handed weapons and map grip button instead
- Ability to turn off "alt-key" dominant grip button and map that to a single button instead
- Weapon no longer jitters or moves independently of player, it should be fixed to controller location (this should fix hexen weapon in water issue)
- Added comment to menu to tell people for to use < 10 angle for smooth turn
- Fix issue where orientation is wrong after using teleporter
2020-05-24 10:52:47 +01:00
Simon
7187af4df9
remove plane reflections
2020-05-20 15:40:08 +01:00
Grant Bagwell
21d987e8ab
Project name fix
2020-05-20 16:33:59 +02:00
Grant Bagwell
d795526e39
Interpolation
2020-05-20 14:27:45 +02:00
Simon
c54706a73e
Updating version for release
2020-05-19 22:48:43 +01:00
Simon
af48994220
Proper Crouch Fix
2020-05-19 22:17:39 +01:00
Simon
4071417a7d
Fixes crouching
2020-05-18 23:32:09 +01:00
Simon
9ba23bd449
Fix incorrect Pitch calculation
2020-05-10 23:13:07 +01:00
Simon
97906c50d1
Fix BFG
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Fixes the BFG (now as devastating as it was before)
Many cvar defaults courtesy of VR_Bummser
2020-05-03 21:13:37 +01:00
Simon
ba2e853411
Various cvar changes and HUD scaling improvement
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also, prevent teleport once dead
2020-04-29 21:42:06 +01:00
Simon
cb747ae419
HUD/Automap config menu
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Also updated with KollegeMostrich's latest cheat menu / credits
2020-04-28 22:26:34 +01:00
Simon
2ac5e76ee5
HUD Defualts / Weapon Skew Fix / ScreenSize fix
2020-04-27 23:48:11 +01:00
Simon
d739555967
Additional dyn lights changes
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- Used correct dyn lights cvar now
- Default ScreenSize to 11 (transparent / alternative HUD mode)
2020-04-27 19:10:21 +01:00
Simon
92c100b12e
Several Changes
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- Changed some default cvar values for VR
- Ensure dynamic lights are always defaulted to off
- small menu tweak
- Exit cleanly if launcher not installed or no wads in the wads folder
2020-04-26 23:13:42 +01:00
Simon
89a9f9bbc4
Better error checking
2020-04-25 15:37:26 +01:00
Simon
755762da33
Exit if no wads or launcher installed
2020-04-25 15:27:58 +01:00
Simon
2a7c5f0b1d
Update VrInputDefault.c
2020-04-23 20:21:00 +01:00
Simon
37fc26e239
Ultimate Cheat Menu
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also fix yaw glitch on teleport
2020-04-23 20:19:12 +01:00
Simon
6070477b17
Several changes..
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- New fluidsynth sound font file from: http://www.schristiancollins.com/generaluser.php
- Cheat Menu mod
- Prevent crash in Brutal Doom 64
2020-04-21 22:44:10 +01:00
Simon
04591e38d4
Show version number on title screen
2020-04-15 22:55:43 +01:00
Simon
46c9900185
Couple of improvement
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- Clean exit (no crash)
- Menu option to switch thumbstick function (for left handers who like right-hander thumbsticks)
2020-04-15 20:48:44 +01:00
Simon
c893d99b6c
Implemented clean shutdown
2020-04-14 23:47:06 +01:00
Simon
7ec9b2932e
Multiple improvements
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- version number update
- pickup haptic level
- default world quaking to 0
- earth quake now triggers haptics
- Big changes to allow key mapping to work
- X button will delete a mapping
- Menu control uses only A/B (right-hand) X/Y (left-hand) due to mapping changes
2020-04-14 16:49:54 +01:00
Simon
58ac534ab6
Turn off Quake Intensity by default for VR
2020-04-13 22:42:15 +01:00
Simon
2f8d200246
Prevent FAT_TEM width selector causing crash
2020-04-13 22:29:57 +01:00
Simon
e76886f7f3
Prevent crash on death with laser sight active
2020-04-13 21:47:50 +01:00
Simon
dd81030375
Y button toggle map
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+Version number update
2020-04-13 17:38:29 +01:00
Simon
d960d4bcf7
Several fixes
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- Don't let Brutal Doom flashlight trigger haptics
- Haptic blip on item pickup
- Default world scale reduced slightly to 34
- HUD default tweak
2020-04-13 16:50:59 +01:00
Simon
7f3ed6be85
Update v_blend.cpp
2020-04-12 00:34:35 +01:00