Emanuele Disco
304cff0a03
- fixed joystick events not triggered when menu state on
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It was impossible to scroll strafe dialog content or choose reply
- changed the joystick axis bind keys to match the pcvr version
2021-09-07 00:42:51 +09:00
Emanuele Disco
a035e9ab4e
- added 4 key binding for thumb rest for Quest 2 controller
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- inverted key bind mousewheel down/up
- added missing key definitions on doomkeys.h
2021-08-17 22:37:53 +09:00
Simon
f8ab514d5c
Merged @Baggyg's changes for Cybershoes support
2021-05-16 19:35:30 +01:00
Simon
496c872ab3
trying to sort attack angle
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still not quite right for some reason
2021-05-08 17:24:01 +01:00
Simon
1085c1cf73
Multiple Changes
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- Secondary left handed control option that keeps right-handed buttons for A/B/X/Y
- Some CVAR changes thanks to VR_Bummser for better lighting on Quest 2
- Upgraded Gradle to 4.0.2 / 6.1.1
- Updated to SDK 1.42
2021-02-20 23:37:24 +00:00
Simon
7b667e72b2
Weapon Scale cvar now applies to Models too
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..and added finer control of the mouse in the Total Chaos inventory
2020-06-08 19:15:23 +01:00
Simon
e4d64f9b9f
Made Doom Playable in Cinema Mode
2020-06-07 22:32:20 +01:00
Simon
f35544b9b1
Functioning mouse cursor in Total Chaos
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Using cinematic mode binding
Also enabled HDR by default
2020-06-06 14:41:41 +01:00
Simon
d115870210
Fix for seconday buttons toggle issue
2020-06-02 22:40:23 +01:00
Simon
4f3b54e84a
Major Update - LZDoom 3.85
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- Updated to LZDoom 3.85
- Fix for issue where multi-projectile weapons don't have projectile spread
- Configurable cinema mode toggle button
2020-05-28 23:57:00 +01:00
Simon
649d27c982
Many fixes..
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- Stair transitions are now smooth as butter!
- Ability to turn off two handed weapons and map grip button instead
- Ability to turn off "alt-key" dominant grip button and map that to a single button instead
- Weapon no longer jitters or moves independently of player, it should be fixed to controller location (this should fix hexen weapon in water issue)
- Added comment to menu to tell people for to use < 10 angle for smooth turn
- Fix issue where orientation is wrong after using teleporter
2020-05-24 10:52:47 +01:00
Simon
2a7c5f0b1d
Update VrInputDefault.c
2020-04-23 20:21:00 +01:00
Simon
37fc26e239
Ultimate Cheat Menu
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also fix yaw glitch on teleport
2020-04-23 20:19:12 +01:00
Simon
46c9900185
Couple of improvement
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- Clean exit (no crash)
- Menu option to switch thumbstick function (for left handers who like right-hander thumbsticks)
2020-04-15 20:48:44 +01:00
Simon
7ec9b2932e
Multiple improvements
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- version number update
- pickup haptic level
- default world quaking to 0
- earth quake now triggers haptics
- Big changes to allow key mapping to work
- X button will delete a mapping
- Menu control uses only A/B (right-hand) X/Y (left-hand) due to mapping changes
2020-04-14 16:49:54 +01:00
Simon
dd81030375
Y button toggle map
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+Version number update
2020-04-13 17:38:29 +01:00
Simon
5d3ac4811e
Several Fixes/Improvements
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- Refresh Rate command line param
- Fix for Yaw jitter
- Haptic on pain
2020-04-12 00:34:29 +01:00
Simon
933b33d661
Stopped fat weapons from killing FPS
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-Slight tweak to off hand pitch to make teleport a bit more natural
2020-04-08 10:27:50 +01:00
Simon
f29d7530c8
Teleport Changes
2020-04-07 18:07:58 +01:00
Simon
c1f71d5c3e
Couple of fixes
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- Walking/running speed config (and menu options)
- Prevent weapon clipping on near Z plane so that iron sights can be used better
- Stop switch from left to right handed mode messing up control of menus
2020-04-05 19:02:54 +01:00
Simon
d1f2ecb88a
VR Options Menu
2020-04-01 23:19:10 +01:00
Simon
dbf0170cc2
Various...
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- Teleport (rudimentary - needs work)
- Haptics
- Cleaner exit
- Handle pause to Oculus Home better
2020-03-29 23:06:48 +01:00
Simon
d6c0ac2d32
Two handed weapons fixed
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tracer bullets follow correct trajectory
2020-03-15 23:37:10 +00:00
Simon
6e5a4488a4
Tweaks and full model wepon location correct
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Code taken from the OpenVR port
2020-03-15 23:16:38 +00:00
Simon
c4c2ffbb7a
Weapons working
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Thanks to Fishbiter for the OpenVR port which showed me how to do it!
2020-03-15 08:36:32 +00:00
Simon
1ba20da2de
various changes
2020-03-14 12:11:18 +00:00
Simon
7970e5fce1
Many fixes / performance / positional tracking / STereo
2020-03-14 07:59:17 +00:00
Simon
ed700f7a70
weapon WIP
2020-03-10 18:51:35 +00:00
Simon
194865deb4
Stereo Separation now working..
2020-03-09 23:59:38 +00:00
Simon
f983f1378d
Stereo
2020-03-08 23:38:10 +00:00
Simon
f655ae2163
More WIP... stereo separation on its way
2020-03-08 21:44:49 +00:00
Simon
9fb31d9c5e
Still very much WIP....
2020-03-07 14:56:45 +00:00
Simon
6a1b0a43aa
Lots of progress
2020-03-07 00:31:49 +00:00
Simon
5f41c55468
Removing SDL - Doom now starts!
2020-03-06 17:44:48 +00:00
Simon
779178f798
WIP changes to lots of stuff..
2020-03-05 22:30:08 +00:00
Simon
31386f35b5
Initial commit..
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doesn't even build at this stage..
2020-02-22 16:10:48 +00:00