Simon
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21b9849cab
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Scale HUD a bit smaller
a bit less intrusive and the automap is easier to look at
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2020-03-31 23:26:05 +01:00 |
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Simon
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6967288af0
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Slight rename
to QuestZDoom
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2020-03-31 22:58:53 +01:00 |
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Simon
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83832c6ae4
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Doom Shareware WAD
Also attempt to fix the weird tearing behaviour
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2020-03-31 18:17:39 +01:00 |
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Simon
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981d028d7b
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Multisampling Support
This is settable from the command line, is separate to the multisampling provided by the GzDoom engine
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2020-03-30 23:20:05 +01:00 |
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Simon
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5a2878ec50
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Merge branch 'master' of https://github.com/DrBeef/QzDoom
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2020-03-30 21:07:52 +01:00 |
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Simon
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ad3bd48611
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Automap
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2020-03-30 21:07:48 +01:00 |
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Simon
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2d2d33e719
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Couple of things..
- Attempt to stop weapon recoil jarring the view
- Slight refactoring and renaming of functions
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2020-03-30 21:06:24 +01:00 |
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Simon
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dbf0170cc2
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Various...
- Teleport (rudimentary - needs work)
- Haptics
- Cleaner exit
- Handle pause to Oculus Home better
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2020-03-29 23:06:48 +01:00 |
|
Simon
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1bbcbb9f57
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Performance improvement
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2020-03-27 23:43:22 +00:00 |
|
Simon
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d6434d11dc
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HUD
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2020-03-18 23:32:10 +00:00 |
|
Simon
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d6c0ac2d32
|
Two handed weapons fixed
tracer bullets follow correct trajectory
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2020-03-15 23:37:10 +00:00 |
|
Simon
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6e5a4488a4
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Tweaks and full model wepon location correct
Code taken from the OpenVR port
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2020-03-15 23:16:38 +00:00 |
|
Simon
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c4c2ffbb7a
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Weapons working
Thanks to Fishbiter for the OpenVR port which showed me how to do it!
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2020-03-15 08:36:32 +00:00 |
|
Simon
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1ba20da2de
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various changes
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2020-03-14 12:11:18 +00:00 |
|
Simon
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7970e5fce1
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Many fixes / performance / positional tracking / STereo
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2020-03-14 07:59:17 +00:00 |
|
Simon
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ed700f7a70
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weapon WIP
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2020-03-10 18:51:35 +00:00 |
|
Simon
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9cdb6d7028
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small tweak
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2020-03-10 00:09:25 +00:00 |
|
Simon
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194865deb4
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Stereo Separation now working..
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2020-03-09 23:59:38 +00:00 |
|
Simon
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f983f1378d
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Stereo
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2020-03-08 23:38:10 +00:00 |
|
Simon
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f655ae2163
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More WIP... stereo separation on its way
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2020-03-08 21:44:49 +00:00 |
|
Simon
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9fb31d9c5e
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Still very much WIP....
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2020-03-07 14:56:45 +00:00 |
|
Simon
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6a1b0a43aa
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Lots of progress
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2020-03-07 00:31:49 +00:00 |
|
Simon
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092bf5ce29
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More removal of SDL
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2020-03-06 18:35:34 +00:00 |
|
Simon
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5f41c55468
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Removing SDL - Doom now starts!
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2020-03-06 17:44:48 +00:00 |
|
Simon
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779178f798
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WIP changes to lots of stuff..
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2020-03-05 22:30:08 +00:00 |
|
Simon
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442b91479e
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More WIP
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2020-03-03 00:02:44 +00:00 |
|
Simon
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ad38c4fbdb
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Changes WIP
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2020-03-02 22:29:20 +00:00 |
|
Simon
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a562866933
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Continued W.I.P
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2020-03-01 23:09:29 +00:00 |
|
Simon
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b9f86b40cf
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Delete gl_scene.cpp.bak
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2020-02-29 17:12:11 +00:00 |
|
Simon
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639d11e3df
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Very W.I.P
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2020-02-29 16:47:46 +00:00 |
|
Simon
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aa4d177db9
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Get it building...
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2020-02-26 21:44:29 +00:00 |
|
Simon
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31386f35b5
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Initial commit..
doesn't even build at this stage..
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2020-02-22 16:10:48 +00:00 |
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Simon
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8d04fb1232
|
Initial commit
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2020-02-22 15:54:34 +00:00 |
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