- Single movement speed cvar
- Weapon Haptics on weapon controller
- Proper compositor layer for menu
- Weapon hand thumbstick up and down to switch weapons
- Removed weapon angle adjustment as default is fine
- Corrected FOV to 104
- Added same non-liner movement on the stick as QuestZDoom
- Made snap turn the default turn mode
- Weapon pitch adjustment default is better and increments are bigger when adjusting using B button
* weapon placement is now perfect
* 6DoF reimplemented so there is no "swim" as it uses a completely different approach
* 3DoF should work much better
* Hopefully warping is reduced further
* when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
- Command line parameters now working again
- Using symmetrical render target to hopefully reduce "warping"
- Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
- Updated to version 1.3.0
- Method for typing in using the controllers - means console can be used
and multiplayer games can be started
- Increased the FOV
- Updated command line text so that super sampling is applied correctly
- Yaw turn speed can now be changed in the menu
- Menu appearance is easier to read