Commit graph

10 commits

Author SHA1 Message Date
Simon
79fab86297 Weapon Pitch Fix
Same issue we had with Lambda1VR with the weapon pitch adjust (couldn't shoot at ceiling), merged to QuakeQuest to fix
2019-08-15 22:45:55 +01:00
Simon
71fd7f6338 Couple of significant fixes
- Command line parameters now working again
- Using symmetrical render target to hopefully reduce "warping"
- Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
- Updated to version 1.3.0
2019-08-15 22:11:42 +01:00
Simon
31faa499ef Bug fixes 2019-06-14 12:42:15 +01:00
Simon
3f10549ded Multiple Enhancements
* 3DoF tracking mode for those that don't like the movement that 6DoF
introduces
* BULLET-TIME mode  (think SUPERHOT), time moves when you move
2019-06-09 22:02:11 +01:00
Simon
349187075f Multiple Improvements
- Method for typing in using the controllers - means console can be used
and multiplayer games can be started
- Increased the FOV
- Updated command line text so that super sampling is applied correctly
- Yaw turn speed can now be changed in the menu
- Menu appearance is easier to read
2019-06-05 23:13:07 +01:00
Simon
56d0eb434c Preparing for release.. 2019-06-03 23:35:20 +01:00
Simon
af4fa71858 Changes to weapon pitch adjustment
Positional value multiplier unfortunately needed to change
Toggle to adjust walk direction based on off-hand controller or HMD
2019-06-03 22:39:10 +01:00
Simon
c43b7c6a43 Handedness cvar
a few other items too
clean shutdown
2019-05-31 23:46:36 +01:00
Simon
2360637ebf General Improvements to the Controls 2019-05-30 23:26:01 +01:00
Simon
54a544769d Initial Commit - Work in progress.. 2019-05-30 06:57:57 +01:00