mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-22 10:31:24 +00:00
71fd7f6338
- Command line parameters now working again - Using symmetrical render target to hopefully reduce "warping" - Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping") - Updated to version 1.3.0
6016 lines
172 KiB
C
6016 lines
172 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <stdbool.h>
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#include "quakedef.h"
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#include "cdaudio.h"
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#include "image.h"
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#include "progsvm.h"
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#include "mprogdefs.h"
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#define TYPE_DEMO 1
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#define TYPE_GAME 2
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#define TYPE_BOTH 3
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static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
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static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
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static int NehGameType;
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static const char* sNo = "No";
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static const char* sYes = "Yes";
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//Game always starts in vr mode, showing the menu on the big screen in stereo
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int vrMode = 2;
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extern int andrw;
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enum m_state_e m_state = m_main;
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char m_return_reason[128];
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extern vec3_t hmdorientation;
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extern char *strGameFolder;
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extern cvar_t r_worldscale;
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extern cvar_t r_lasersight;
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extern cvar_t cl_righthanded;
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extern cvar_t cl_walkdirection;
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extern cvar_t cl_trackingmode;
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extern cvar_t bullettime;
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extern void BigScreenMode(int mode);
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//Record yaw at the moment the menu is invoked
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static float hmdYaw = 0;
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void M_Menu_Main_f (void);
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void M_Menu_SinglePlayer_f (void);
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void M_Menu_Transfusion_Episode_f (void);
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void M_Menu_Transfusion_Skill_f (void);
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void M_Menu_Load_f (void);
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void M_Menu_Save_f (void);
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void M_Menu_MultiPlayer_f (void);
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void M_Menu_Setup_f (void);
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void M_Menu_Options_f (void);
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void M_Menu_Options_Effects_f (void);
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void M_Menu_Options_Graphics_f (void);
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void M_Menu_Options_ColorControl_f (void);
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void M_Menu_Keys_f (void);
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void M_Menu_Reset_f (void);
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void M_Menu_Video_f (void);
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void M_Menu_Controller_f (void);
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void M_Menu_Help_f (void);
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void M_Menu_Credits_f (void);
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void M_Menu_Quit_f (void);
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void M_Menu_LanConfig_f (void);
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void M_Menu_GameOptions_f (void);
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void M_Menu_ServerList_f (void);
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void M_Menu_ModList_f (void);
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static void M_Main_Draw (void);
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static void M_SinglePlayer_Draw (void);
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static void M_Transfusion_Episode_Draw (void);
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static void M_Transfusion_Skill_Draw (void);
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static void M_Load_Draw (void);
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static void M_Save_Draw (void);
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static void M_MultiPlayer_Draw (void);
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static void M_Setup_Draw (void);
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static void M_Options_Draw (void);
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static void M_Options_Effects_Draw (void);
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static void M_Options_Graphics_Draw (void);
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static void M_Options_ColorControl_Draw (void);
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static void M_Keys_Draw (void);
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static void M_Reset_Draw (void);
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static void M_Video_Draw (void);
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static void M_Menu_Controller_Draw (void);
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static void M_Help_Draw (void);
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static void M_Credits_Draw (void);
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static void M_Quit_Draw (void);
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static void M_LanConfig_Draw (void);
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static void M_GameOptions_Draw (void);
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static void M_ServerList_Draw (void);
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static void M_ModList_Draw (void);
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static void M_Main_Key (int key, int ascii);
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static void M_SinglePlayer_Key (int key, int ascii);
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static void M_Transfusion_Episode_Key (int key, int ascii);
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static void M_Transfusion_Skill_Key (int key, int ascii);
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static void M_Load_Key (int key, int ascii);
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static void M_Save_Key (int key, int ascii);
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static void M_MultiPlayer_Key (int key, int ascii);
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static void M_Setup_Key (int key, int ascii);
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static void M_Options_Key (int key, int ascii);
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static void M_Options_Effects_Key (int key, int ascii);
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static void M_Options_Graphics_Key (int key, int ascii);
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static void M_Options_ColorControl_Key (int key, int ascii);
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static void M_Keys_Key (int key, int ascii);
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static void M_Reset_Key (int key, int ascii);
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static void M_Video_Key (int key, int ascii);
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static void M_Menu_Controller_Key (int key, int ascii);
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static void M_Help_Key (int key, int ascii);
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static void M_Credits_Key (int key, int ascii);
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static void M_Quit_Key (int key, int ascii);
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static void M_LanConfig_Key (int key, int ascii);
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static void M_GameOptions_Key (int key, int ascii);
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static void M_ServerList_Key (int key, int ascii);
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static void M_ModList_Key (int key, int ascii);
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static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
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void M_Update_Return_Reason(const char *s)
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{
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strlcpy(m_return_reason, s, sizeof(m_return_reason));
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if (s)
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Con_DPrintf("%s\n", s);
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}
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#define StartingGame (m_multiplayer_cursor == 1)
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#define JoiningGame (m_multiplayer_cursor == 0)
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// Nehahra
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#define NumberOfNehahraDemos 34
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typedef struct nehahrademonames_s
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{
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const char *name;
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const char *desc;
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} nehahrademonames_t;
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static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
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{
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{"intro", "Prologue"},
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{"genf", "The Beginning"},
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{"genlab", "A Doomed Project"},
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{"nehcre", "The New Recruits"},
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{"maxneh", "Breakthrough"},
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{"maxchar", "Renewal and Duty"},
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{"crisis", "Worlds Collide"},
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{"postcris", "Darkening Skies"},
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{"hearing", "The Hearing"},
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{"getjack", "On a Mexican Radio"},
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{"prelude", "Honor and Justice"},
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{"abase", "A Message Sent"},
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{"effect", "The Other Side"},
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{"uhoh", "Missing in Action"},
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{"prepare", "The Response"},
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{"vision", "Farsighted Eyes"},
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{"maxturns", "Enter the Immortal"},
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{"backlot", "Separate Ways"},
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{"maxside", "The Ancient Runes"},
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{"counter", "The New Initiative"},
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{"warprep", "Ghosts to the World"},
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{"counter1", "A Fate Worse Than Death"},
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{"counter2", "Friendly Fire"},
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{"counter3", "Minor Setback"},
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{"madmax", "Scores to Settle"},
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{"quake", "One Man"},
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{"cthmm", "Shattered Masks"},
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{"shades", "Deal with the Dead"},
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{"gophil", "An Unlikely Hero"},
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{"cstrike", "War in Hell"},
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{"shubset", "The Conspiracy"},
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{"shubdie", "Even Death May Die"},
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{"newranks", "An Empty Throne"},
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{"seal", "The Seal is Broken"}
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};
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static float menu_x, menu_y, menu_width, menu_height;
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static void M_Background(int width, int height)
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{
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menu_width = bound(1.0f, (float)width, vid_conwidth.value);
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menu_height = bound(1.0f, (float)height, vid_conheight.value);
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menu_x = (vid_conwidth.integer - menu_width) * 0.5;
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menu_y = (vid_conheight.integer - menu_height) * 0.5;
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//Make the background barely visible when menu active.. this should avoid people
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//throwing up while the demo is running!
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DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.75, 0);
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}
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/*
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================
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M_DrawCharacter
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Draws one solid graphics character
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================
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*/
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static void M_DrawCharacter (float cx, float cy, int num)
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{
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char temp[2];
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temp[0] = num;
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temp[1] = 0;
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DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
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}
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static void M_PrintColored(float cx, float cy, const char *str)
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{
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DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
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}
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static void M_Print(float cx, float cy, const char *str)
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{
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DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_SBAR);
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}
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static void M_Print_Big(float cx, float cy, const char *str)
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{
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DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 12, 12, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
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}
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static void M_PrintRed(float cx, float cy, const char *str)
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{
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DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
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}
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static void M_PrintRed_Big(float cx, float cy, const char *str)
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{
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DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 12, 12, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
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}
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static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
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{
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if (unghosted)
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DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
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else
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DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
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}
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static void M_DrawPic(float cx, float cy, const char *picname)
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{
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DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
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}
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static void M_DrawTextBox(float x, float y, float width, float height)
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{
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int n;
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float cx, cy;
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// draw left side
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cx = x;
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cy = y;
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M_DrawPic (cx, cy, "gfx/box_tl");
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for (n = 0; n < height; n++)
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{
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cy += 8;
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M_DrawPic (cx, cy, "gfx/box_ml");
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}
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M_DrawPic (cx, cy+8, "gfx/box_bl");
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// draw middle
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cx += 8;
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while (width > 0)
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{
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cy = y;
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M_DrawPic (cx, cy, "gfx/box_tm");
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for (n = 0; n < height; n++)
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{
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cy += 8;
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if (n >= 1)
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M_DrawPic (cx, cy, "gfx/box_mm2");
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else
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M_DrawPic (cx, cy, "gfx/box_mm");
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}
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M_DrawPic (cx, cy+8, "gfx/box_bm");
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width -= 2;
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cx += 16;
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}
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// draw right side
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cy = y;
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M_DrawPic (cx, cy, "gfx/box_tr");
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for (n = 0; n < height; n++)
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{
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cy += 8;
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M_DrawPic (cx, cy, "gfx/box_mr");
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}
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M_DrawPic (cx, cy+8, "gfx/box_br");
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}
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//=============================================================================
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//int m_save_demonum;
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extern cvar_t cl_nosplashscreen;
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/*
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================
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M_ToggleMenu
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================
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*/
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static void M_ToggleMenu(int mode)
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{
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m_entersound = true;
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if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
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{
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if(mode == 0)
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return; // the menu is off, and we want it off
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hmdYaw = hmdorientation[YAW];
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if (mode == 1 || cl_nosplashscreen.integer == 1)
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M_Menu_Main_f();
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else
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//These are only shown at the start of the game
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M_Menu_Credits_f();
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BigScreenMode(1);
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}
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else
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{
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if(mode == 1)
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return; // the menu is on, and we want it on
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key_dest = key_game;
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m_state = m_none;
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Host_SaveConfig();
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BigScreenMode(0);
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}
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}
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static int demo_cursor;
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static void M_Demo_Draw (void)
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{
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int i;
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M_Background(320, 200);
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for (i = 0;i < NumberOfNehahraDemos;i++)
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M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
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// line cursor
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M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
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}
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static void M_Menu_Demos_f (void)
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{
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key_dest = key_menu;
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m_state = m_demo;
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m_entersound = true;
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}
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static void M_Demo_Key (int k, int ascii)
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{
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char vabuf[1024];
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switch (k)
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{
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case K_ESCAPE:
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M_Menu_Main_f ();
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break;
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case K_MOUSE1:
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case K_ENTER:
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S_LocalSound ("sound/misc/menu2.wav");
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m_state = m_none;
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key_dest = key_game;
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Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
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return;
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case K_UPARROW:
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case K_LEFTARROW:
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case 'a':
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S_LocalSound ("sound/misc/menu1.wav");
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demo_cursor--;
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if (demo_cursor < 0)
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demo_cursor = NumberOfNehahraDemos-1;
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break;
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case K_DOWNARROW:
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case K_RIGHTARROW:
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case 'd':
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S_LocalSound ("sound/misc/menu1.wav");
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demo_cursor++;
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if (demo_cursor >= NumberOfNehahraDemos)
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demo_cursor = 0;
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break;
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}
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}
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//=============================================================================
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/* MAIN MENU */
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static int m_main_cursor;
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static qboolean m_missingdata = false;
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int gameAssetsDownloadStatus = -1;
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static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
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void M_Menu_Main_f (void)
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{
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const char *s;
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s = "gfx/mainmenu";
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if (gamemode == GAME_NEHAHRA)
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{
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if (FS_FileExists("maps/neh1m4.bsp"))
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{
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if (FS_FileExists("hearing.dem"))
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{
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Con_DPrint("Main menu: Nehahra movie and game detected.\n");
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NehGameType = TYPE_BOTH;
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}
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else
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{
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Con_DPrint("Nehahra game detected.\n");
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NehGameType = TYPE_GAME;
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}
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}
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else
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{
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if (FS_FileExists("hearing.dem"))
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{
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Con_DPrint("Nehahra movie detected.\n");
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NehGameType = TYPE_DEMO;
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}
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else
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{
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Con_DPrint("Nehahra not found.\n");
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NehGameType = TYPE_GAME; // could just complain, but...
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}
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}
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if (NehGameType == TYPE_DEMO)
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MAIN_ITEMS = 4;
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else if (NehGameType == TYPE_GAME)
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MAIN_ITEMS = 5;
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else
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MAIN_ITEMS = 6;
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}
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else if (gamemode == GAME_TRANSFUSION)
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{
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s = "gfx/menu/mainmenu1";
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if (sv.active && !cl.intermission && cl.islocalgame)
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MAIN_ITEMS = 8;
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else
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MAIN_ITEMS = 7;
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}
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else
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MAIN_ITEMS = 5;
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// check if the game data is missing and use a different main menu if so
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m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
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if (m_missingdata)
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MAIN_ITEMS = 2;
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/*
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if (key_dest != key_menu)
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{
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m_save_demonum = cls.demonum;
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cls.demonum = -1;
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}
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*/
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key_dest = key_menu;
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m_state = m_main;
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m_entersound = true;
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BigScreenMode(1);
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}
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static void M_Main_Draw (void)
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{
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int f;
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cachepic_t *p;
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char vabuf[1024];
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if (m_missingdata)
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{
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showfps.integer = 0;
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float y;
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const char *s;
|
|
M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
|
|
y = 480/3-16;
|
|
|
|
if (gameAssetsDownloadStatus == -1)
|
|
{
|
|
s = "** YOU NEED TO COPY GAME FILES TO YOUR PHONE **";
|
|
M_PrintRed_Big ((640-strlen(s)*12)*0.5, (480/3)-16, s);y+=32;
|
|
s = "Due to copyright, game data files can't be included";M_Print_Big (30, y, s);y+=20;
|
|
s = "Please download the shareware version from:";M_Print_Big(30, y, s);y+=20;
|
|
s = "http://bit.ly/1PTsnsb";M_Print_Big(30, y, s);y+=20;
|
|
s = "or copy the pak files from the full version ";M_Print_Big(30, y, s);y+=20;
|
|
s = "to the following folder :";M_Print_Big(30, y, s);y+=20;
|
|
s = "{PHONE_MEMORY} / QQUEST / id1";M_Print_Big(30, y, s);y+=28;
|
|
s = "Full instructions doc: http://bit.ly/21GHVXI";M_Print_Big(30, y, s);y+=20;
|
|
}
|
|
else if (gameAssetsDownloadStatus == 0)
|
|
{
|
|
s = "** SHAREWARE DOWNLOAD FAILED **";
|
|
M_PrintRed_Big((640 - strlen(s) * 12) * 0.5, (480 / 3) - 16, s);
|
|
y += 32;
|
|
s = "Please restart QQUEST";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "and the download will try again";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "If you own the full game you can";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "copy the pak files from the full version ";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "to the following folder :";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "{PHONE_MEMORY} / QQUEST / id1";
|
|
M_Print_Big(30, y, s);
|
|
y += 28;
|
|
s = "Full instructions doc: http://bit.ly/21GHVXI";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
}
|
|
else if (gameAssetsDownloadStatus == 1) {
|
|
s = "** SHAREWARE DOWNLOAD COMPLETED SUCCESSFULLY **";
|
|
M_PrintRed_Big((640 - strlen(s) * 12) * 0.5, (480 / 3) - 16, s);
|
|
y += 32;
|
|
s = "Please restart QQUEST";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "If you own the full game you can";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "copy the pak files from the full version ";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "to the following folder :";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "{PHONE_MEMORY} / QQUEST / id1";
|
|
M_Print_Big(30, y, s);
|
|
y += 28;
|
|
s = "Full instructions doc: http://bit.ly/21GHVXI";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
}
|
|
else if (gameAssetsDownloadStatus == 2)
|
|
{
|
|
s = "** GAME FILES NEED TO DOWNLOAD TO YOUR PHONE **";
|
|
M_PrintRed_Big((640 - strlen(s) * 12) * 0.5, (480 / 3) - 16, s);
|
|
y += 32;
|
|
s = "Due to copyright, game data files cannot be included";
|
|
M_Print_Big(30, y, s);
|
|
y += 20;
|
|
s = "The shareware version is downloading.";
|
|
M_Print_Big(30, y, s);
|
|
}
|
|
|
|
M_Print_Big (640/2 - 128, 480/2 + 128, " ++ Tap Screen to Quit ++");
|
|
|
|
M_DrawCharacter(640/2 - 128, 480/2 + 128, 12+((int)(realtime*4)&1));
|
|
return;
|
|
}
|
|
|
|
if (gamemode == GAME_TRANSFUSION) {
|
|
int y1, y2, y3;
|
|
M_Background(640, 480);
|
|
p = Draw_CachePic ("gfx/menu/tb-transfusion");
|
|
M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
|
|
y2 = 120;
|
|
// 8 rather than MAIN_ITEMS to skip a number and not miss the last option
|
|
for (y1 = 1; y1 <= 8; y1++)
|
|
{
|
|
if (MAIN_ITEMS == 7 && y1 == 4)
|
|
y1++;
|
|
M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
|
|
y2 += 40;
|
|
}
|
|
if (MAIN_ITEMS == 7 && m_main_cursor > 2)
|
|
y3 = m_main_cursor + 2;
|
|
else
|
|
y3 = m_main_cursor + 1;
|
|
M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
|
|
return;
|
|
}
|
|
|
|
M_Background(320, 200);
|
|
M_DrawPic (16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/ttl_main");
|
|
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
|
|
|
|
//M_DrawTextBox(72, 30, 28, 1);
|
|
|
|
|
|
// Nehahra
|
|
if (gamemode == GAME_NEHAHRA)
|
|
{
|
|
if (NehGameType == TYPE_BOTH)
|
|
M_DrawPic (72, 54, "gfx/mainmenu");
|
|
else if (NehGameType == TYPE_GAME)
|
|
M_DrawPic (72, 54, "gfx/gamemenu");
|
|
else
|
|
M_DrawPic (72, 54, "gfx/demomenu");
|
|
}
|
|
else
|
|
M_DrawPic (72, 34, "gfx/mainmenu");
|
|
|
|
f = (int)(realtime * 10)%6;
|
|
|
|
M_DrawPic (54, 34 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
|
|
}
|
|
|
|
|
|
static void M_Main_Key (int key, int ascii)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
key_dest = key_game;
|
|
m_state = m_none;
|
|
BigScreenMode(0);
|
|
//cls.demonum = m_save_demonum;
|
|
//if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
|
|
// CL_NextDemo ();
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
if (++m_main_cursor >= MAIN_ITEMS)
|
|
m_main_cursor = 0;
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
if (--m_main_cursor < 0)
|
|
m_main_cursor = MAIN_ITEMS - 1;
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
m_entersound = true;
|
|
|
|
if (m_missingdata)
|
|
{
|
|
Host_Quit_f ();
|
|
key_dest = key_game;
|
|
m_state = m_none;
|
|
}
|
|
else if (gamemode == GAME_NEHAHRA)
|
|
{
|
|
switch (NehGameType)
|
|
{
|
|
case TYPE_BOTH:
|
|
switch (m_main_cursor)
|
|
{
|
|
case 0:
|
|
M_Menu_SinglePlayer_f ();
|
|
break;
|
|
|
|
case 1:
|
|
M_Menu_Demos_f ();
|
|
break;
|
|
|
|
case 2:
|
|
M_Menu_MultiPlayer_f ();
|
|
break;
|
|
|
|
case 3:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
|
|
case 4:
|
|
key_dest = key_game;
|
|
if (sv.active)
|
|
Cbuf_AddText ("disconnect\n");
|
|
Cbuf_AddText ("playdemo endcred\n");
|
|
break;
|
|
|
|
case 5:
|
|
M_Menu_Quit_f ();
|
|
break;
|
|
}
|
|
break;
|
|
case TYPE_GAME:
|
|
switch (m_main_cursor)
|
|
{
|
|
case 0:
|
|
M_Menu_SinglePlayer_f ();
|
|
break;
|
|
|
|
case 1:
|
|
M_Menu_MultiPlayer_f ();
|
|
break;
|
|
|
|
case 2:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
|
|
case 3:
|
|
key_dest = key_game;
|
|
if (sv.active)
|
|
Cbuf_AddText ("disconnect\n");
|
|
Cbuf_AddText ("playdemo endcred\n");
|
|
break;
|
|
|
|
case 4:
|
|
M_Menu_Quit_f ();
|
|
break;
|
|
}
|
|
break;
|
|
case TYPE_DEMO:
|
|
switch (m_main_cursor)
|
|
{
|
|
case 0:
|
|
M_Menu_Demos_f ();
|
|
break;
|
|
|
|
case 1:
|
|
key_dest = key_game;
|
|
if (sv.active)
|
|
Cbuf_AddText ("disconnect\n");
|
|
Cbuf_AddText ("playdemo endcred\n");
|
|
break;
|
|
|
|
case 2:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
|
|
case 3:
|
|
M_Menu_Quit_f ();
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else if (gamemode == GAME_TRANSFUSION) {
|
|
if (MAIN_ITEMS == 7)
|
|
{
|
|
switch (m_main_cursor)
|
|
{
|
|
case 0:
|
|
M_Menu_Transfusion_Episode_f ();
|
|
break;
|
|
|
|
case 1:
|
|
M_Menu_MultiPlayer_f ();
|
|
break;
|
|
|
|
case 2:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
|
|
case 3:
|
|
M_Menu_Load_f ();
|
|
break;
|
|
|
|
case 4:
|
|
M_Menu_Help_f ();
|
|
break;
|
|
|
|
case 5:
|
|
M_Menu_Credits_f ();
|
|
break;
|
|
|
|
case 6:
|
|
M_Menu_Quit_f ();
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (m_main_cursor)
|
|
{
|
|
case 0:
|
|
M_Menu_Transfusion_Episode_f ();
|
|
break;
|
|
|
|
case 1:
|
|
M_Menu_MultiPlayer_f ();
|
|
break;
|
|
|
|
case 2:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
|
|
case 3:
|
|
M_Menu_Save_f ();
|
|
break;
|
|
|
|
case 4:
|
|
M_Menu_Load_f ();
|
|
break;
|
|
|
|
case 5:
|
|
M_Menu_Help_f ();
|
|
break;
|
|
|
|
case 6:
|
|
M_Menu_Credits_f ();
|
|
break;
|
|
|
|
case 7:
|
|
M_Menu_Quit_f ();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (m_main_cursor)
|
|
{
|
|
case 0:
|
|
M_Menu_SinglePlayer_f ();
|
|
break;
|
|
|
|
case 1:
|
|
M_Menu_MultiPlayer_f ();
|
|
break;
|
|
|
|
case 2:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
|
|
case 3:
|
|
M_Menu_Help_f ();
|
|
break;
|
|
|
|
case 4:
|
|
M_Menu_Quit_f ();
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
/* SINGLE PLAYER MENU */
|
|
|
|
static int m_singleplayer_cursor;
|
|
#define SINGLEPLAYER_ITEMS 3
|
|
|
|
|
|
void M_Menu_SinglePlayer_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_singleplayer;
|
|
m_entersound = true;
|
|
}
|
|
|
|
|
|
static void M_SinglePlayer_Draw (void)
|
|
{
|
|
cachepic_t *p;
|
|
char vabuf[1024];
|
|
|
|
M_Background(320, 200);
|
|
|
|
M_DrawPic (16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/ttl_sgl");
|
|
|
|
// Some mods don't have a single player mode
|
|
if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
|
|
{
|
|
M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
|
|
|
|
M_DrawTextBox (60, 8 * 8, 23, 4);
|
|
if (gamemode == GAME_GOODVSBAD2)
|
|
M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
|
|
else // if (gamemode == GAME_BATTLEMECH)
|
|
M_Print(95, 10 * 8, "Battlemech is for");
|
|
M_Print(83, 11 * 8, "multiplayer play only");
|
|
}
|
|
else
|
|
{
|
|
int f;
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
|
|
M_DrawPic (72, 32, "gfx/sp_menu");
|
|
|
|
f = (int)(realtime * 10)%6;
|
|
|
|
M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
|
|
}
|
|
}
|
|
|
|
|
|
static void M_SinglePlayer_Key (int key, int ascii)
|
|
{
|
|
if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
|
|
{
|
|
if (key == K_ESCAPE || key == K_ENTER || key == K_MOUSE1)
|
|
m_state = m_main;
|
|
return;
|
|
}
|
|
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Main_f ();
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
|
|
m_singleplayer_cursor = 0;
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
if (--m_singleplayer_cursor < 0)
|
|
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
m_entersound = true;
|
|
|
|
switch (m_singleplayer_cursor)
|
|
{
|
|
case 0:
|
|
key_dest = key_game;
|
|
if (sv.active)
|
|
Cbuf_AddText ("disconnect\n");
|
|
Cbuf_AddText ("maxplayers 1\n");
|
|
Cbuf_AddText ("deathmatch 0\n");
|
|
Cbuf_AddText ("coop 0\n");
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
{
|
|
key_dest = key_menu;
|
|
M_Menu_Transfusion_Episode_f ();
|
|
break;
|
|
}
|
|
Cbuf_AddText ("startmap_sp\n");
|
|
break;
|
|
|
|
case 1:
|
|
M_Menu_Load_f ();
|
|
break;
|
|
|
|
case 2:
|
|
M_Menu_Save_f ();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
/* LOAD/SAVE MENU */
|
|
|
|
static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
|
|
|
|
static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
|
|
static int loadable[MAX_SAVEGAMES];
|
|
|
|
static void M_ScanSaves (void)
|
|
{
|
|
int i, j;
|
|
size_t len;
|
|
char name[MAX_OSPATH];
|
|
char buf[SAVEGAME_COMMENT_LENGTH + 256];
|
|
const char *t;
|
|
qfile_t *f;
|
|
// int version;
|
|
|
|
for (i=0 ; i<MAX_SAVEGAMES ; i++)
|
|
{
|
|
strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
|
|
loadable[i] = false;
|
|
dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
|
|
f = FS_OpenRealFile (name, "rb", false);
|
|
if (!f)
|
|
continue;
|
|
// read enough to get the comment
|
|
len = FS_Read(f, buf, sizeof(buf) - 1);
|
|
len = min(len, sizeof(buf)-1);
|
|
buf[len] = 0;
|
|
t = buf;
|
|
// version
|
|
COM_ParseToken_Simple(&t, false, false, true);
|
|
//version = atoi(com_token);
|
|
// description
|
|
COM_ParseToken_Simple(&t, false, false, true);
|
|
strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
|
|
|
|
// change _ back to space
|
|
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
|
|
if (m_filenames[i][j] == '_')
|
|
m_filenames[i][j] = ' ';
|
|
loadable[i] = true;
|
|
FS_Close (f);
|
|
}
|
|
}
|
|
|
|
void M_Menu_Load_f (void)
|
|
{
|
|
m_entersound = true;
|
|
m_state = m_load;
|
|
key_dest = key_menu;
|
|
M_ScanSaves ();
|
|
}
|
|
|
|
|
|
void M_Menu_Save_f (void)
|
|
{
|
|
if (!sv.active)
|
|
return;
|
|
#if 1
|
|
// LordHavoc: allow saving multiplayer games
|
|
if (cl.islocalgame && cl.intermission)
|
|
return;
|
|
#else
|
|
if (cl.intermission)
|
|
return;
|
|
if (!cl.islocalgame)
|
|
return;
|
|
#endif
|
|
m_entersound = true;
|
|
m_state = m_save;
|
|
key_dest = key_menu;
|
|
M_ScanSaves ();
|
|
}
|
|
|
|
|
|
static void M_Load_Draw (void)
|
|
{
|
|
int i;
|
|
cachepic_t *p;
|
|
|
|
M_Background(320, 200);
|
|
|
|
p = Draw_CachePic ("gfx/p_load");
|
|
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
|
|
|
|
for (i=0 ; i< MAX_SAVEGAMES; i++)
|
|
M_Print(16, 32 + 8*i, m_filenames[i]);
|
|
|
|
// line cursor
|
|
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
|
|
}
|
|
|
|
|
|
static void M_Save_Draw (void)
|
|
{
|
|
int i;
|
|
cachepic_t *p;
|
|
|
|
M_Background(320, 200);
|
|
|
|
p = Draw_CachePic ("gfx/p_save");
|
|
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
|
|
|
|
for (i=0 ; i<MAX_SAVEGAMES ; i++)
|
|
M_Print(16, 32 + 8*i, m_filenames[i]);
|
|
|
|
// line cursor
|
|
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
|
|
}
|
|
|
|
|
|
static void M_Load_Key (int k, int ascii)
|
|
{
|
|
char vabuf[1024];
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
M_Menu_Main_f ();
|
|
else
|
|
M_Menu_SinglePlayer_f ();
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
S_LocalSound ("sound/misc/menu2.wav");
|
|
if (!loadable[load_cursor])
|
|
return;
|
|
m_state = m_none;
|
|
key_dest = key_game;
|
|
BigScreenMode(0);
|
|
|
|
// issue the load command
|
|
Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
|
|
return;
|
|
|
|
case K_UPARROW:
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
load_cursor--;
|
|
if (load_cursor < 0)
|
|
load_cursor = MAX_SAVEGAMES-1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
load_cursor++;
|
|
if (load_cursor >= MAX_SAVEGAMES)
|
|
load_cursor = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void M_Save_Key (int k, int ascii)
|
|
{
|
|
char vabuf[1024];
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
M_Menu_Main_f ();
|
|
else
|
|
M_Menu_SinglePlayer_f ();
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
m_state = m_none;
|
|
key_dest = key_game;
|
|
BigScreenMode(0);
|
|
Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
|
|
return;
|
|
|
|
case K_UPARROW:
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
load_cursor--;
|
|
if (load_cursor < 0)
|
|
load_cursor = MAX_SAVEGAMES-1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
load_cursor++;
|
|
if (load_cursor >= MAX_SAVEGAMES)
|
|
load_cursor = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
/* Transfusion Single Player Episode Menu */
|
|
|
|
static int m_episode_cursor;
|
|
#define EPISODE_ITEMS 6
|
|
|
|
void M_Menu_Transfusion_Episode_f (void)
|
|
{
|
|
m_entersound = true;
|
|
m_state = m_transfusion_episode;
|
|
key_dest = key_menu;
|
|
}
|
|
|
|
static void M_Transfusion_Episode_Draw (void)
|
|
{
|
|
int y;
|
|
cachepic_t *p;
|
|
char vabuf[1024];
|
|
M_Background(640, 480);
|
|
|
|
p = Draw_CachePic ("gfx/menu/tb-episodes");
|
|
M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
|
|
for (y = 0; y < EPISODE_ITEMS; y++){
|
|
M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
|
|
}
|
|
|
|
M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
|
|
}
|
|
|
|
static void M_Transfusion_Episode_Key (int key, int ascii)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Main_f ();
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
m_episode_cursor++;
|
|
if (m_episode_cursor >= EPISODE_ITEMS)
|
|
m_episode_cursor = 0;
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
m_episode_cursor--;
|
|
if (m_episode_cursor < 0)
|
|
m_episode_cursor = EPISODE_ITEMS - 1;
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
Cbuf_AddText ("deathmatch 0\n");
|
|
m_entersound = true;
|
|
M_Menu_Transfusion_Skill_f ();
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
/* Transfusion Single Player Skill Menu */
|
|
|
|
static int m_skill_cursor = 2;
|
|
#define SKILL_ITEMS 5
|
|
|
|
void M_Menu_Transfusion_Skill_f (void)
|
|
{
|
|
m_entersound = true;
|
|
m_state = m_transfusion_skill;
|
|
key_dest = key_menu;
|
|
}
|
|
|
|
static void M_Transfusion_Skill_Draw (void)
|
|
{
|
|
int y;
|
|
cachepic_t *p;
|
|
char vabuf[1024];
|
|
M_Background(640, 480);
|
|
|
|
p = Draw_CachePic ("gfx/menu/tb-difficulty");
|
|
M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
|
|
|
|
for (y = 0; y < SKILL_ITEMS; y++)
|
|
{
|
|
M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
|
|
}
|
|
M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
|
|
}
|
|
|
|
static void M_Transfusion_Skill_Key (int key, int ascii)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Transfusion_Episode_f ();
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
m_skill_cursor++;
|
|
if (m_skill_cursor >= SKILL_ITEMS)
|
|
m_skill_cursor = 0;
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
m_skill_cursor--;
|
|
if (m_skill_cursor < 0)
|
|
m_skill_cursor = SKILL_ITEMS - 1;
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
m_entersound = true;
|
|
switch (m_skill_cursor)
|
|
{
|
|
case 0:
|
|
Cbuf_AddText ("skill 1\n");
|
|
break;
|
|
case 1:
|
|
Cbuf_AddText ("skill 2\n");
|
|
break;
|
|
case 2:
|
|
Cbuf_AddText ("skill 3\n");
|
|
break;
|
|
case 3:
|
|
Cbuf_AddText ("skill 4\n");
|
|
break;
|
|
case 4:
|
|
Cbuf_AddText ("skill 5\n");
|
|
break;
|
|
}
|
|
key_dest = key_game;
|
|
if (sv.active)
|
|
Cbuf_AddText ("disconnect\n");
|
|
Cbuf_AddText ("maxplayers 1\n");
|
|
Cbuf_AddText ("deathmatch 0\n");
|
|
Cbuf_AddText ("coop 0\n");
|
|
switch (m_episode_cursor)
|
|
{
|
|
case 0:
|
|
Cbuf_AddText ("map e1m1\n");
|
|
break;
|
|
case 1:
|
|
Cbuf_AddText ("map e2m1\n");
|
|
break;
|
|
case 2:
|
|
Cbuf_AddText ("map e3m1\n");
|
|
break;
|
|
case 3:
|
|
Cbuf_AddText ("map e4m1\n");
|
|
break;
|
|
case 4:
|
|
Cbuf_AddText ("map e6m1\n");
|
|
break;
|
|
case 5:
|
|
Cbuf_AddText ("map cp01\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//=============================================================================
|
|
/* MULTIPLAYER MENU */
|
|
|
|
static int m_multiplayer_cursor;
|
|
#define MULTIPLAYER_ITEMS 3
|
|
|
|
|
|
void M_Menu_MultiPlayer_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_multiplayer;
|
|
m_entersound = true;
|
|
}
|
|
|
|
|
|
static void M_MultiPlayer_Draw (void)
|
|
{
|
|
int f;
|
|
cachepic_t *p;
|
|
char vabuf[1024];
|
|
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
{
|
|
M_Background(640, 480);
|
|
p = Draw_CachePic ("gfx/menu/tb-online");
|
|
M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
|
|
for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
|
|
M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
|
|
M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
|
|
return;
|
|
}
|
|
M_Background(320, 200);
|
|
|
|
M_DrawPic (16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/p_multi");
|
|
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
|
|
M_DrawPic (72, 32, "gfx/mp_menu");
|
|
|
|
f = (int)(realtime * 10)%6;
|
|
|
|
M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
|
|
}
|
|
|
|
|
|
static void M_MultiPlayer_Key (int key, int ascii)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Main_f ();
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
|
|
m_multiplayer_cursor = 0;
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
if (--m_multiplayer_cursor < 0)
|
|
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
m_entersound = true;
|
|
switch (m_multiplayer_cursor)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
M_Menu_LanConfig_f ();
|
|
break;
|
|
|
|
case 2:
|
|
M_Menu_Setup_f ();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
/* SETUP MENU */
|
|
|
|
static int setup_cursor = 4;
|
|
static int setup_cursor_table[] = {40, 64, 88, 124, 140};
|
|
|
|
static char setup_myname[MAX_SCOREBOARDNAME];
|
|
static int setup_oldtop;
|
|
static int setup_oldbottom;
|
|
static int setup_top;
|
|
static int setup_bottom;
|
|
static int setup_rate;
|
|
static int setup_oldrate;
|
|
|
|
#define NUM_SETUP_CMDS 5
|
|
|
|
void M_Menu_Setup_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_setup;
|
|
m_entersound = true;
|
|
strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
|
|
setup_top = setup_oldtop = cl_color.integer >> 4;
|
|
setup_bottom = setup_oldbottom = cl_color.integer & 15;
|
|
setup_rate = cl_rate.integer;
|
|
}
|
|
|
|
static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
|
|
static unsigned char *menuplyr_pixels;
|
|
static unsigned int *menuplyr_translated;
|
|
|
|
typedef struct ratetable_s
|
|
{
|
|
int rate;
|
|
const char *name;
|
|
}
|
|
ratetable_t;
|
|
|
|
#define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
|
|
static ratetable_t setup_ratetable[] =
|
|
{
|
|
{1000, "28.8 bad"},
|
|
{1500, "28.8 mediocre"},
|
|
{2000, "28.8 good"},
|
|
{2500, "33.6 mediocre"},
|
|
{3000, "33.6 good"},
|
|
{3500, "56k bad"},
|
|
{4000, "56k mediocre"},
|
|
{4500, "56k adequate"},
|
|
{5000, "56k good"},
|
|
{7000, "64k ISDN"},
|
|
{15000, "128k ISDN"},
|
|
{25000, "broadband"}
|
|
};
|
|
|
|
static int setup_rateindex(int rate)
|
|
{
|
|
int i;
|
|
for (i = 0;i < RATES;i++)
|
|
if (setup_ratetable[i].rate > setup_rate)
|
|
break;
|
|
return bound(1, i, RATES) - 1;
|
|
}
|
|
|
|
static void M_Setup_Draw (void)
|
|
{
|
|
int i, j;
|
|
cachepic_t *p;
|
|
char vabuf[1024];
|
|
|
|
M_Background(320, 200);
|
|
|
|
M_DrawPic (16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/p_multi");
|
|
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
|
|
|
|
M_Print(64, 40, "Your name");
|
|
M_DrawTextBox (160, 32, 16, 1);
|
|
M_PrintColored(168, 40, setup_myname);
|
|
|
|
if (gamemode != GAME_GOODVSBAD2)
|
|
{
|
|
M_Print(64, 64, "Shirt color");
|
|
M_Print(64, 88, "Pants color");
|
|
}
|
|
|
|
M_Print(64, 124-8, "Network speed limit");
|
|
M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
|
|
|
|
M_DrawTextBox (64, 140-8, 14, 1);
|
|
M_Print(72, 140, "Accept Changes");
|
|
|
|
// LordHavoc: rewrote this code greatly
|
|
if (menuplyr_load)
|
|
{
|
|
unsigned char *f;
|
|
fs_offset_t filesize;
|
|
menuplyr_load = false;
|
|
menuplyr_top = -1;
|
|
menuplyr_bottom = -1;
|
|
f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
|
|
if (f && filesize >= 9)
|
|
{
|
|
int width, height;
|
|
width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
|
|
height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
|
|
if (filesize >= 8 + width * height)
|
|
{
|
|
menuplyr_width = width;
|
|
menuplyr_height = height;
|
|
menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
|
|
menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
|
|
memcpy(menuplyr_pixels, f + 8, width * height);
|
|
}
|
|
}
|
|
if (f)
|
|
Mem_Free(f);
|
|
}
|
|
|
|
if (menuplyr_pixels)
|
|
{
|
|
if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
|
|
{
|
|
menuplyr_top = setup_top;
|
|
menuplyr_bottom = setup_bottom;
|
|
|
|
for (i = 0;i < menuplyr_width * menuplyr_height;i++)
|
|
{
|
|
j = menuplyr_pixels[i];
|
|
if (j >= TOP_RANGE && j < TOP_RANGE + 16)
|
|
{
|
|
if (menuplyr_top < 8 || menuplyr_top == 14)
|
|
j = menuplyr_top * 16 + (j - TOP_RANGE);
|
|
else
|
|
j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
|
|
}
|
|
else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
|
|
{
|
|
if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
|
|
j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
|
|
else
|
|
j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
|
|
}
|
|
menuplyr_translated[i] = palette_bgra_transparent[j];
|
|
}
|
|
Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
|
|
}
|
|
M_DrawPic(160, 48, "gfx/bigbox");
|
|
M_DrawPic(172, 56, "gfx/menuplyr");
|
|
}
|
|
|
|
if (setup_cursor == 0)
|
|
M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
|
|
else
|
|
M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
|
|
}
|
|
|
|
|
|
static void M_Setup_Key (int k, int ascii)
|
|
{
|
|
int l;
|
|
char vabuf[1024];
|
|
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_MultiPlayer_f ();
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
setup_cursor--;
|
|
if (setup_cursor < 0)
|
|
setup_cursor = NUM_SETUP_CMDS-1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
setup_cursor++;
|
|
if (setup_cursor >= NUM_SETUP_CMDS)
|
|
setup_cursor = 0;
|
|
break;
|
|
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
if (setup_cursor < 1)
|
|
return;
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
if (setup_cursor == 1)
|
|
setup_top = setup_top - 1;
|
|
if (setup_cursor == 2)
|
|
setup_bottom = setup_bottom - 1;
|
|
if (setup_cursor == 3)
|
|
{
|
|
l = setup_rateindex(setup_rate) - 1;
|
|
if (l < 0)
|
|
l = RATES - 1;
|
|
setup_rate = setup_ratetable[l].rate;
|
|
}
|
|
break;
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
if (setup_cursor < 1)
|
|
return;
|
|
forward:
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
if (setup_cursor == 1)
|
|
setup_top = setup_top + 1;
|
|
if (setup_cursor == 2)
|
|
setup_bottom = setup_bottom + 1;
|
|
if (setup_cursor == 3)
|
|
{
|
|
l = setup_rateindex(setup_rate) + 1;
|
|
if (l >= RATES)
|
|
l = 0;
|
|
setup_rate = setup_ratetable[l].rate;
|
|
}
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
if (setup_cursor == 0)
|
|
return;
|
|
|
|
if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
|
|
goto forward;
|
|
|
|
// setup_cursor == 4 (Accept changes)
|
|
if (strcmp(cl_name.string, setup_myname) != 0)
|
|
Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
|
|
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
|
|
Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
|
|
if (setup_rate != setup_oldrate)
|
|
Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
|
|
|
|
m_entersound = true;
|
|
M_Menu_MultiPlayer_f ();
|
|
break;
|
|
|
|
case K_BACKSPACE:
|
|
if (setup_cursor == 0)
|
|
{
|
|
if (strlen(setup_myname))
|
|
setup_myname[strlen(setup_myname)-1] = 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if (ascii < 32)
|
|
break;
|
|
if (setup_cursor == 0)
|
|
{
|
|
l = (int)strlen(setup_myname);
|
|
if (l < 15)
|
|
{
|
|
setup_myname[l+1] = 0;
|
|
setup_myname[l] = ascii;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (setup_top > 15)
|
|
setup_top = 0;
|
|
if (setup_top < 0)
|
|
setup_top = 15;
|
|
if (setup_bottom > 15)
|
|
setup_bottom = 0;
|
|
if (setup_bottom < 0)
|
|
setup_bottom = 15;
|
|
}
|
|
|
|
//=============================================================================
|
|
/* OPTIONS MENU */
|
|
|
|
#define SLIDER_RANGE 10
|
|
|
|
static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
|
|
{
|
|
char text[16];
|
|
int i;
|
|
float range;
|
|
range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
|
|
M_DrawCharacter (x-8, y, 128);
|
|
for (i = 0;i < SLIDER_RANGE;i++)
|
|
M_DrawCharacter (x + i*8, y, 129);
|
|
M_DrawCharacter (x+i*8, y, 130);
|
|
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
|
|
if (fabs((int)num - num) < 0.01)
|
|
dpsnprintf(text, sizeof(text), "%i", (int)num);
|
|
else
|
|
dpsnprintf(text, sizeof(text), "%.3f", num);
|
|
M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
|
|
}
|
|
|
|
static void M_DrawCheckbox (int x, int y, int on)
|
|
{
|
|
if (on)
|
|
M_Print(x, y, "on");
|
|
else
|
|
M_Print(x, y, "off");
|
|
}
|
|
|
|
|
|
#define OPTIONS_ITEMS 24
|
|
|
|
static int options_cursor;
|
|
|
|
void M_Menu_Options_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_options;
|
|
m_entersound = true;
|
|
}
|
|
|
|
extern cvar_t slowmo;
|
|
extern dllhandle_t jpeg_dll;
|
|
extern cvar_t gl_texture_anisotropy;
|
|
extern cvar_t r_textshadow;
|
|
extern cvar_t r_hdr_scenebrightness;
|
|
|
|
static void M_Menu_Options_AdjustSliders (int dir)
|
|
{
|
|
int optnum;
|
|
double f;
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
|
|
optnum = 0;
|
|
if (options_cursor == optnum++) ;
|
|
else if (options_cursor == optnum++) ;
|
|
else if (options_cursor == optnum++) ;
|
|
else if (options_cursor == optnum++) ;
|
|
else if (options_cursor == optnum++) ;
|
|
else if (options_cursor == optnum++) ;
|
|
else if (options_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&r_lasersight, (r_lasersight.integer+1) % 3);
|
|
}
|
|
else if (options_cursor == optnum++) ;
|
|
else if (options_cursor == optnum++)
|
|
{
|
|
cl_forwardspeed.value += dir * 10;
|
|
if (cl_forwardspeed.value > 500)
|
|
cl_forwardspeed.value = 500;
|
|
if (cl_forwardspeed.value < 10)
|
|
cl_forwardspeed.value = 10;
|
|
|
|
cl_backspeed.value += dir * 10;
|
|
if (cl_backspeed.value > 500)
|
|
cl_backspeed.value = 500;
|
|
if (cl_backspeed.value < 10)
|
|
cl_backspeed.value = 10;
|
|
|
|
cl_sidespeed.value += dir * 10;
|
|
if (cl_sidespeed.value > 500)
|
|
cl_sidespeed.value = 500;
|
|
if (cl_sidespeed.value < 10)
|
|
cl_sidespeed.value = 10;
|
|
|
|
Cvar_SetValueQuick (&cl_forwardspeed, cl_forwardspeed.value);
|
|
Cvar_SetValueQuick (&cl_backspeed, cl_backspeed.value);
|
|
Cvar_SetValueQuick (&cl_sidespeed, cl_sidespeed.value);
|
|
}
|
|
else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
|
|
else if (options_cursor == optnum++) ;
|
|
else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
|
|
else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
|
|
else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
|
|
else if (options_cursor == optnum++)
|
|
{
|
|
if (r_worldscale.value < 200.0f)
|
|
{
|
|
Cvar_SetValueQuick (&r_worldscale, 400.0f);
|
|
Cvar_SetValueQuick (&chase_active, 1);
|
|
}
|
|
else
|
|
{
|
|
Cvar_SetValueQuick (&r_worldscale, 30.0f);
|
|
Cvar_SetValueQuick (&chase_active, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int optnum;
|
|
static int opty;
|
|
static int optcursor;
|
|
|
|
static void M_Options_PrintCommand(const char *s, int enabled)
|
|
{
|
|
if (opty >= 32)
|
|
{
|
|
if (optnum == optcursor)
|
|
DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
|
|
M_ItemPrint(0 + 48, opty, s, enabled);
|
|
}
|
|
opty += 8;
|
|
optnum++;
|
|
}
|
|
|
|
static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
|
|
{
|
|
if (opty >= 32)
|
|
{
|
|
if (optnum == optcursor)
|
|
DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
|
|
M_ItemPrint(0 + 48, opty, s, enabled);
|
|
M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
|
|
}
|
|
opty += 8;
|
|
optnum++;
|
|
}
|
|
|
|
static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
|
|
{
|
|
if (opty >= 32)
|
|
{
|
|
if (optnum == optcursor)
|
|
DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
|
|
M_ItemPrint(0 + 48, opty, s, enabled);
|
|
M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
|
|
}
|
|
opty += 8;
|
|
optnum++;
|
|
}
|
|
|
|
static void M_Options_Draw (void)
|
|
{
|
|
int visible;
|
|
cachepic_t *p;
|
|
|
|
M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
|
|
|
|
M_DrawPic(16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/p_option");
|
|
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
|
|
|
|
optnum = 0;
|
|
optcursor = options_cursor;
|
|
visible = (int)((menu_height - 32) / 8);
|
|
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
|
|
|
|
M_Options_PrintCommand( " ", false);
|
|
M_Options_PrintCommand( " Controller Settings", true);
|
|
M_Options_PrintCommand( " Open Quake Console", true);
|
|
M_Options_PrintCommand( " Reset to defaults", true);
|
|
M_Options_PrintCheckbox(" BULLET-TIME Mode", true, bullettime.integer);
|
|
M_Options_PrintCommand( " Key/Button Bindings", true);
|
|
switch (r_lasersight.integer)
|
|
{
|
|
case 0:
|
|
M_Options_PrintCommand( " Laser Sight: Disabled", true);
|
|
break;
|
|
case 1:
|
|
M_Options_PrintCommand( " Laser Sight: Beam", true);
|
|
break;
|
|
case 2:
|
|
M_Options_PrintCommand( " Laser Sight: Torchlight", true);
|
|
break;
|
|
}
|
|
|
|
M_Options_PrintCommand( " Positional Tracking: Enabled", false);
|
|
|
|
M_Options_PrintSlider( " Player Movement Speed", true, cl_forwardspeed.value, 10, 500);
|
|
M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
|
|
M_Options_PrintCommand( " Custom Brightness", true);
|
|
M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
|
|
M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
|
|
M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
|
|
M_Options_PrintCommand( "", true);
|
|
M_Options_PrintCommand( " Customize Effects", true);
|
|
M_Options_PrintCommand( " Effects: Quake", true);
|
|
M_Options_PrintCommand( " Effects: Normal", true);
|
|
M_Options_PrintCommand( " Effects: High", true);
|
|
M_Options_PrintCommand( " Customize Graphics", true);
|
|
M_Options_PrintCommand( " Lighting: Flares", true);
|
|
M_Options_PrintCommand( " Lighting: Normal", true);
|
|
M_Options_PrintCommand( " Lighting: High", true);
|
|
M_Options_PrintCommand( " Lighting: Full", true);
|
|
M_Options_PrintCommand( " ** Browse Mods **", true);
|
|
}
|
|
|
|
int bufOption = 0;
|
|
static void M_Options_Key (int k, int ascii)
|
|
{
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Main_f ();
|
|
break;
|
|
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
m_entersound = true;
|
|
switch (options_cursor)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
M_Menu_Controller_f ();
|
|
break;
|
|
case 2:
|
|
m_state = m_none;
|
|
key_dest = key_game;
|
|
Con_ToggleConsole_f ();
|
|
break;
|
|
case 3:
|
|
M_Menu_Reset_f ();
|
|
break;
|
|
case 4:
|
|
{
|
|
Cvar_SetValueQuick (&bullettime, (1-bullettime.integer));
|
|
if (bullettime.integer == 0)
|
|
{
|
|
Cvar_SetValueQuick(&slowmo, 1.0f);
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
M_Menu_Keys_f ();
|
|
break;
|
|
case 6:
|
|
Cvar_SetValueQuick (&r_lasersight, (r_lasersight.integer+1) % 3);
|
|
break;
|
|
case 10:
|
|
M_Menu_Options_ColorControl_f ();
|
|
break;
|
|
case 14:
|
|
break;
|
|
case 15: // Customize Effects
|
|
M_Menu_Options_Effects_f ();
|
|
break;
|
|
case 16: // Effects: Quake
|
|
Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
|
|
break;
|
|
case 17: // Effects: Normal
|
|
Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
|
|
break;
|
|
case 18: // Effects: High
|
|
Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
|
|
break;
|
|
case 19:
|
|
M_Menu_Options_Graphics_f ();
|
|
break;
|
|
case 20: // Lighting: Flares
|
|
Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
|
|
break;
|
|
case 21: // Lighting: Normal
|
|
Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
|
|
break;
|
|
case 22: // Lighting: High
|
|
Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
|
|
break;
|
|
case 23: // Lighting: Full
|
|
Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 1;r_shadow_realtime_world_shadows 1;r_bloom 0");
|
|
break;
|
|
case 24:
|
|
M_Menu_ModList_f ();
|
|
break;
|
|
default:
|
|
M_Menu_Options_AdjustSliders (1);
|
|
break;
|
|
}
|
|
return;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
options_cursor--;
|
|
if (options_cursor < 0)
|
|
options_cursor = OPTIONS_ITEMS;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
options_cursor++;
|
|
if (options_cursor > OPTIONS_ITEMS)
|
|
options_cursor = 0;
|
|
break;
|
|
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
M_Menu_Options_AdjustSliders (-1);
|
|
break;
|
|
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
M_Menu_Options_AdjustSliders (1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define OPTIONS_EFFECTS_ITEMS 35
|
|
|
|
static int options_effects_cursor;
|
|
|
|
void M_Menu_Options_Effects_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_options_effects;
|
|
m_entersound = true;
|
|
}
|
|
|
|
|
|
extern cvar_t cl_stainmaps;
|
|
extern cvar_t cl_stainmaps_clearonload;
|
|
extern cvar_t r_explosionclip;
|
|
extern cvar_t r_coronas;
|
|
extern cvar_t gl_flashblend;
|
|
extern cvar_t cl_beams_polygons;
|
|
extern cvar_t cl_beams_quakepositionhack;
|
|
extern cvar_t cl_beams_instantaimhack;
|
|
extern cvar_t cl_beams_lightatend;
|
|
extern cvar_t r_lightningbeam_thickness;
|
|
extern cvar_t r_lightningbeam_scroll;
|
|
extern cvar_t r_lightningbeam_repeatdistance;
|
|
extern cvar_t r_lightningbeam_color_red;
|
|
extern cvar_t r_lightningbeam_color_green;
|
|
extern cvar_t r_lightningbeam_color_blue;
|
|
extern cvar_t r_lightningbeam_qmbtexture;
|
|
|
|
static void M_Menu_Options_Effects_AdjustSliders (int dir)
|
|
{
|
|
int optnum;
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
|
|
optnum = 0;
|
|
if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
|
|
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
|
|
}
|
|
|
|
static void M_Options_Effects_Draw (void)
|
|
{
|
|
int visible;
|
|
cachepic_t *p;
|
|
|
|
M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
|
|
|
|
M_DrawPic(16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/p_option");
|
|
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
|
|
|
|
optcursor = options_effects_cursor;
|
|
optnum = 0;
|
|
visible = (int)((menu_height - 32) / 8);
|
|
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
|
|
|
|
M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
|
|
M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
|
|
M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
|
|
M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
|
|
M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
|
|
M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
|
|
M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
|
|
M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
|
|
M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
|
|
M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
|
|
M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
|
|
M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
|
|
M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
|
|
M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
|
|
M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
|
|
M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
|
|
M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
|
|
M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
|
|
M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
|
|
M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
|
|
M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
|
|
M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
|
|
M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
|
|
M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
|
|
M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
|
|
M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
|
|
M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
|
|
M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
|
|
M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
|
|
M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
|
|
M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
|
|
M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
|
|
M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
|
|
M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
|
|
M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
|
|
}
|
|
|
|
|
|
static void M_Options_Effects_Key (int k, int ascii)
|
|
{
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
M_Menu_Options_Effects_AdjustSliders (1);
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
options_effects_cursor--;
|
|
if (options_effects_cursor < 0)
|
|
options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
options_effects_cursor++;
|
|
if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
|
|
options_effects_cursor = 0;
|
|
break;
|
|
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
M_Menu_Options_Effects_AdjustSliders (-1);
|
|
break;
|
|
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
M_Menu_Options_Effects_AdjustSliders (1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
#define OPTIONS_GRAPHICS_ITEMS 21
|
|
|
|
static int options_graphics_cursor;
|
|
|
|
void M_Menu_Options_Graphics_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_options_graphics;
|
|
m_entersound = true;
|
|
}
|
|
|
|
extern cvar_t r_shadow_gloss;
|
|
extern cvar_t r_shadow_realtime_dlight;
|
|
extern cvar_t r_shadow_realtime_dlight_shadows;
|
|
extern cvar_t r_shadow_realtime_world;
|
|
extern cvar_t r_shadow_realtime_world_lightmaps;
|
|
extern cvar_t r_shadow_realtime_world_shadows;
|
|
extern cvar_t r_bloom;
|
|
extern cvar_t r_bloom_colorscale;
|
|
extern cvar_t r_bloom_colorsubtract;
|
|
extern cvar_t r_bloom_colorexponent;
|
|
extern cvar_t r_bloom_blur;
|
|
extern cvar_t r_bloom_brighten;
|
|
extern cvar_t r_bloom_resolution;
|
|
extern cvar_t r_hdr_scenebrightness;
|
|
extern cvar_t r_hdr_glowintensity;
|
|
extern cvar_t gl_picmip;
|
|
|
|
static void M_Menu_Options_Graphics_AdjustSliders (int dir)
|
|
{
|
|
int optnum;
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
|
|
optnum = 0;
|
|
|
|
if (options_graphics_cursor == optnum++) ;
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
|
|
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
|
|
else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
|
|
}
|
|
|
|
|
|
static void M_Options_Graphics_Draw (void)
|
|
{
|
|
int visible;
|
|
cachepic_t *p;
|
|
|
|
M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
|
|
|
|
M_DrawPic(16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/p_option");
|
|
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
|
|
|
|
optcursor = options_graphics_cursor;
|
|
optnum = 0;
|
|
visible = (int)((menu_height - 32) / 8);
|
|
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
|
|
|
|
M_Options_PrintCommand( " ", false);
|
|
M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
|
|
M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
|
|
M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
|
|
M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
|
|
M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
|
|
M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
|
|
M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
|
|
M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
|
|
M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
|
|
M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
|
|
M_Options_PrintSlider( " Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
|
|
M_Options_PrintSlider( " Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
|
|
M_Options_PrintSlider( " Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
|
|
M_Options_PrintSlider( " Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
|
|
M_Options_PrintSlider( " Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
|
|
M_Options_PrintSlider( " Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
|
|
M_Options_PrintSlider( " Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
|
|
M_Options_PrintCommand( " Restart Renderer", true);
|
|
}
|
|
|
|
|
|
static void M_Options_Graphics_Key (int k, int ascii)
|
|
{
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
M_Menu_Options_Graphics_AdjustSliders (1);
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
options_graphics_cursor--;
|
|
if (options_graphics_cursor < 0)
|
|
options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
options_graphics_cursor++;
|
|
if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
|
|
options_graphics_cursor = 0;
|
|
break;
|
|
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
M_Menu_Options_Graphics_AdjustSliders (-1);
|
|
break;
|
|
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
M_Menu_Options_Graphics_AdjustSliders (1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
#define OPTIONS_COLORCONTROL_ITEMS 18
|
|
|
|
static int options_colorcontrol_cursor;
|
|
|
|
// intensity value to match up to 50% dither to 'correct' quake
|
|
static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
|
|
|
|
void M_Menu_Options_ColorControl_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_options_colorcontrol;
|
|
m_entersound = true;
|
|
}
|
|
|
|
|
|
static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
|
|
{
|
|
int optnum;
|
|
float f;
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
|
|
optnum = 1;
|
|
if (options_colorcontrol_cursor == optnum++)
|
|
Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 0);
|
|
Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 0);
|
|
Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 0);
|
|
Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
|
|
Cvar_SetValueQuick (&v_color_black_r, f);
|
|
Cvar_SetValueQuick (&v_color_black_g, f);
|
|
Cvar_SetValueQuick (&v_color_black_b, f);
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
|
|
Cvar_SetValueQuick (&v_color_grey_r, f);
|
|
Cvar_SetValueQuick (&v_color_grey_g, f);
|
|
Cvar_SetValueQuick (&v_color_grey_b, f);
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
|
|
}
|
|
else if (options_colorcontrol_cursor == optnum++)
|
|
{
|
|
Cvar_SetValueQuick (&v_color_enable, 1);
|
|
f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
|
|
Cvar_SetValueQuick (&v_color_white_r, f);
|
|
Cvar_SetValueQuick (&v_color_white_g, f);
|
|
Cvar_SetValueQuick (&v_color_white_b, f);
|
|
}
|
|
}
|
|
|
|
static void M_Options_ColorControl_Draw (void)
|
|
{
|
|
int visible;
|
|
float x, c, s, t, u, v;
|
|
cachepic_t *p, *dither;
|
|
|
|
dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
|
|
|
|
M_Background(320, 256);
|
|
|
|
M_DrawPic(16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/p_option");
|
|
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
|
|
|
|
optcursor = options_colorcontrol_cursor;
|
|
optnum = 0;
|
|
visible = (int)((menu_height - 32) / 8);
|
|
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
|
|
|
|
M_Options_PrintCommand( " Reset to defaults", true);
|
|
M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
|
|
M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
|
|
M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
|
|
M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
|
|
M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
|
|
M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
|
|
M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
|
|
M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
|
|
M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
|
|
M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
|
|
M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
|
|
M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
|
|
M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
|
|
M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
|
|
M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
|
|
M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
|
|
M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
|
|
|
|
opty += 4;
|
|
DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
|
|
s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
|
|
t = (float) 4 / 2 * vid.height / vid_conheight.integer;
|
|
DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
|
|
DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
|
|
DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
|
|
DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
|
|
DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
|
|
DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
|
|
DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
|
|
DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
|
|
|
|
c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
|
|
s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
|
|
t = (float) 48 / 2 * vid.height / vid_conheight.integer;
|
|
u = s * 0.5;
|
|
v = t * 0.5;
|
|
opty += 8;
|
|
x = 4;
|
|
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
|
|
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
|
|
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
|
|
x += 80;
|
|
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
|
|
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
|
|
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
|
|
x += 80;
|
|
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
|
|
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
|
|
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
|
|
x += 80;
|
|
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
|
|
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
|
|
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
|
|
}
|
|
|
|
|
|
static void M_Options_ColorControl_Key (int k, int ascii)
|
|
{
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
m_entersound = true;
|
|
switch (options_colorcontrol_cursor)
|
|
{
|
|
case 0:
|
|
Cvar_SetValueQuick(&v_hwgamma, 1);
|
|
Cvar_SetValueQuick(&v_gamma, 1);
|
|
Cvar_SetValueQuick(&v_contrast, 1);
|
|
Cvar_SetValueQuick(&v_brightness, 0);
|
|
Cvar_SetValueQuick(&v_color_enable, 0);
|
|
Cvar_SetValueQuick(&v_color_black_r, 0);
|
|
Cvar_SetValueQuick(&v_color_black_g, 0);
|
|
Cvar_SetValueQuick(&v_color_black_b, 0);
|
|
Cvar_SetValueQuick(&v_color_grey_r, 0);
|
|
Cvar_SetValueQuick(&v_color_grey_g, 0);
|
|
Cvar_SetValueQuick(&v_color_grey_b, 0);
|
|
Cvar_SetValueQuick(&v_color_white_r, 1);
|
|
Cvar_SetValueQuick(&v_color_white_g, 1);
|
|
Cvar_SetValueQuick(&v_color_white_b, 1);
|
|
break;
|
|
default:
|
|
M_Menu_Options_ColorControl_AdjustSliders (1);
|
|
break;
|
|
}
|
|
return;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
options_colorcontrol_cursor--;
|
|
if (options_colorcontrol_cursor < 0)
|
|
options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
options_colorcontrol_cursor++;
|
|
if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
|
|
options_colorcontrol_cursor = 0;
|
|
break;
|
|
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
M_Menu_Options_ColorControl_AdjustSliders (-1);
|
|
break;
|
|
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
M_Menu_Options_ColorControl_AdjustSliders (1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
/* KEYS MENU */
|
|
|
|
static const char *quakebindnames[][2] =
|
|
{
|
|
{"+attack", "attack"},
|
|
{"impulse 10", "next weapon"},
|
|
{"impulse 12", "previous weapon"},
|
|
{"+jump", "jump / swim up"},
|
|
{"+forward", "walk forward"},
|
|
{"+back", "backpedal"},
|
|
{"+left", "turn left"},
|
|
{"+right", "turn right"},
|
|
{"+speed", "run"},
|
|
{"+moveleft", "step left"},
|
|
{"+moveright", "step right"},
|
|
{"+strafe", "sidestep"},
|
|
{"+lookup", "look up"},
|
|
{"+lookdown", "look down"},
|
|
{"centerview", "center view"},
|
|
{"+mlook", "mouse look"},
|
|
{"+klook", "keyboard look"},
|
|
{"+moveup", "swim up"},
|
|
{"+movedown", "swim down"}
|
|
};
|
|
|
|
static const char *transfusionbindnames[][2] =
|
|
{
|
|
{"", "Movement"}, // Movement commands
|
|
{"+forward", "walk forward"},
|
|
{"+back", "backpedal"},
|
|
{"+left", "turn left"},
|
|
{"+right", "turn right"},
|
|
{"+moveleft", "step left"},
|
|
{"+moveright", "step right"},
|
|
{"+jump", "jump / swim up"},
|
|
{"+movedown", "swim down"},
|
|
{"", "Combat"}, // Combat commands
|
|
{"impulse 1", "Pitch Fork"},
|
|
{"impulse 2", "Flare Gun"},
|
|
{"impulse 3", "Shotgun"},
|
|
{"impulse 4", "Machine Gun"},
|
|
{"impulse 5", "Incinerator"},
|
|
{"impulse 6", "Bombs (TNT)"},
|
|
{"impulse 35", "Proximity Bomb"},
|
|
{"impulse 36", "Remote Detonator"},
|
|
{"impulse 7", "Aerosol Can"},
|
|
{"impulse 8", "Tesla Cannon"},
|
|
{"impulse 9", "Life Leech"},
|
|
{"impulse 10", "Voodoo Doll"},
|
|
{"impulse 21", "next weapon"},
|
|
{"impulse 22", "previous weapon"},
|
|
{"+attack", "attack"},
|
|
{"+button3", "altfire"},
|
|
{"", "Inventory"}, // Inventory commands
|
|
{"impulse 40", "Dr.'s Bag"},
|
|
{"impulse 41", "Crystal Ball"},
|
|
{"impulse 42", "Beast Vision"},
|
|
{"impulse 43", "Jump Boots"},
|
|
{"impulse 23", "next item"},
|
|
{"impulse 24", "previous item"},
|
|
{"impulse 25", "use item"},
|
|
{"", "Misc"}, // Misc commands
|
|
{"+button4", "use"},
|
|
{"impulse 50", "add bot (red)"},
|
|
{"impulse 51", "add bot (blue)"},
|
|
{"impulse 52", "kick a bot"},
|
|
{"impulse 26", "next armor type"},
|
|
{"impulse 27", "identify player"},
|
|
{"impulse 55", "voting menu"},
|
|
{"impulse 56", "observer mode"},
|
|
{"", "Taunts"}, // Taunts
|
|
{"impulse 70", "taunt 0"},
|
|
{"impulse 71", "taunt 1"},
|
|
{"impulse 72", "taunt 2"},
|
|
{"impulse 73", "taunt 3"},
|
|
{"impulse 74", "taunt 4"},
|
|
{"impulse 75", "taunt 5"},
|
|
{"impulse 76", "taunt 6"},
|
|
{"impulse 77", "taunt 7"},
|
|
{"impulse 78", "taunt 8"},
|
|
{"impulse 79", "taunt 9"}
|
|
};
|
|
|
|
static const char *goodvsbad2bindnames[][2] =
|
|
{
|
|
{"impulse 69", "Power 1"},
|
|
{"impulse 70", "Power 2"},
|
|
{"impulse 71", "Power 3"},
|
|
{"+jump", "jump / swim up"},
|
|
{"+forward", "walk forward"},
|
|
{"+back", "backpedal"},
|
|
{"+left", "turn left"},
|
|
{"+right", "turn right"},
|
|
{"+speed", "run"},
|
|
{"+moveleft", "step left"},
|
|
{"+moveright", "step right"},
|
|
{"+strafe", "sidestep"},
|
|
{"+lookup", "look up"},
|
|
{"+lookdown", "look down"},
|
|
{"centerview", "center view"},
|
|
{"+mlook", "mouse look"},
|
|
{"kill", "kill yourself"},
|
|
{"+moveup", "swim up"},
|
|
{"+movedown", "swim down"}
|
|
};
|
|
|
|
static int numcommands;
|
|
static const char *(*bindnames)[2];
|
|
|
|
/*
|
|
typedef struct binditem_s
|
|
{
|
|
char *command, *description;
|
|
struct binditem_s *next;
|
|
}
|
|
binditem_t;
|
|
|
|
typedef struct bindcategory_s
|
|
{
|
|
char *name;
|
|
binditem_t *binds;
|
|
struct bindcategory_s *next;
|
|
}
|
|
bindcategory_t;
|
|
|
|
static bindcategory_t *bindcategories = NULL;
|
|
|
|
static void M_ClearBinds (void)
|
|
{
|
|
for (c = bindcategories;c;c = cnext)
|
|
{
|
|
cnext = c->next;
|
|
for (b = c->binds;b;b = bnext)
|
|
{
|
|
bnext = b->next;
|
|
Z_Free(b);
|
|
}
|
|
Z_Free(c);
|
|
}
|
|
bindcategories = NULL;
|
|
}
|
|
|
|
static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
|
|
{
|
|
for (b = &c->binds;*b;*b = &(*b)->next);
|
|
*b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
|
|
*b->command = (char *)((*b) + 1);
|
|
*b->description = *b->command + strlen(command) + 1;
|
|
strlcpy(*b->command, command, strlen(command) + 1);
|
|
strlcpy(*b->description, description, strlen(description) + 1);
|
|
}
|
|
|
|
static void M_AddBind (char *category, char *command, char *description)
|
|
{
|
|
for (c = &bindcategories;*c;c = &(*c)->next)
|
|
{
|
|
if (!strcmp(category, (*c)->name))
|
|
{
|
|
M_AddBindToCategory(*c, command, description);
|
|
return;
|
|
}
|
|
}
|
|
*c = Z_Alloc(sizeof(bindcategory_t));
|
|
M_AddBindToCategory(*c, command, description);
|
|
}
|
|
|
|
static void M_DefaultBinds (void)
|
|
{
|
|
M_ClearBinds();
|
|
M_AddBind("movement", "+jump", "jump / swim up");
|
|
M_AddBind("movement", "+forward", "walk forward");
|
|
M_AddBind("movement", "+back", "backpedal");
|
|
M_AddBind("movement", "+left", "turn left");
|
|
M_AddBind("movement", "+right", "turn right");
|
|
M_AddBind("movement", "+speed", "run");
|
|
M_AddBind("movement", "+moveleft", "step left");
|
|
M_AddBind("movement", "+moveright", "step right");
|
|
M_AddBind("movement", "+strafe", "sidestep");
|
|
M_AddBind("movement", "+lookup", "look up");
|
|
M_AddBind("movement", "+lookdown", "look down");
|
|
M_AddBind("movement", "centerview", "center view");
|
|
M_AddBind("movement", "+mlook", "mouse look");
|
|
M_AddBind("movement", "+klook", "keyboard look");
|
|
M_AddBind("movement", "+moveup", "swim up");
|
|
M_AddBind("movement", "+movedown", "swim down");
|
|
M_AddBind("weapons", "+attack", "attack");
|
|
M_AddBind("weapons", "impulse 10", "next weapon");
|
|
M_AddBind("weapons", "impulse 12", "previous weapon");
|
|
M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
|
|
M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
|
|
M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
|
|
M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
|
|
M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
|
|
M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
|
|
M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
|
|
M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
|
|
}
|
|
*/
|
|
|
|
|
|
static int keys_cursor;
|
|
static int bind_grab;
|
|
|
|
void M_Menu_Keys_f (void)
|
|
{
|
|
key_dest = key_menu_grabbed;
|
|
m_state = m_keys;
|
|
m_entersound = true;
|
|
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
{
|
|
numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
|
|
bindnames = transfusionbindnames;
|
|
}
|
|
else if (gamemode == GAME_GOODVSBAD2)
|
|
{
|
|
numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
|
|
bindnames = goodvsbad2bindnames;
|
|
}
|
|
else
|
|
{
|
|
numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
|
|
bindnames = quakebindnames;
|
|
}
|
|
|
|
// Make sure "keys_cursor" doesn't start on a section in the binding list
|
|
keys_cursor = 0;
|
|
while (bindnames[keys_cursor][0][0] == '\0')
|
|
{
|
|
keys_cursor++;
|
|
|
|
// Only sections? There may be a problem somewhere...
|
|
if (keys_cursor >= numcommands)
|
|
Sys_Error ("M_Init: The key binding list only contains sections");
|
|
}
|
|
}
|
|
|
|
#define NUMKEYS 5
|
|
|
|
static void M_UnbindCommand (const char *command)
|
|
{
|
|
int j;
|
|
const char *b;
|
|
|
|
for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
|
|
{
|
|
b = keybindings[0][j];
|
|
if (!b)
|
|
continue;
|
|
if (!strcmp (b, command))
|
|
Key_SetBinding (j, 0, "");
|
|
}
|
|
}
|
|
|
|
|
|
static void M_Keys_Draw (void)
|
|
{
|
|
int i, j;
|
|
int keys[NUMKEYS];
|
|
int y;
|
|
cachepic_t *p;
|
|
char keystring[MAX_INPUTLINE];
|
|
|
|
M_Background(320, 48 + 8 * numcommands);
|
|
|
|
p = Draw_CachePic ("gfx/ttl_cstm");
|
|
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
|
|
|
|
if (bind_grab)
|
|
M_Print(12, 32, "Press a key or button for this action");
|
|
else
|
|
M_Print(18, 32, "Enter to change, backspace to clear");
|
|
|
|
// search for known bindings
|
|
for (i=0 ; i<numcommands ; i++)
|
|
{
|
|
y = 48 + 8*i;
|
|
|
|
// If there's no command, it's just a section
|
|
if (bindnames[i][0][0] == '\0')
|
|
{
|
|
M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
|
|
M_PrintRed (16, y, bindnames[i][1]);
|
|
continue;
|
|
}
|
|
else
|
|
M_Print(16, y, bindnames[i][1]);
|
|
|
|
Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
|
|
|
|
// LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
|
|
if (keys[0] == -1)
|
|
strlcpy(keystring, "???", sizeof(keystring));
|
|
else
|
|
{
|
|
char tinystr[2];
|
|
keystring[0] = 0;
|
|
for (j = 0;j < NUMKEYS;j++)
|
|
{
|
|
if (keys[j] != -1)
|
|
{
|
|
if (j > 0)
|
|
strlcat(keystring, " or ", sizeof(keystring));
|
|
strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
|
|
}
|
|
}
|
|
}
|
|
M_Print(150, y, keystring);
|
|
}
|
|
|
|
if (bind_grab)
|
|
M_DrawCharacter (140, 48 + keys_cursor*8, '=');
|
|
else
|
|
M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
|
|
}
|
|
|
|
|
|
static void M_Keys_Key (int k, int ascii)
|
|
{
|
|
char cmd[80];
|
|
int keys[NUMKEYS];
|
|
char tinystr[2];
|
|
|
|
if (bind_grab)
|
|
{ // defining a key
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
if (k == K_ESCAPE)
|
|
{
|
|
bind_grab = false;
|
|
}
|
|
else //if (k != '`')
|
|
{
|
|
dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
|
|
Cbuf_InsertText (cmd);
|
|
}
|
|
|
|
bind_grab = false;
|
|
return;
|
|
}
|
|
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Options_f ();
|
|
break;
|
|
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
do
|
|
{
|
|
keys_cursor--;
|
|
if (keys_cursor < 0)
|
|
keys_cursor = numcommands-1;
|
|
}
|
|
while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
do
|
|
{
|
|
keys_cursor++;
|
|
if (keys_cursor >= numcommands)
|
|
keys_cursor = 0;
|
|
}
|
|
while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER: // go into bind mode
|
|
Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
|
|
S_LocalSound ("sound/misc/menu2.wav");
|
|
if (keys[NUMKEYS - 1] != -1)
|
|
M_UnbindCommand (bindnames[keys_cursor][0]);
|
|
bind_grab = true;
|
|
break;
|
|
|
|
case K_BACKSPACE: // delete bindings
|
|
case K_DEL: // delete bindings
|
|
S_LocalSound ("sound/misc/menu2.wav");
|
|
M_UnbindCommand (bindnames[keys_cursor][0]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void M_Menu_Reset_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_reset;
|
|
m_entersound = true;
|
|
}
|
|
|
|
|
|
static void M_Reset_Key (int key, int ascii)
|
|
{
|
|
switch (key)
|
|
{
|
|
case 'Y':
|
|
case 'y':
|
|
BigScreenMode(0);
|
|
Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
|
|
// no break here since we also exit the menu
|
|
|
|
case K_ESCAPE:
|
|
case 'n':
|
|
case 'N':
|
|
m_state = m_options;
|
|
m_entersound = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void M_Reset_Draw (void)
|
|
{
|
|
int lines = 2, linelength = 20;
|
|
M_Background(linelength * 8 + 16, lines * 8 + 16);
|
|
M_DrawTextBox(0, 0, linelength, lines);
|
|
M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
|
|
M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
|
|
}
|
|
|
|
#define YAWCONTROL_ITEMS 6
|
|
|
|
static int controllermode_cursor;
|
|
|
|
void M_Menu_Controller_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_controller;
|
|
m_entersound = true;
|
|
}
|
|
|
|
static void M_Menu_Controller_AdjustSliders (int dir)
|
|
{
|
|
int optnum;
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
|
|
optnum = 0;
|
|
|
|
if (controllermode_cursor == optnum++) ;
|
|
else if (controllermode_cursor == optnum++) ;
|
|
else if (controllermode_cursor == optnum++) ;
|
|
else if (controllermode_cursor == optnum++) ;
|
|
else if (controllermode_cursor == optnum++ && cl_yawmode.integer == 1)
|
|
{
|
|
float value = 45.0f;
|
|
if (dir == 1)
|
|
{
|
|
if (cl_comfort.value == 30.0f)
|
|
value = 45.0f;
|
|
else if (cl_comfort.value == 45.0f)
|
|
value = 60.0f;
|
|
else if (cl_comfort.value == 60.0f)
|
|
value = 90.0f;
|
|
else if (cl_comfort.value == 90.0f)
|
|
value = 180.0f;
|
|
else if (cl_comfort.value == 180.0f)
|
|
value = 30.0f;
|
|
}
|
|
else
|
|
{
|
|
if (cl_comfort.value == 30.0f)
|
|
value = 180.0f;
|
|
else if (cl_comfort.value == 180.0f)
|
|
value = 90.0f;
|
|
else if (cl_comfort.value == 90.0f)
|
|
value = 60.0f;
|
|
else if (cl_comfort.value == 60.0f)
|
|
value = 45.0f;
|
|
else if (cl_comfort.value == 45.0f)
|
|
value = 30.0f;
|
|
}
|
|
|
|
Cvar_SetValueQuick (&cl_comfort, value);
|
|
}
|
|
else if (controllermode_cursor == optnum++ && cl_yawmode.integer == 2)
|
|
Cvar_SetValueQuick (&sensitivity, bound(1, (sensitivity.value + (dir * 0.25)), 10));
|
|
}
|
|
|
|
static void M_Menu_Controller_Key (int key, int ascii)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Main_f ();
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
if (++controllermode_cursor >= YAWCONTROL_ITEMS)
|
|
controllermode_cursor = 0;
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
if (--controllermode_cursor < 0)
|
|
controllermode_cursor = YAWCONTROL_ITEMS - 1;
|
|
break;
|
|
|
|
case 'a':
|
|
case K_LEFTARROW:
|
|
if (controllermode_cursor == 0)
|
|
{
|
|
Cvar_SetValueQuick (&cl_trackingmode, 1 - cl_trackingmode.integer);
|
|
}
|
|
else if (controllermode_cursor == 1)
|
|
{
|
|
Cvar_SetValueQuick (&cl_walkdirection, 1 - cl_walkdirection.integer);
|
|
}
|
|
else if (controllermode_cursor == 2)
|
|
{
|
|
Cvar_SetValueQuick (&cl_righthanded, 1 - cl_righthanded.integer);
|
|
}
|
|
else if (controllermode_cursor == 3)
|
|
{
|
|
int newYawMode = cl_yawmode.integer;
|
|
if (--newYawMode < 0)
|
|
newYawMode = 2;
|
|
|
|
Cvar_SetValueQuick (&cl_yawmode, newYawMode);
|
|
}
|
|
else
|
|
M_Menu_Controller_AdjustSliders(-1);
|
|
break;
|
|
|
|
case 'd':
|
|
case K_RIGHTARROW:
|
|
if (controllermode_cursor == 0)
|
|
{
|
|
Cvar_SetValueQuick (&cl_trackingmode, 1 - cl_trackingmode.integer);
|
|
}
|
|
else if (controllermode_cursor == 1)
|
|
{
|
|
Cvar_SetValueQuick (&cl_walkdirection, 1 - cl_walkdirection.integer);
|
|
}
|
|
else if (controllermode_cursor == 2)
|
|
{
|
|
Cvar_SetValueQuick (&cl_righthanded, 1 - cl_righthanded.integer);
|
|
}
|
|
else if (controllermode_cursor == 3)
|
|
{
|
|
int newYawMode = cl_yawmode.integer;
|
|
if (++newYawMode > 2)
|
|
newYawMode = 0;
|
|
|
|
Cvar_SetValueQuick (&cl_yawmode, newYawMode);
|
|
}
|
|
else
|
|
M_Menu_Controller_AdjustSliders(1);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void M_Menu_Controller_Draw (void)
|
|
{
|
|
int visible;
|
|
cachepic_t *p;
|
|
|
|
M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
|
|
|
|
M_DrawPic(16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/p_option");
|
|
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
|
|
|
|
optnum = 0;
|
|
optcursor = controllermode_cursor;
|
|
visible = (int)((menu_height - 32) / 8);
|
|
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, YAWCONTROL_ITEMS - visible)) * 8;
|
|
|
|
|
|
if (cl_trackingmode.integer == 0)
|
|
M_Options_PrintCommand("Tracking Mode: 3DoF Weapon", true);
|
|
else
|
|
M_Options_PrintCommand("Tracking Mode: 6DoF Weapon", true);
|
|
|
|
if (cl_walkdirection.integer == 0)
|
|
M_Options_PrintCommand("Heading Mode: Off-hand Controller", true);
|
|
else
|
|
M_Options_PrintCommand("Heading Mode: HMD", true);
|
|
|
|
if (cl_righthanded.integer == 0)
|
|
M_Options_PrintCommand("Controller: Left Handed", true);
|
|
else
|
|
M_Options_PrintCommand("Controller: Right Handed", true);
|
|
|
|
if (cl_yawmode.integer == 0)
|
|
M_Options_PrintCommand(" Turn Mode: Swivel-Chair (default)", true);
|
|
else if (cl_yawmode.integer == 1)
|
|
M_Options_PrintCommand(" Turn Mode: Snap-turn", true);
|
|
else
|
|
M_Options_PrintCommand(" Turn Mode: Smooth Turn", true);
|
|
|
|
M_Options_PrintSlider( " Snap Turn Angle", (cl_yawmode.integer == 1), cl_comfort.value, 30, 180);
|
|
M_Options_PrintSlider( " Smooth Turn Speed", (cl_yawmode.integer == 2), sensitivity.value, 1, 10);
|
|
if (cl_yawmode.integer >= 2)
|
|
{
|
|
M_Options_PrintCommand(" ", true);
|
|
M_Options_PrintCommand(" ", true);
|
|
M_Options_PrintCommand("WARNING: Smooth rotation", true);
|
|
M_Options_PrintCommand("can induce severe nausea in ", true);
|
|
M_Options_PrintCommand("those not used to it.", true);
|
|
M_Options_PrintCommand(" ", true);
|
|
M_Options_PrintCommand("* Use this mode at your own risk! *", true);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
/* VIDEO MENU */
|
|
|
|
video_resolution_t video_resolutions_hardcoded[] =
|
|
{
|
|
{"Standard 4x3" , 320, 240, 320, 240, 1 },
|
|
{"Standard 4x3" , 400, 300, 400, 300, 1 },
|
|
{"Standard 4x3" , 512, 384, 512, 384, 1 },
|
|
{"Standard 4x3" , 640, 480, 640, 480, 1 },
|
|
{"Standard 4x3" , 800, 600, 640, 480, 1 },
|
|
{"Standard 4x3" , 1024, 768, 640, 480, 1 },
|
|
{"Standard 4x3" , 1152, 864, 640, 480, 1 },
|
|
{"Standard 4x3" , 1280, 960, 640, 480, 1 },
|
|
{"Standard 4x3" , 1400,1050, 640, 480, 1 },
|
|
{"Standard 4x3" , 1600,1200, 640, 480, 1 },
|
|
{"Standard 4x3" , 1792,1344, 640, 480, 1 },
|
|
{"Standard 4x3" , 1856,1392, 640, 480, 1 },
|
|
{"Standard 4x3" , 1920,1440, 640, 480, 1 },
|
|
{"Standard 4x3" , 2048,1536, 640, 480, 1 },
|
|
{"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
|
|
{"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
|
|
{"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
|
|
{"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
|
|
{"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
|
|
{"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
|
|
{"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
|
|
{"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
|
|
{"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
|
|
{"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
|
|
{"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
|
|
{"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
|
|
{"WideScreen 5x3" , 640, 384, 640, 384, 1 },
|
|
{"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
|
|
{"WideScreen 8x5" , 320, 200, 320, 200, 1 },
|
|
{"WideScreen 8x5" , 640, 400, 640, 400, 1 },
|
|
{"WideScreen 8x5" , 720, 450, 720, 450, 1 },
|
|
{"WideScreen 8x5" , 840, 525, 640, 400, 1 },
|
|
{"WideScreen 8x5" , 960, 600, 640, 400, 1 },
|
|
{"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
|
|
{"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
|
|
{"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
|
|
{"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
|
|
{"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
|
|
{"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
|
|
{"WideScreen 14x9" , 840, 540, 640, 400, 1 },
|
|
{"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
|
|
{"WideScreen 16x9" , 640, 360, 640, 360, 1 },
|
|
{"WideScreen 16x9" , 683, 384, 683, 384, 1 },
|
|
{"WideScreen 16x9" , 960, 540, 640, 360, 1 },
|
|
{"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
|
|
{"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
|
|
{"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
|
|
{"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
|
|
{"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
|
|
{"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
|
|
{"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
|
|
{"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
|
|
{"PAL 14x11" , 360, 283, 360, 283, 0.9545},
|
|
{"PAL 14x11" , 720, 566, 720, 566, 0.9545},
|
|
{"NES 8x7" , 256, 224, 256, 224, 1.1667},
|
|
{"SNES 8x7" , 512, 448, 512, 448, 1.1667},
|
|
{NULL, 0, 0, 0, 0, 0}
|
|
};
|
|
// this is the number of the default mode (640x480) in the list above
|
|
int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
|
|
|
|
#define VIDEO_ITEMS 11
|
|
static int video_cursor = 0;
|
|
static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
|
|
static int menu_video_resolution;
|
|
|
|
video_resolution_t *video_resolutions;
|
|
int video_resolutions_count;
|
|
|
|
static video_resolution_t *menu_video_resolutions;
|
|
static int menu_video_resolutions_count;
|
|
static qboolean menu_video_resolutions_forfullscreen;
|
|
|
|
static void M_Menu_Video_FindResolution(int w, int h, float a)
|
|
{
|
|
int i;
|
|
|
|
if(menu_video_resolutions_forfullscreen)
|
|
{
|
|
menu_video_resolutions = video_resolutions;
|
|
menu_video_resolutions_count = video_resolutions_count;
|
|
}
|
|
else
|
|
{
|
|
menu_video_resolutions = video_resolutions_hardcoded;
|
|
menu_video_resolutions_count = video_resolutions_hardcoded_count;
|
|
}
|
|
|
|
// Look for the closest match to the current resolution
|
|
menu_video_resolution = 0;
|
|
for (i = 1;i < menu_video_resolutions_count;i++)
|
|
{
|
|
// if the new mode would be a worse match in width, skip it
|
|
if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
|
|
continue;
|
|
// if it is equal in width, check height
|
|
if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
|
|
{
|
|
// if the new mode would be a worse match in height, skip it
|
|
if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
|
|
continue;
|
|
// if it is equal in width and height, check pixel aspect
|
|
if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
|
|
{
|
|
// if the new mode would be a worse match in pixel aspect, skip it
|
|
if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
|
|
continue;
|
|
// if it is equal in everything, skip it (prefer earlier modes)
|
|
if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
|
|
continue;
|
|
// better match for width, height, and pixel aspect
|
|
menu_video_resolution = i;
|
|
}
|
|
else // better match for width and height
|
|
menu_video_resolution = i;
|
|
}
|
|
else // better match for width
|
|
menu_video_resolution = i;
|
|
}
|
|
}
|
|
|
|
void M_Menu_Video_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_video;
|
|
m_entersound = true;
|
|
|
|
M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
|
|
}
|
|
|
|
|
|
static void M_Video_Draw (void)
|
|
{
|
|
int t;
|
|
cachepic_t *p;
|
|
char vabuf[1024];
|
|
|
|
if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
|
|
{
|
|
video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
|
|
menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
|
|
M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
|
|
}
|
|
|
|
M_Background(320, 200);
|
|
|
|
M_DrawPic(16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/vidmodes");
|
|
M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
|
|
|
|
t = 0;
|
|
|
|
// Current and Proposed Resolution
|
|
M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
|
|
if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
|
|
M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
|
|
else
|
|
M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
|
|
M_Print(16, video_cursor_table[t], " New Resolution");
|
|
M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
|
|
M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
|
|
t++;
|
|
|
|
// Bits per pixel
|
|
M_Print(16, video_cursor_table[t], " Bits per pixel");
|
|
M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
|
|
t++;
|
|
|
|
// Bits per pixel
|
|
M_Print(16, video_cursor_table[t], " Antialiasing");
|
|
M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
|
|
t++;
|
|
|
|
// Refresh Rate
|
|
M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
|
|
M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
|
|
t++;
|
|
|
|
// Refresh Rate
|
|
M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
|
|
M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
|
|
t++;
|
|
|
|
// Fullscreen
|
|
M_Print(16, video_cursor_table[t], " Fullscreen");
|
|
M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
|
|
t++;
|
|
|
|
// Vertical Sync
|
|
M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
|
|
M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
|
|
t++;
|
|
|
|
M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
|
|
M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
|
|
t++;
|
|
|
|
M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
|
|
M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
|
|
t++;
|
|
|
|
M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
|
|
M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
|
|
t++;
|
|
|
|
// "Apply" button
|
|
M_Print(220, video_cursor_table[t], "Apply");
|
|
t++;
|
|
|
|
// Cursor
|
|
M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
|
|
}
|
|
|
|
|
|
static void M_Menu_Video_AdjustSliders (int dir)
|
|
{
|
|
int t;
|
|
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
|
|
t = 0;
|
|
if (video_cursor == t++)
|
|
{
|
|
// Resolution
|
|
int r;
|
|
for(r = 0;r < menu_video_resolutions_count;r++)
|
|
{
|
|
menu_video_resolution += dir;
|
|
if (menu_video_resolution >= menu_video_resolutions_count)
|
|
menu_video_resolution = 0;
|
|
if (menu_video_resolution < 0)
|
|
menu_video_resolution = menu_video_resolutions_count - 1;
|
|
if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
|
|
break;
|
|
}
|
|
}
|
|
else if (video_cursor == t++)
|
|
Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
|
|
else if (video_cursor == t++)
|
|
Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
|
|
else if (video_cursor == t++)
|
|
Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
|
|
else if (video_cursor == t++)
|
|
Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
|
|
else if (video_cursor == t++)
|
|
Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
|
|
else if (video_cursor == t++)
|
|
Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
|
|
else if (video_cursor == t++)
|
|
Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
|
|
else if (video_cursor == t++)
|
|
Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
|
|
else if (video_cursor == t++)
|
|
Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
|
|
}
|
|
|
|
|
|
static void M_Video_Key (int key, int ascii)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
// vid_shared.c has a copy of the current video config. We restore it
|
|
Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
|
|
Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
|
|
Cvar_SetValueQuick(&vid_samples, vid.samples);
|
|
if (vid_supportrefreshrate)
|
|
Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
|
|
Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
|
|
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
M_Menu_Options_f ();
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
m_entersound = true;
|
|
switch (video_cursor)
|
|
{
|
|
case (VIDEO_ITEMS - 1):
|
|
Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
|
|
Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
|
|
Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
|
|
Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
|
|
Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
|
|
Cbuf_AddText ("vid_restart\n");
|
|
M_Menu_Options_f ();
|
|
break;
|
|
default:
|
|
M_Menu_Video_AdjustSliders (1);
|
|
}
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
video_cursor--;
|
|
if (video_cursor < 0)
|
|
video_cursor = VIDEO_ITEMS-1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
video_cursor++;
|
|
if (video_cursor >= VIDEO_ITEMS)
|
|
video_cursor = 0;
|
|
break;
|
|
case 'a':
|
|
case K_LEFTARROW:
|
|
M_Menu_Video_AdjustSliders (-1);
|
|
break;
|
|
case 'd':
|
|
case K_RIGHTARROW:
|
|
M_Menu_Video_AdjustSliders (1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
/* HELP MENU */
|
|
|
|
static int help_page;
|
|
#define NUM_HELP_PAGES 6
|
|
|
|
|
|
void M_Menu_Help_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_help;
|
|
m_entersound = true;
|
|
help_page = 0;
|
|
}
|
|
|
|
|
|
|
|
static void M_Help_Draw (void)
|
|
{
|
|
char vabuf[1024];
|
|
M_Background(320, 200);
|
|
M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
|
|
}
|
|
|
|
|
|
static void M_Help_Key (int key, int ascii)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_Main_f ();
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
m_entersound = true;
|
|
if (++help_page >= NUM_HELP_PAGES)
|
|
help_page = 0;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
m_entersound = true;
|
|
if (--help_page < 0)
|
|
help_page = NUM_HELP_PAGES-1;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
/* CEDITS MENU */
|
|
|
|
void M_Menu_Credits_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_credits;
|
|
m_entersound = true;
|
|
}
|
|
|
|
|
|
static const char *m_credits_message[11];
|
|
static int M_CreditsMessage(const char *line1, const char *line2,
|
|
const char *line3, const char *line4,
|
|
const char *line5, const char *line6,
|
|
const char *line7, const char *line8,
|
|
const char *line9, const char *line10)
|
|
{
|
|
int line = 0;
|
|
m_credits_message[line++] = line1;
|
|
m_credits_message[line++] = line2;
|
|
m_credits_message[line++] = line3;
|
|
m_credits_message[line++] = line4;
|
|
m_credits_message[line++] = line5;
|
|
m_credits_message[line++] = line6;
|
|
m_credits_message[line++] = line7;
|
|
m_credits_message[line++] = line8;
|
|
m_credits_message[line++] = line9;
|
|
m_credits_message[line++] = line10;
|
|
m_credits_message[line++] = NULL;
|
|
return 1;
|
|
}
|
|
|
|
static void M_Credits_Draw (void)
|
|
{
|
|
M_CreditsMessage(
|
|
" QQQ QQQ QQQ QQQ ",
|
|
" QQQQ QQQQ QQQQ QQQQ ",
|
|
" QQQ QQQ QQQ QQQ ",
|
|
" QQQ QQQ QQQ QQQ ",
|
|
" QQQ QQ QQQ QQQ QQ QQQ ",
|
|
" QQQQ QQ QQQuake QQQQ QQ QQQuest ",
|
|
" QQQQQQQQ QQQQQQQQ ",
|
|
" QQQ QQQ ",
|
|
" Q Q ",
|
|
" Q Q v1.3.0 ");
|
|
|
|
int i, l, linelength, firstline, lastline, lines;
|
|
for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_credits_message[i];i++)
|
|
{
|
|
if ((l = (int)strlen(m_credits_message[i])))
|
|
{
|
|
if (firstline > i)
|
|
firstline = i;
|
|
if (lastline < i)
|
|
lastline = i;
|
|
if (linelength < l)
|
|
linelength = l;
|
|
}
|
|
}
|
|
lines = (lastline - firstline) + 1;
|
|
M_Background(linelength * 8 + 16, lines * 8 + 16);
|
|
M_DrawTextBox(0, -48, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
|
|
for (i = 0, l = firstline;i < lines;i++, l++)
|
|
M_Print(12 /*+ 4 * (linelength - strlen(m_credits_message[l]))*/, -40 + 8 * i, m_credits_message[l]);
|
|
}
|
|
|
|
|
|
static void M_Credits_Key (int key, int ascii)
|
|
{
|
|
M_Menu_Main_f ();
|
|
}
|
|
|
|
//=============================================================================
|
|
/* QUIT MENU */
|
|
|
|
static const char *m_quit_message[9];
|
|
static int m_quit_prevstate;
|
|
static qboolean wasInMenus;
|
|
|
|
|
|
static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
|
|
{
|
|
m_quit_message[0] = line1;
|
|
m_quit_message[1] = line2;
|
|
m_quit_message[2] = line3;
|
|
m_quit_message[3] = line4;
|
|
m_quit_message[4] = line5;
|
|
m_quit_message[5] = line6;
|
|
m_quit_message[6] = line7;
|
|
m_quit_message[7] = line8;
|
|
m_quit_message[8] = NULL;
|
|
return 1;
|
|
}
|
|
|
|
static int M_ChooseQuitMessage(int request)
|
|
{
|
|
switch (gamemode)
|
|
{
|
|
case GAME_NORMAL:
|
|
case GAME_HIPNOTIC:
|
|
case GAME_ROGUE:
|
|
case GAME_QUOTH:
|
|
case GAME_NEHAHRA:
|
|
case GAME_DEFEATINDETAIL2:
|
|
if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
|
|
break;
|
|
case GAME_GOODVSBAD2:
|
|
if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
break;
|
|
case GAME_BATTLEMECH:
|
|
if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
break;
|
|
case GAME_OPENQUARTZ:
|
|
if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
|
|
break;
|
|
default:
|
|
if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
|
if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void M_Menu_Quit_f (void)
|
|
{
|
|
int n;
|
|
if (m_state == m_quit)
|
|
return;
|
|
wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
|
|
key_dest = key_menu;
|
|
m_quit_prevstate = m_state;
|
|
m_state = m_quit;
|
|
m_entersound = true;
|
|
// count how many there are
|
|
for (n = 1;M_ChooseQuitMessage(n);n++);
|
|
// choose one
|
|
M_ChooseQuitMessage(rand() % n);
|
|
}
|
|
|
|
|
|
static void M_Quit_Key (int key, int ascii)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
case 'n':
|
|
case 'N':
|
|
if (wasInMenus)
|
|
{
|
|
m_state = (enum m_state_e)m_quit_prevstate;
|
|
m_entersound = true;
|
|
}
|
|
else
|
|
{
|
|
key_dest = key_game;
|
|
m_state = m_none;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
{
|
|
Host_Quit_f ();
|
|
key_dest = key_game;
|
|
m_state = m_none;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void M_Quit_Draw (void)
|
|
{
|
|
int i, l, linelength, firstline, lastline, lines;
|
|
for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
|
|
{
|
|
if ((l = (int)strlen(m_quit_message[i])))
|
|
{
|
|
if (firstline > i)
|
|
firstline = i;
|
|
if (lastline < i)
|
|
lastline = i;
|
|
if (linelength < l)
|
|
linelength = l;
|
|
}
|
|
}
|
|
lines = (lastline - firstline) + 1;
|
|
M_Background(linelength * 8 + 16, lines * 8 + 16);
|
|
if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
|
|
M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
|
|
for (i = 0, l = firstline;i < lines;i++, l++)
|
|
M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
|
|
}
|
|
|
|
//=============================================================================
|
|
/* LAN CONFIG MENU */
|
|
|
|
static int lanConfig_cursor = -1;
|
|
static int lanConfig_cursor_table [] = {56, 76, 84, 120};
|
|
#define NUM_LANCONFIG_CMDS 4
|
|
|
|
static int lanConfig_port;
|
|
static char lanConfig_portname[6];
|
|
static char lanConfig_joinname[40];
|
|
|
|
void M_Menu_LanConfig_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_lanconfig;
|
|
m_entersound = true;
|
|
if (lanConfig_cursor == -1)
|
|
{
|
|
if (JoiningGame)
|
|
lanConfig_cursor = 1;
|
|
}
|
|
if (StartingGame)
|
|
lanConfig_cursor = 1;
|
|
lanConfig_port = 26000;
|
|
dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
|
|
|
|
M_Update_Return_Reason("");
|
|
}
|
|
|
|
|
|
static void M_LanConfig_Draw (void)
|
|
{
|
|
cachepic_t *p;
|
|
int basex;
|
|
const char *startJoin;
|
|
const char *protocol;
|
|
char vabuf[1024];
|
|
|
|
M_Background(320, 200);
|
|
|
|
M_DrawPic (16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/p_multi");
|
|
basex = (320-p->width)/2;
|
|
M_DrawPic (basex, 4, "gfx/p_multi");
|
|
|
|
if (StartingGame)
|
|
startJoin = "New Game";
|
|
else
|
|
startJoin = "Join Game";
|
|
protocol = "TCP/IP";
|
|
M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
|
|
basex += 8;
|
|
|
|
M_Print(basex, lanConfig_cursor_table[0], "Port");
|
|
M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
|
|
M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
|
|
|
|
if (JoiningGame)
|
|
{
|
|
M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
|
|
M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
|
|
M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
|
|
M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
|
|
M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
|
|
}
|
|
else
|
|
{
|
|
M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
|
|
M_Print(basex+8, lanConfig_cursor_table[1], "OK");
|
|
}
|
|
|
|
M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
|
|
|
|
if (lanConfig_cursor == 0)
|
|
M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
|
|
|
|
if (lanConfig_cursor == 3)
|
|
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
|
|
|
|
if (*m_return_reason)
|
|
M_Print(basex, 168, m_return_reason);
|
|
}
|
|
|
|
|
|
static void M_LanConfig_Key (int key, int ascii)
|
|
{
|
|
int l;
|
|
char vabuf[1024];
|
|
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_MultiPlayer_f ();
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
lanConfig_cursor--;
|
|
if (lanConfig_cursor < 0)
|
|
lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
|
|
// when in start game menu, skip the unused search qw servers item
|
|
if (StartingGame && lanConfig_cursor == 2)
|
|
lanConfig_cursor = 1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
lanConfig_cursor++;
|
|
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
|
|
lanConfig_cursor = 0;
|
|
// when in start game menu, skip the unused search qw servers item
|
|
if (StartingGame && lanConfig_cursor == 1)
|
|
lanConfig_cursor = 2;
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
if (lanConfig_cursor == 0)
|
|
break;
|
|
|
|
m_entersound = true;
|
|
|
|
Cbuf_AddText ("stopdemo\n");
|
|
|
|
Cvar_SetValue("port", lanConfig_port);
|
|
|
|
if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
|
|
{
|
|
if (StartingGame)
|
|
{
|
|
M_Menu_GameOptions_f ();
|
|
break;
|
|
}
|
|
M_Menu_ServerList_f();
|
|
break;
|
|
}
|
|
|
|
if (lanConfig_cursor == 3)
|
|
Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
|
|
break;
|
|
|
|
case K_BACKSPACE:
|
|
if (lanConfig_cursor == 0)
|
|
{
|
|
if (strlen(lanConfig_portname))
|
|
lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
|
|
}
|
|
|
|
if (lanConfig_cursor == 3)
|
|
{
|
|
if (strlen(lanConfig_joinname))
|
|
lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if (ascii < 32)
|
|
break;
|
|
|
|
if (lanConfig_cursor == 3)
|
|
{
|
|
l = (int)strlen(lanConfig_joinname);
|
|
if (l < (int)sizeof(lanConfig_joinname) - 1)
|
|
{
|
|
lanConfig_joinname[l+1] = 0;
|
|
lanConfig_joinname[l] = ascii;
|
|
}
|
|
}
|
|
|
|
if (ascii < '0' || ascii > '9')
|
|
break;
|
|
if (lanConfig_cursor == 0)
|
|
{
|
|
l = (int)strlen(lanConfig_portname);
|
|
if (l < (int)sizeof(lanConfig_portname) - 1)
|
|
{
|
|
lanConfig_portname[l+1] = 0;
|
|
lanConfig_portname[l] = ascii;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (StartingGame && lanConfig_cursor == 3)
|
|
{
|
|
if (key == K_UPARROW)
|
|
lanConfig_cursor = 1;
|
|
else
|
|
lanConfig_cursor = 0;
|
|
}
|
|
|
|
l = atoi(lanConfig_portname);
|
|
if (l <= 65535)
|
|
lanConfig_port = l;
|
|
dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
|
|
}
|
|
|
|
//=============================================================================
|
|
/* GAME OPTIONS MENU */
|
|
|
|
typedef struct level_s
|
|
{
|
|
const char *name;
|
|
const char *description;
|
|
} level_t;
|
|
|
|
typedef struct episode_s
|
|
{
|
|
const char *description;
|
|
int firstLevel;
|
|
int levels;
|
|
} episode_t;
|
|
|
|
typedef struct gamelevels_s
|
|
{
|
|
const char *gamename;
|
|
level_t *levels;
|
|
episode_t *episodes;
|
|
int numepisodes;
|
|
}
|
|
gamelevels_t;
|
|
|
|
static level_t quakelevels[] =
|
|
{
|
|
{"start", "Entrance"}, // 0
|
|
|
|
{"e1m1", "Slipgate Complex"}, // 1
|
|
{"e1m2", "Castle of the Damned"},
|
|
{"e1m3", "The Necropolis"},
|
|
{"e1m4", "The Grisly Grotto"},
|
|
{"e1m5", "Gloom Keep"},
|
|
{"e1m6", "The Door To Chthon"},
|
|
{"e1m7", "The House of Chthon"},
|
|
{"e1m8", "Ziggurat Vertigo"},
|
|
|
|
{"e2m1", "The Installation"}, // 9
|
|
{"e2m2", "Ogre Citadel"},
|
|
{"e2m3", "Crypt of Decay"},
|
|
{"e2m4", "The Ebon Fortress"},
|
|
{"e2m5", "The Wizard's Manse"},
|
|
{"e2m6", "The Dismal Oubliette"},
|
|
{"e2m7", "Underearth"},
|
|
|
|
{"e3m1", "Termination Central"}, // 16
|
|
{"e3m2", "The Vaults of Zin"},
|
|
{"e3m3", "The Tomb of Terror"},
|
|
{"e3m4", "Satan's Dark Delight"},
|
|
{"e3m5", "Wind Tunnels"},
|
|
{"e3m6", "Chambers of Torment"},
|
|
{"e3m7", "The Haunted Halls"},
|
|
|
|
{"e4m1", "The Sewage System"}, // 23
|
|
{"e4m2", "The Tower of Despair"},
|
|
{"e4m3", "The Elder God Shrine"},
|
|
{"e4m4", "The Palace of Hate"},
|
|
{"e4m5", "Hell's Atrium"},
|
|
{"e4m6", "The Pain Maze"},
|
|
{"e4m7", "Azure Agony"},
|
|
{"e4m8", "The Nameless City"},
|
|
|
|
{"end", "Shub-Niggurath's Pit"}, // 31
|
|
|
|
{"dm1", "Place of Two Deaths"}, // 32
|
|
{"dm2", "Claustrophobopolis"},
|
|
{"dm3", "The Abandoned Base"},
|
|
{"dm4", "The Bad Place"},
|
|
{"dm5", "The Cistern"},
|
|
{"dm6", "The Dark Zone"}
|
|
};
|
|
|
|
static episode_t quakeepisodes[] =
|
|
{
|
|
{"Welcome to Quake", 0, 1},
|
|
{"Doomed Dimension", 1, 8},
|
|
{"Realm of Black Magic", 9, 7},
|
|
{"Netherworld", 16, 7},
|
|
{"The Elder World", 23, 8},
|
|
{"Final Level", 31, 1},
|
|
{"Deathmatch Arena", 32, 6}
|
|
};
|
|
|
|
//MED 01/06/97 added hipnotic levels
|
|
static level_t hipnoticlevels[] =
|
|
{
|
|
{"start", "Command HQ"}, // 0
|
|
|
|
{"hip1m1", "The Pumping Station"}, // 1
|
|
{"hip1m2", "Storage Facility"},
|
|
{"hip1m3", "The Lost Mine"},
|
|
{"hip1m4", "Research Facility"},
|
|
{"hip1m5", "Military Complex"},
|
|
|
|
{"hip2m1", "Ancient Realms"}, // 6
|
|
{"hip2m2", "The Black Cathedral"},
|
|
{"hip2m3", "The Catacombs"},
|
|
{"hip2m4", "The Crypt"},
|
|
{"hip2m5", "Mortum's Keep"},
|
|
{"hip2m6", "The Gremlin's Domain"},
|
|
|
|
{"hip3m1", "Tur Torment"}, // 12
|
|
{"hip3m2", "Pandemonium"},
|
|
{"hip3m3", "Limbo"},
|
|
{"hip3m4", "The Gauntlet"},
|
|
|
|
{"hipend", "Armagon's Lair"}, // 16
|
|
|
|
{"hipdm1", "The Edge of Oblivion"} // 17
|
|
};
|
|
|
|
//MED 01/06/97 added hipnotic episodes
|
|
static episode_t hipnoticepisodes[] =
|
|
{
|
|
{"Scourge of Armagon", 0, 1},
|
|
{"Fortress of the Dead", 1, 5},
|
|
{"Dominion of Darkness", 6, 6},
|
|
{"The Rift", 12, 4},
|
|
{"Final Level", 16, 1},
|
|
{"Deathmatch Arena", 17, 1}
|
|
};
|
|
|
|
//PGM 01/07/97 added rogue levels
|
|
//PGM 03/02/97 added dmatch level
|
|
static level_t roguelevels[] =
|
|
{
|
|
{"start", "Split Decision"},
|
|
{"r1m1", "Deviant's Domain"},
|
|
{"r1m2", "Dread Portal"},
|
|
{"r1m3", "Judgement Call"},
|
|
{"r1m4", "Cave of Death"},
|
|
{"r1m5", "Towers of Wrath"},
|
|
{"r1m6", "Temple of Pain"},
|
|
{"r1m7", "Tomb of the Overlord"},
|
|
{"r2m1", "Tempus Fugit"},
|
|
{"r2m2", "Elemental Fury I"},
|
|
{"r2m3", "Elemental Fury II"},
|
|
{"r2m4", "Curse of Osiris"},
|
|
{"r2m5", "Wizard's Keep"},
|
|
{"r2m6", "Blood Sacrifice"},
|
|
{"r2m7", "Last Bastion"},
|
|
{"r2m8", "Source of Evil"},
|
|
{"ctf1", "Division of Change"}
|
|
};
|
|
|
|
//PGM 01/07/97 added rogue episodes
|
|
//PGM 03/02/97 added dmatch episode
|
|
static episode_t rogueepisodes[] =
|
|
{
|
|
{"Introduction", 0, 1},
|
|
{"Hell's Fortress", 1, 7},
|
|
{"Corridors of Time", 8, 8},
|
|
{"Deathmatch Arena", 16, 1}
|
|
};
|
|
|
|
static level_t nehahralevels[] =
|
|
{
|
|
{"nehstart", "Welcome to Nehahra"},
|
|
{"neh1m1", "Forge City1: Slipgates"},
|
|
{"neh1m2", "Forge City2: Boiler"},
|
|
{"neh1m3", "Forge City3: Escape"},
|
|
{"neh1m4", "Grind Core"},
|
|
{"neh1m5", "Industrial Silence"},
|
|
{"neh1m6", "Locked-Up Anger"},
|
|
{"neh1m7", "Wanderer of the Wastes"},
|
|
{"neh1m8", "Artemis System Net"},
|
|
{"neh1m9", "To the Death"},
|
|
{"neh2m1", "The Gates of Ghoro"},
|
|
{"neh2m2", "Sacred Trinity"},
|
|
{"neh2m3", "Realm of the Ancients"},
|
|
{"neh2m4", "Temple of the Ancients"},
|
|
{"neh2m5", "Dreams Made Flesh"},
|
|
{"neh2m6", "Your Last Cup of Sorrow"},
|
|
{"nehsec", "Ogre's Bane"},
|
|
{"nehahra", "Nehahra's Den"},
|
|
{"nehend", "Quintessence"}
|
|
};
|
|
|
|
static episode_t nehahraepisodes[] =
|
|
{
|
|
{"Welcome to Nehahra", 0, 1},
|
|
{"The Fall of Forge", 1, 9},
|
|
{"The Outlands", 10, 7},
|
|
{"Dimension of the Lost", 17, 2}
|
|
};
|
|
|
|
// Map list for Transfusion
|
|
static level_t transfusionlevels[] =
|
|
{
|
|
{"e1m1", "Cradle to Grave"},
|
|
{"e1m2", "Wrong Side of the Tracks"},
|
|
{"e1m3", "Phantom Express"},
|
|
{"e1m4", "Dark Carnival"},
|
|
{"e1m5", "Hallowed Grounds"},
|
|
{"e1m6", "The Great Temple"},
|
|
{"e1m7", "Altar of Stone"},
|
|
{"e1m8", "House of Horrors"},
|
|
|
|
{"e2m1", "Shipwrecked"},
|
|
{"e2m2", "The Lumber Mill"},
|
|
{"e2m3", "Rest for the Wicked"},
|
|
{"e2m4", "The Overlooked Hotel"},
|
|
{"e2m5", "The Haunting"},
|
|
{"e2m6", "The Cold Rush"},
|
|
{"e2m7", "Bowels of the Earth"},
|
|
{"e2m8", "The Lair of Shial"},
|
|
{"e2m9", "Thin Ice"},
|
|
|
|
{"e3m1", "Ghost Town"},
|
|
{"e3m2", "The Siege"},
|
|
{"e3m3", "Raw Sewage"},
|
|
{"e3m4", "The Sick Ward"},
|
|
{"e3m5", "Spare Parts"},
|
|
{"e3m6", "Monster Bait"},
|
|
{"e3m7", "The Pit of Cerberus"},
|
|
{"e3m8", "Catacombs"},
|
|
|
|
{"e4m1", "Butchery Loves Company"},
|
|
{"e4m2", "Breeding Grounds"},
|
|
{"e4m3", "Charnel House"},
|
|
{"e4m4", "Crystal Lake"},
|
|
{"e4m5", "Fire and Brimstone"},
|
|
{"e4m6", "The Ganglion Depths"},
|
|
{"e4m7", "In the Flesh"},
|
|
{"e4m8", "The Hall of the Epiphany"},
|
|
{"e4m9", "Mall of the Dead"},
|
|
|
|
{"bb1", "The Stronghold"},
|
|
{"bb2", "Winter Wonderland"},
|
|
{"bb3", "Bodies"},
|
|
{"bb4", "The Tower"},
|
|
{"bb5", "Click!"},
|
|
{"bb6", "Twin Fortress"},
|
|
{"bb7", "Midgard"},
|
|
{"bb8", "Fun With Heads"},
|
|
{"dm1", "Monolith Building 11"},
|
|
{"dm2", "Power!"},
|
|
{"dm3", "Area 15"},
|
|
|
|
{"e6m1", "Welcome to Your Life"},
|
|
{"e6m2", "They Are Here"},
|
|
{"e6m3", "Public Storage"},
|
|
{"e6m4", "Aqueducts"},
|
|
{"e6m5", "The Ruined Temple"},
|
|
{"e6m6", "Forbidden Rituals"},
|
|
{"e6m7", "The Dungeon"},
|
|
{"e6m8", "Beauty and the Beast"},
|
|
{"e6m9", "Forgotten Catacombs"},
|
|
|
|
{"cp01", "Boat Docks"},
|
|
{"cp02", "Old Opera House"},
|
|
{"cp03", "Gothic Library"},
|
|
{"cp04", "Lost Monastery"},
|
|
{"cp05", "Steamboat"},
|
|
{"cp06", "Graveyard"},
|
|
{"cp07", "Mountain Pass"},
|
|
{"cp08", "Abysmal Mine"},
|
|
{"cp09", "Castle"},
|
|
{"cps1", "Boggy Creek"},
|
|
|
|
{"cpbb01", "Crypt of Despair"},
|
|
{"cpbb02", "Pits of Blood"},
|
|
{"cpbb03", "Unholy Cathedral"},
|
|
{"cpbb04", "Deadly Inspirations"},
|
|
|
|
{"b2a15", "Area 15 (B2)"},
|
|
{"b2bodies", "BB_Bodies (B2)"},
|
|
{"b2cabana", "BB_Cabana"},
|
|
{"b2power", "BB_Power"},
|
|
{"barena", "Blood Arena"},
|
|
{"bkeep", "Blood Keep"},
|
|
{"bstar", "Brown Star"},
|
|
{"crypt", "The Crypt"},
|
|
|
|
{"bb3_2k1", "Bodies Infusion"},
|
|
{"captasao", "Captasao"},
|
|
{"curandero", "Curandero"},
|
|
{"dcamp", "DeathCamp"},
|
|
{"highnoon", "HighNoon"},
|
|
{"qbb1", "The Confluence"},
|
|
{"qbb2", "KathartiK"},
|
|
{"qbb3", "Caleb's Woodland Retreat"},
|
|
{"zoo", "Zoo"},
|
|
|
|
{"dranzbb6", "Black Coffee"},
|
|
{"fragm", "Frag'M"},
|
|
{"maim", "Maim"},
|
|
{"qe1m7", "The House of Chthon"},
|
|
{"qdm1", "Place of Two Deaths"},
|
|
{"qdm4", "The Bad Place"},
|
|
{"qdm5", "The Cistern"},
|
|
{"qmorbias", "DM-Morbias"},
|
|
{"simple", "Dead Simple"}
|
|
};
|
|
|
|
static episode_t transfusionepisodes[] =
|
|
{
|
|
{"The Way of All Flesh", 0, 8},
|
|
{"Even Death May Die", 8, 9},
|
|
{"Farewell to Arms", 17, 8},
|
|
{"Dead Reckoning", 25, 9},
|
|
{"BloodBath", 34, 11},
|
|
{"Post Mortem", 45, 9},
|
|
{"Cryptic Passage", 54, 10},
|
|
{"Cryptic BloodBath", 64, 4},
|
|
{"Blood 2", 68, 8},
|
|
{"Transfusion", 76, 9},
|
|
{"Conversions", 85, 9}
|
|
};
|
|
|
|
static level_t goodvsbad2levels[] =
|
|
{
|
|
{"rts", "Many Paths"}, // 0
|
|
{"chess", "Chess, Scott Hess"}, // 1
|
|
{"dot", "Big Wall"},
|
|
{"city2", "The Big City"},
|
|
{"bwall", "0 G like Psychic TV"},
|
|
{"snow", "Wireframed"},
|
|
{"telep", "Infinite Falling"},
|
|
{"faces", "Facing Bases"},
|
|
{"island", "Adventure Islands"},
|
|
};
|
|
|
|
static episode_t goodvsbad2episodes[] =
|
|
{
|
|
{"Levels? Bevels!", 0, 8},
|
|
};
|
|
|
|
static level_t battlemechlevels[] =
|
|
{
|
|
{"start", "Parking Level"},
|
|
{"dm1", "Hot Dump"}, // 1
|
|
{"dm2", "The Pits"},
|
|
{"dm3", "Dimber Died"},
|
|
{"dm4", "Fire in the Hole"},
|
|
{"dm5", "Clubhouses"},
|
|
{"dm6", "Army go Underground"},
|
|
};
|
|
|
|
static episode_t battlemechepisodes[] =
|
|
{
|
|
{"Time for Battle", 0, 7},
|
|
};
|
|
|
|
static level_t openquartzlevels[] =
|
|
{
|
|
{"start", "Welcome to Openquartz"},
|
|
|
|
{"void1", "The center of nowhere"}, // 1
|
|
{"void2", "The place with no name"},
|
|
{"void3", "The lost supply base"},
|
|
{"void4", "Past the outer limits"},
|
|
{"void5", "Into the nonexistance"},
|
|
{"void6", "Void walk"},
|
|
|
|
{"vtest", "Warp Central"},
|
|
{"box", "The deathmatch box"},
|
|
{"bunkers", "Void command"},
|
|
{"house", "House of chaos"},
|
|
{"office", "Overnight office kill"},
|
|
{"am1", "The nameless chambers"},
|
|
};
|
|
|
|
static episode_t openquartzepisodes[] =
|
|
{
|
|
{"Single Player", 0, 1},
|
|
{"Void Deathmatch", 1, 6},
|
|
{"Contrib", 7, 6},
|
|
};
|
|
|
|
static level_t defeatindetail2levels[] =
|
|
{
|
|
{"atac3", "River Crossing"},
|
|
{"atac4", "Canyon Chaos"},
|
|
{"atac7", "Desert Stormer"},
|
|
};
|
|
|
|
static episode_t defeatindetail2episodes[] =
|
|
{
|
|
{"ATAC Campaign", 0, 3},
|
|
};
|
|
|
|
static level_t prydonlevels[] =
|
|
{
|
|
{"curig2", "Capel Curig"}, // 0
|
|
|
|
{"tdastart", "Gateway"}, // 1
|
|
};
|
|
|
|
static episode_t prydonepisodes[] =
|
|
{
|
|
{"Prydon Gate", 0, 1},
|
|
{"The Dark Age", 1, 1}
|
|
};
|
|
|
|
static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
|
|
static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
|
|
static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
|
|
static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
|
|
static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
|
|
static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
|
|
static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
|
|
static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
|
|
static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
|
|
static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
|
|
static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
|
|
|
|
typedef struct gameinfo_s
|
|
{
|
|
gamemode_t gameid;
|
|
gamelevels_t *notregistered;
|
|
gamelevels_t *registered;
|
|
}
|
|
gameinfo_t;
|
|
|
|
static gameinfo_t gamelist[] =
|
|
{
|
|
{GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
|
|
{GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
|
|
{GAME_ROGUE, &roguegame, &roguegame},
|
|
{GAME_QUOTH, &sharewarequakegame, ®isteredquakegame},
|
|
{GAME_NEHAHRA, &nehahragame, &nehahragame},
|
|
{GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
|
|
{GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
|
|
{GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
|
|
{GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
|
|
{GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
|
|
{GAME_PRYDON, &prydongame, &prydongame},
|
|
};
|
|
|
|
static gamelevels_t *gameoptions_levels = NULL;
|
|
|
|
static int startepisode;
|
|
static int startlevel;
|
|
static int maxplayers;
|
|
static qboolean m_serverInfoMessage = false;
|
|
static double m_serverInfoMessageTime;
|
|
|
|
void M_Menu_GameOptions_f (void)
|
|
{
|
|
int i;
|
|
key_dest = key_menu;
|
|
m_state = m_gameoptions;
|
|
m_entersound = true;
|
|
if (maxplayers == 0)
|
|
maxplayers = svs.maxclients;
|
|
if (maxplayers < 2)
|
|
maxplayers = min(8, MAX_SCOREBOARD);
|
|
// pick game level list based on gamemode (use GAME_NORMAL if no matches)
|
|
gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
|
|
for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
|
|
if (gamelist[i].gameid == gamemode)
|
|
gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
|
|
}
|
|
|
|
|
|
static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
|
|
#define NUM_GAMEOPTIONS 12
|
|
static int gameoptions_cursor;
|
|
|
|
void M_GameOptions_Draw (void)
|
|
{
|
|
cachepic_t *p;
|
|
int x;
|
|
char vabuf[1024];
|
|
|
|
M_Background(320, 200);
|
|
|
|
M_DrawPic (16, 4, "gfx/qplaque");
|
|
p = Draw_CachePic ("gfx/p_multi");
|
|
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
|
|
|
|
M_DrawTextBox (152, 32, 10, 1);
|
|
M_Print(160, 40, "begin game");
|
|
|
|
M_Print(0, 56, " Max players");
|
|
M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
|
|
|
|
if (gamemode != GAME_GOODVSBAD2)
|
|
{
|
|
M_Print(0, 64, " Game Type");
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
{
|
|
if (!coop.integer && !deathmatch.integer)
|
|
Cvar_SetValue("deathmatch", 1);
|
|
if (deathmatch.integer == 0)
|
|
M_Print(160, 64, "Cooperative");
|
|
else if (deathmatch.integer == 2)
|
|
M_Print(160, 64, "Capture the Flag");
|
|
else
|
|
M_Print(160, 64, "Blood Bath");
|
|
}
|
|
else if (gamemode == GAME_BATTLEMECH)
|
|
{
|
|
if (!deathmatch.integer)
|
|
Cvar_SetValue("deathmatch", 1);
|
|
if (deathmatch.integer == 2)
|
|
M_Print(160, 64, "Rambo Match");
|
|
else
|
|
M_Print(160, 64, "Deathmatch");
|
|
}
|
|
else
|
|
{
|
|
if (!coop.integer && !deathmatch.integer)
|
|
Cvar_SetValue("deathmatch", 1);
|
|
if (coop.integer)
|
|
M_Print(160, 64, "Cooperative");
|
|
else
|
|
M_Print(160, 64, "Deathmatch");
|
|
}
|
|
|
|
M_Print(0, 72, " Teamplay");
|
|
if (gamemode == GAME_ROGUE)
|
|
{
|
|
const char *msg;
|
|
|
|
switch((int)teamplay.integer)
|
|
{
|
|
case 1: msg = "No Friendly Fire"; break;
|
|
case 2: msg = "Friendly Fire"; break;
|
|
case 3: msg = "Tag"; break;
|
|
case 4: msg = "Capture the Flag"; break;
|
|
case 5: msg = "One Flag CTF"; break;
|
|
case 6: msg = "Three Team CTF"; break;
|
|
default: msg = "Off"; break;
|
|
}
|
|
M_Print(160, 72, msg);
|
|
}
|
|
else
|
|
{
|
|
const char *msg;
|
|
|
|
switch (teamplay.integer)
|
|
{
|
|
case 0: msg = "Off"; break;
|
|
case 2: msg = "Friendly Fire"; break;
|
|
default: msg = "No Friendly Fire"; break;
|
|
}
|
|
M_Print(160, 72, msg);
|
|
}
|
|
M_Print(0, 80, " Skill");
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
{
|
|
if (skill.integer == 1)
|
|
M_Print(160, 80, "Still Kicking");
|
|
else if (skill.integer == 2)
|
|
M_Print(160, 80, "Pink On The Inside");
|
|
else if (skill.integer == 3)
|
|
M_Print(160, 80, "Lightly Broiled");
|
|
else if (skill.integer == 4)
|
|
M_Print(160, 80, "Well Done");
|
|
else
|
|
M_Print(160, 80, "Extra Crispy");
|
|
}
|
|
else
|
|
{
|
|
if (skill.integer == 0)
|
|
M_Print(160, 80, "Easy difficulty");
|
|
else if (skill.integer == 1)
|
|
M_Print(160, 80, "Normal difficulty");
|
|
else if (skill.integer == 2)
|
|
M_Print(160, 80, "Hard difficulty");
|
|
else
|
|
M_Print(160, 80, "Nightmare difficulty");
|
|
}
|
|
M_Print(0, 88, " Frag Limit");
|
|
if (fraglimit.integer == 0)
|
|
M_Print(160, 88, "none");
|
|
else
|
|
M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
|
|
|
|
M_Print(0, 96, " Time Limit");
|
|
if (timelimit.integer == 0)
|
|
M_Print(160, 96, "none");
|
|
else
|
|
M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
|
|
}
|
|
|
|
M_Print(0, 104, " Public server");
|
|
M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
|
|
|
|
M_Print(0, 112, " Server maxrate");
|
|
M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
|
|
|
|
M_Print(0, 128, " Server name");
|
|
M_DrawTextBox (0, 132, 38, 1);
|
|
M_Print(8, 140, hostname.string);
|
|
|
|
if (gamemode != GAME_GOODVSBAD2)
|
|
{
|
|
M_Print(0, 160, " Episode");
|
|
M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
|
|
}
|
|
|
|
M_Print(0, 168, " Level");
|
|
M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
|
|
M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
|
|
|
|
// line cursor
|
|
if (gameoptions_cursor == 9)
|
|
M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
|
|
else
|
|
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
|
|
|
|
if (m_serverInfoMessage)
|
|
{
|
|
if ((realtime - m_serverInfoMessageTime) < 5.0)
|
|
{
|
|
x = (320-26*8)/2;
|
|
M_DrawTextBox (x, 138, 24, 4);
|
|
x += 8;
|
|
M_Print(x, 146, " More than 255 players??");
|
|
M_Print(x, 154, " First, question your ");
|
|
M_Print(x, 162, " sanity, then email ");
|
|
M_Print(x, 170, " lordhavoc@ghdigital.com");
|
|
}
|
|
else
|
|
m_serverInfoMessage = false;
|
|
}
|
|
}
|
|
|
|
|
|
static void M_NetStart_Change (int dir)
|
|
{
|
|
int count;
|
|
|
|
switch (gameoptions_cursor)
|
|
{
|
|
case 1:
|
|
maxplayers += dir;
|
|
if (maxplayers > MAX_SCOREBOARD)
|
|
{
|
|
maxplayers = MAX_SCOREBOARD;
|
|
m_serverInfoMessage = true;
|
|
m_serverInfoMessageTime = realtime;
|
|
}
|
|
if (maxplayers < 2)
|
|
maxplayers = 2;
|
|
break;
|
|
|
|
case 2:
|
|
if (gamemode == GAME_GOODVSBAD2)
|
|
break;
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
{
|
|
switch (deathmatch.integer)
|
|
{
|
|
// From Cooperative to BloodBath
|
|
case 0:
|
|
Cvar_SetValueQuick (&coop, 0);
|
|
Cvar_SetValueQuick (&deathmatch, 1);
|
|
break;
|
|
|
|
// From BloodBath to CTF
|
|
case 1:
|
|
Cvar_SetValueQuick (&coop, 0);
|
|
Cvar_SetValueQuick (&deathmatch, 2);
|
|
break;
|
|
|
|
// From CTF to Cooperative
|
|
//case 2:
|
|
default:
|
|
Cvar_SetValueQuick (&coop, 1);
|
|
Cvar_SetValueQuick (&deathmatch, 0);
|
|
}
|
|
}
|
|
else if (gamemode == GAME_BATTLEMECH)
|
|
{
|
|
if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
|
|
Cvar_SetValueQuick (&deathmatch, 0);
|
|
else // changing from Deathmatch to Rambo
|
|
Cvar_SetValueQuick (&deathmatch, 2);
|
|
}
|
|
else
|
|
{
|
|
if (deathmatch.integer) // changing from deathmatch to coop
|
|
{
|
|
Cvar_SetValueQuick (&coop, 1);
|
|
Cvar_SetValueQuick (&deathmatch, 0);
|
|
}
|
|
else // changing from coop to deathmatch
|
|
{
|
|
Cvar_SetValueQuick (&coop, 0);
|
|
Cvar_SetValueQuick (&deathmatch, 1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
if (gamemode == GAME_GOODVSBAD2)
|
|
break;
|
|
if (gamemode == GAME_ROGUE)
|
|
count = 6;
|
|
else
|
|
count = 2;
|
|
|
|
Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
|
|
if (teamplay.integer > count)
|
|
Cvar_SetValueQuick (&teamplay, 0);
|
|
else if (teamplay.integer < 0)
|
|
Cvar_SetValueQuick (&teamplay, count);
|
|
break;
|
|
|
|
case 4:
|
|
if (gamemode == GAME_GOODVSBAD2)
|
|
break;
|
|
Cvar_SetValueQuick (&skill, skill.integer + dir);
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
{
|
|
if (skill.integer > 5)
|
|
Cvar_SetValueQuick (&skill, 1);
|
|
if (skill.integer < 1)
|
|
Cvar_SetValueQuick (&skill, 5);
|
|
}
|
|
else
|
|
{
|
|
if (skill.integer > 3)
|
|
Cvar_SetValueQuick (&skill, 0);
|
|
if (skill.integer < 0)
|
|
Cvar_SetValueQuick (&skill, 3);
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
if (gamemode == GAME_GOODVSBAD2)
|
|
break;
|
|
Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
|
|
if (fraglimit.integer > 100)
|
|
Cvar_SetValueQuick (&fraglimit, 0);
|
|
if (fraglimit.integer < 0)
|
|
Cvar_SetValueQuick (&fraglimit, 100);
|
|
break;
|
|
|
|
case 6:
|
|
if (gamemode == GAME_GOODVSBAD2)
|
|
break;
|
|
Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
|
|
if (timelimit.value > 60)
|
|
Cvar_SetValueQuick (&timelimit, 0);
|
|
if (timelimit.value < 0)
|
|
Cvar_SetValueQuick (&timelimit, 60);
|
|
break;
|
|
|
|
case 7:
|
|
Cvar_SetValueQuick (&sv_public, !sv_public.integer);
|
|
break;
|
|
|
|
case 8:
|
|
Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
|
|
if (sv_maxrate.integer < NET_MINRATE)
|
|
Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
|
|
break;
|
|
|
|
case 9:
|
|
break;
|
|
|
|
case 10:
|
|
if (gamemode == GAME_GOODVSBAD2)
|
|
break;
|
|
startepisode += dir;
|
|
|
|
if (startepisode < 0)
|
|
startepisode = gameoptions_levels->numepisodes - 1;
|
|
|
|
if (startepisode >= gameoptions_levels->numepisodes)
|
|
startepisode = 0;
|
|
|
|
startlevel = 0;
|
|
break;
|
|
|
|
case 11:
|
|
startlevel += dir;
|
|
|
|
if (startlevel < 0)
|
|
startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
|
|
|
|
if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
|
|
startlevel = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void M_GameOptions_Key (int key, int ascii)
|
|
{
|
|
int l;
|
|
char hostnamebuf[128];
|
|
char vabuf[1024];
|
|
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_MultiPlayer_f ();
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
gameoptions_cursor--;
|
|
if (gameoptions_cursor < 0)
|
|
gameoptions_cursor = NUM_GAMEOPTIONS-1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
gameoptions_cursor++;
|
|
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
|
|
gameoptions_cursor = 0;
|
|
break;
|
|
case 'a':
|
|
case K_LEFTARROW:
|
|
if (gameoptions_cursor == 0)
|
|
break;
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
M_NetStart_Change (-1);
|
|
break;
|
|
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
if (gameoptions_cursor == 0)
|
|
break;
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
M_NetStart_Change (1);
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
S_LocalSound ("sound/misc/menu2.wav");
|
|
if (gameoptions_cursor == 0)
|
|
{
|
|
if (sv.active)
|
|
Cbuf_AddText("disconnect\n");
|
|
Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
|
|
|
|
Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
|
|
return;
|
|
}
|
|
|
|
M_NetStart_Change (1);
|
|
break;
|
|
|
|
case K_BACKSPACE:
|
|
if (gameoptions_cursor == 9)
|
|
{
|
|
l = (int)strlen(hostname.string);
|
|
if (l)
|
|
{
|
|
l = min(l - 1, 37);
|
|
memcpy(hostnamebuf, hostname.string, l);
|
|
hostnamebuf[l] = 0;
|
|
Cvar_Set("hostname", hostnamebuf);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if (ascii < 32)
|
|
break;
|
|
if (gameoptions_cursor == 9)
|
|
{
|
|
l = (int)strlen(hostname.string);
|
|
if (l < 37)
|
|
{
|
|
memcpy(hostnamebuf, hostname.string, l);
|
|
hostnamebuf[l] = ascii;
|
|
hostnamebuf[l+1] = 0;
|
|
Cvar_Set("hostname", hostnamebuf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
/* SLIST MENU */
|
|
|
|
static int slist_cursor;
|
|
|
|
void M_Menu_ServerList_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_slist;
|
|
m_entersound = true;
|
|
slist_cursor = 0;
|
|
M_Update_Return_Reason("");
|
|
if (lanConfig_cursor == 2)
|
|
Net_SlistQW_f();
|
|
else
|
|
Net_Slist_f();
|
|
}
|
|
|
|
|
|
static void M_ServerList_Draw (void)
|
|
{
|
|
int n, y, visible, start, end, numplayers, maxplayers;
|
|
cachepic_t *p;
|
|
const char *s;
|
|
char vabuf[1024];
|
|
|
|
// use as much vertical space as available
|
|
M_Background(480, 400);
|
|
|
|
// scroll the list as the cursor moves
|
|
ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
|
|
s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
|
|
M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
|
|
if (*m_return_reason)
|
|
M_Print(16, menu_height - 8, m_return_reason);
|
|
y = 48;
|
|
visible = (int)((menu_height - 16 - y) / 8 / 2);
|
|
start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
|
|
end = min(start + visible, serverlist_viewcount);
|
|
|
|
p = Draw_CachePic ("gfx/p_multi");
|
|
M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
|
|
if (end > start)
|
|
{
|
|
for (n = start;n < end;n++)
|
|
{
|
|
serverlist_entry_t *entry = ServerList_GetViewEntry(n);
|
|
DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
|
|
M_PrintColored(0, y, entry->line1);y += 8;
|
|
M_PrintColored(0, y, entry->line2);y += 8;
|
|
}
|
|
}
|
|
else if (realtime - masterquerytime > 10)
|
|
{
|
|
if (masterquerycount)
|
|
M_Print(0, y, "No servers found");
|
|
else
|
|
M_Print(0, y, "No master servers found (network problem?)");
|
|
}
|
|
else
|
|
{
|
|
if (serverquerycount)
|
|
M_Print(0, y, "Querying servers");
|
|
else
|
|
M_Print(0, y, "Querying master servers");
|
|
}
|
|
}
|
|
|
|
|
|
static void M_ServerList_Key(int k, int ascii)
|
|
{
|
|
char vabuf[1024];
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
M_Menu_LanConfig_f();
|
|
break;
|
|
|
|
case K_SPACE:
|
|
if (lanConfig_cursor == 2)
|
|
Net_SlistQW_f();
|
|
else
|
|
Net_Slist_f();
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
slist_cursor--;
|
|
if (slist_cursor < 0)
|
|
slist_cursor = serverlist_viewcount - 1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
slist_cursor++;
|
|
if (slist_cursor >= serverlist_viewcount)
|
|
slist_cursor = 0;
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
S_LocalSound ("sound/misc/menu2.wav");
|
|
if (serverlist_viewcount)
|
|
Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
/* MODLIST MENU */
|
|
// same limit of mod dirs as in fs.c
|
|
#define MODLIST_MAXDIRS 16
|
|
static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
|
|
static int modlist_numenabled; //number of enabled (or in process to be..) mods
|
|
|
|
typedef struct modlist_entry_s
|
|
{
|
|
qboolean loaded; // used to determine whether this entry is loaded and running
|
|
int enabled; // index to array of modlist_enabled
|
|
|
|
// name of the modification, this is (will...be) displayed on the menu entry
|
|
char name[128];
|
|
// directory where we will find it
|
|
char dir[MAX_QPATH];
|
|
} modlist_entry_t;
|
|
|
|
static int modlist_cursor;
|
|
//static int modlist_viewcount;
|
|
|
|
static int modlist_count = 0;
|
|
static modlist_entry_t modlist[MODLIST_TOTALSIZE];
|
|
|
|
static void ModList_RebuildList(void)
|
|
{
|
|
int i,j;
|
|
stringlist_t list;
|
|
|
|
stringlistinit(&list);
|
|
listdirectory(&list, fs_basedir, "");
|
|
stringlistsort(&list, true);
|
|
modlist_count = 0;
|
|
modlist_numenabled = fs_numgamedirs;
|
|
for (i = 0;i < list.numstrings;i++)
|
|
{
|
|
if (modlist_count >= MODLIST_TOTALSIZE) break;
|
|
// check all dirs to see if they "appear" to be mods
|
|
// reject any dirs that are part of the base game
|
|
if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
|
|
//if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
|
|
if (FS_CheckNastyPath (list.strings[i], true)) continue;
|
|
if (!FS_CheckGameDir(list.strings[i])) continue;
|
|
|
|
strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
|
|
//check currently loaded mods
|
|
modlist[modlist_count].loaded = false;
|
|
if (fs_numgamedirs)
|
|
for (j = 0; j < fs_numgamedirs; j++)
|
|
if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
|
|
{
|
|
modlist[modlist_count].loaded = true;
|
|
modlist[modlist_count].enabled = j;
|
|
modlist_enabled[j] = modlist_count;
|
|
break;
|
|
}
|
|
modlist_count ++;
|
|
}
|
|
stringlistfreecontents(&list);
|
|
}
|
|
|
|
static void ModList_Enable (void)
|
|
{
|
|
int i;
|
|
int numgamedirs;
|
|
char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
|
|
|
|
// copy our mod list into an array for FS_ChangeGameDirs
|
|
numgamedirs = modlist_numenabled;
|
|
for (i = 0; i < modlist_numenabled; i++)
|
|
strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
|
|
|
|
// this code snippet is from FS_ChangeGameDirs
|
|
if (fs_numgamedirs == numgamedirs)
|
|
{
|
|
for (i = 0;i < numgamedirs;i++)
|
|
if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
|
|
break;
|
|
if (i == numgamedirs)
|
|
return; // already using this set of gamedirs, do nothing
|
|
}
|
|
|
|
// this part is basically the same as the FS_GameDir_f function
|
|
if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
|
|
{
|
|
// actually, changing during game would work fine, but would be stupid
|
|
Con_Printf("Can not change gamedir while client is connected or server is running!\n");
|
|
return;
|
|
}
|
|
|
|
FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
|
|
}
|
|
|
|
void M_Menu_ModList_f (void)
|
|
{
|
|
key_dest = key_menu;
|
|
m_state = m_modlist;
|
|
m_entersound = true;
|
|
modlist_cursor = 0;
|
|
M_Update_Return_Reason("");
|
|
ModList_RebuildList();
|
|
}
|
|
|
|
static void M_Menu_ModList_AdjustSliders (int dir)
|
|
{
|
|
int i;
|
|
S_LocalSound ("sound/misc/menu3.wav");
|
|
|
|
// stop adding mods, we reach the limit
|
|
if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
|
|
modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
|
|
if (modlist[modlist_cursor].loaded)
|
|
{
|
|
modlist[modlist_cursor].enabled = modlist_numenabled;
|
|
//push the value on the enabled list
|
|
modlist_enabled[modlist_numenabled++] = modlist_cursor;
|
|
}
|
|
else
|
|
{
|
|
//eliminate the value from the enabled list
|
|
for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
|
|
{
|
|
modlist_enabled[i] = modlist_enabled[i+1];
|
|
modlist[modlist_enabled[i]].enabled--;
|
|
}
|
|
modlist_numenabled--;
|
|
}
|
|
}
|
|
|
|
static void M_ModList_Draw (void)
|
|
{
|
|
int n, y, visible, start, end;
|
|
cachepic_t *p;
|
|
const char *s_available = "Available Mods";
|
|
const char *s_enabled = "Enabled Mods";
|
|
|
|
// use as much vertical space as available
|
|
if (gamemode == GAME_TRANSFUSION)
|
|
M_Background(640, vid_conheight.integer - 80);
|
|
else
|
|
M_Background(640, vid_conheight.integer);
|
|
|
|
M_PrintRed(48 + 32, 32, s_available);
|
|
M_PrintRed(432, 32, s_enabled);
|
|
// Draw a list box with all enabled mods
|
|
DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
|
|
for (y = 0; y < modlist_numenabled; y++)
|
|
M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
|
|
|
|
if (*m_return_reason)
|
|
M_Print(16, menu_height - 8, m_return_reason);
|
|
// scroll the list as the cursor moves
|
|
y = 48;
|
|
visible = (int)((menu_height - 16 - y) / 8 / 2);
|
|
start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
|
|
end = min(start + visible, modlist_count);
|
|
|
|
p = Draw_CachePic ("gfx/p_option");
|
|
M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
|
|
if (end > start)
|
|
{
|
|
for (n = start;n < end;n++)
|
|
{
|
|
DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
|
|
M_ItemPrint(80, y, modlist[n].dir, true);
|
|
M_DrawCheckbox(48, y, modlist[n].loaded);
|
|
y +=8;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
M_Print(80, y, "No Mods found");
|
|
}
|
|
}
|
|
|
|
static void M_ModList_Key(int k, int ascii)
|
|
{
|
|
switch (k)
|
|
{
|
|
case K_ESCAPE:
|
|
ModList_Enable ();
|
|
M_Menu_Options_f();
|
|
break;
|
|
|
|
case K_SPACE:
|
|
S_LocalSound ("sound/misc/menu2.wav");
|
|
ModList_RebuildList();
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
modlist_cursor--;
|
|
if (modlist_cursor < 0)
|
|
modlist_cursor = modlist_count - 1;
|
|
break;
|
|
|
|
case K_LEFTARROW:
|
|
case 'a':
|
|
M_Menu_ModList_AdjustSliders (-1);
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("sound/misc/menu1.wav");
|
|
modlist_cursor++;
|
|
if (modlist_cursor >= modlist_count)
|
|
modlist_cursor = 0;
|
|
break;
|
|
|
|
case K_RIGHTARROW:
|
|
case 'd':
|
|
M_Menu_ModList_AdjustSliders (1);
|
|
break;
|
|
case K_MOUSE1:
|
|
case K_ENTER:
|
|
S_LocalSound ("sound/misc/menu2.wav");
|
|
ModList_Enable ();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
/* Menu Subsystem */
|
|
|
|
static void M_KeyEvent(int key, int ascii, qboolean downevent);
|
|
static void M_Draw(void);
|
|
void M_ToggleMenu(int mode);
|
|
static void M_Shutdown(void);
|
|
|
|
static void M_Init (void)
|
|
{
|
|
menuplyr_load = true;
|
|
menuplyr_pixels = NULL;
|
|
|
|
Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
|
|
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
|
|
Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
|
|
Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
|
|
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
|
|
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
|
|
Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
|
|
Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
|
|
Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
|
|
Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
|
|
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
|
|
Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
|
|
Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
|
|
Cmd_AddCommand ("menu_reset", M_Menu_Controller_f, "open the yaw/pitch control menu");
|
|
Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
|
|
Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
|
|
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
|
|
Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
|
|
Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
|
|
Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
|
|
}
|
|
|
|
void M_Draw (void)
|
|
{
|
|
char vabuf[1024];
|
|
if (key_dest != key_menu && key_dest != key_menu_grabbed) {
|
|
m_state = m_none;
|
|
BigScreenMode(0);
|
|
}
|
|
|
|
if (m_state == m_none)
|
|
return;
|
|
|
|
switch (m_state)
|
|
{
|
|
case m_none:
|
|
break;
|
|
|
|
case m_main:
|
|
M_Main_Draw ();
|
|
break;
|
|
|
|
case m_demo:
|
|
M_Demo_Draw ();
|
|
break;
|
|
|
|
case m_singleplayer:
|
|
M_SinglePlayer_Draw ();
|
|
break;
|
|
|
|
case m_transfusion_episode:
|
|
M_Transfusion_Episode_Draw ();
|
|
break;
|
|
|
|
case m_transfusion_skill:
|
|
M_Transfusion_Skill_Draw ();
|
|
break;
|
|
|
|
case m_load:
|
|
M_Load_Draw ();
|
|
break;
|
|
|
|
case m_save:
|
|
M_Save_Draw ();
|
|
break;
|
|
|
|
case m_multiplayer:
|
|
M_MultiPlayer_Draw ();
|
|
break;
|
|
|
|
case m_setup:
|
|
M_Setup_Draw ();
|
|
break;
|
|
|
|
case m_options:
|
|
M_Options_Draw ();
|
|
break;
|
|
|
|
case m_options_effects:
|
|
M_Options_Effects_Draw ();
|
|
break;
|
|
|
|
case m_options_graphics:
|
|
M_Options_Graphics_Draw ();
|
|
break;
|
|
|
|
case m_options_colorcontrol:
|
|
M_Options_ColorControl_Draw ();
|
|
break;
|
|
|
|
case m_keys:
|
|
M_Keys_Draw ();
|
|
break;
|
|
|
|
case m_reset:
|
|
M_Reset_Draw ();
|
|
break;
|
|
|
|
case m_video:
|
|
M_Video_Draw ();
|
|
break;
|
|
|
|
case m_controller:
|
|
M_Menu_Controller_Draw ();
|
|
break;
|
|
|
|
case m_help:
|
|
M_Help_Draw ();
|
|
break;
|
|
|
|
case m_credits:
|
|
M_Credits_Draw ();
|
|
break;
|
|
|
|
case m_quit:
|
|
M_Quit_Draw ();
|
|
break;
|
|
|
|
case m_lanconfig:
|
|
M_LanConfig_Draw ();
|
|
break;
|
|
|
|
case m_gameoptions:
|
|
M_GameOptions_Draw ();
|
|
break;
|
|
|
|
case m_slist:
|
|
M_ServerList_Draw ();
|
|
break;
|
|
|
|
case m_modlist:
|
|
M_ModList_Draw ();
|
|
break;
|
|
}
|
|
|
|
if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
|
|
if (m_state != m_credits) {
|
|
cachepic_t *p, *drop1, *drop2, *drop3;
|
|
int g, scale_x, scale_y, scale_y_repeat, top_offset;
|
|
float scale_y_rate;
|
|
scale_y_repeat = vid_conheight.integer * 2;
|
|
g = (int)(realtime * 64)%96;
|
|
scale_y_rate = (float)(g+1) / 96;
|
|
top_offset = (g+12)/12;
|
|
p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
|
|
drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
|
|
drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
|
|
drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
|
|
for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
|
|
for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
|
|
DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
|
|
DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
|
|
}
|
|
DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_entersound)
|
|
{
|
|
S_LocalSound ("sound/misc/menu2.wav");
|
|
m_entersound = false;
|
|
}
|
|
|
|
S_ExtraUpdate ();
|
|
}
|
|
|
|
|
|
void M_KeyEvent (int key, int ascii, qboolean downevent)
|
|
{
|
|
if (!downevent)
|
|
return;
|
|
switch (m_state)
|
|
{
|
|
case m_none:
|
|
return;
|
|
|
|
case m_main:
|
|
M_Main_Key (key, ascii);
|
|
return;
|
|
|
|
case m_demo:
|
|
M_Demo_Key (key, ascii);
|
|
return;
|
|
|
|
case m_singleplayer:
|
|
M_SinglePlayer_Key (key, ascii);
|
|
return;
|
|
|
|
case m_transfusion_episode:
|
|
M_Transfusion_Episode_Key (key, ascii);
|
|
return;
|
|
|
|
case m_transfusion_skill:
|
|
M_Transfusion_Skill_Key (key, ascii);
|
|
return;
|
|
|
|
case m_load:
|
|
M_Load_Key (key, ascii);
|
|
return;
|
|
|
|
case m_save:
|
|
M_Save_Key (key, ascii);
|
|
return;
|
|
|
|
case m_multiplayer:
|
|
M_MultiPlayer_Key (key, ascii);
|
|
return;
|
|
|
|
case m_setup:
|
|
M_Setup_Key (key, ascii);
|
|
return;
|
|
|
|
case m_options:
|
|
M_Options_Key (key, ascii);
|
|
return;
|
|
|
|
case m_options_effects:
|
|
M_Options_Effects_Key (key, ascii);
|
|
return;
|
|
|
|
case m_options_graphics:
|
|
M_Options_Graphics_Key (key, ascii);
|
|
return;
|
|
|
|
case m_options_colorcontrol:
|
|
M_Options_ColorControl_Key (key, ascii);
|
|
return;
|
|
|
|
case m_keys:
|
|
M_Keys_Key (key, ascii);
|
|
return;
|
|
|
|
case m_reset:
|
|
M_Reset_Key (key, ascii);
|
|
return;
|
|
|
|
case m_video:
|
|
M_Video_Key (key, ascii);
|
|
return;
|
|
|
|
case m_controller:
|
|
M_Menu_Controller_Key (key, ascii);
|
|
return;
|
|
|
|
case m_help:
|
|
M_Help_Key (key, ascii);
|
|
return;
|
|
|
|
case m_credits:
|
|
M_Credits_Key (key, ascii);
|
|
return;
|
|
|
|
case m_quit:
|
|
M_Quit_Key (key, ascii);
|
|
return;
|
|
|
|
case m_lanconfig:
|
|
M_LanConfig_Key (key, ascii);
|
|
return;
|
|
|
|
case m_gameoptions:
|
|
M_GameOptions_Key (key, ascii);
|
|
return;
|
|
|
|
case m_slist:
|
|
M_ServerList_Key (key, ascii);
|
|
return;
|
|
|
|
case m_modlist:
|
|
M_ModList_Key (key, ascii);
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
static void M_NewMap(void)
|
|
{
|
|
}
|
|
|
|
void M_Shutdown(void)
|
|
{
|
|
// reset key_dest
|
|
key_dest = key_game;
|
|
}
|
|
|
|
//============================================================================
|
|
// Menu prog handling
|
|
|
|
static const char *m_required_func[] = {
|
|
"m_init",
|
|
"m_keydown",
|
|
"m_draw",
|
|
"m_toggle",
|
|
"m_shutdown",
|
|
};
|
|
|
|
static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
|
|
|
|
static prvm_required_field_t m_required_fields[] =
|
|
{
|
|
#define PRVM_DECLARE_serverglobalfloat(x)
|
|
#define PRVM_DECLARE_serverglobalvector(x)
|
|
#define PRVM_DECLARE_serverglobalstring(x)
|
|
#define PRVM_DECLARE_serverglobaledict(x)
|
|
#define PRVM_DECLARE_serverglobalfunction(x)
|
|
#define PRVM_DECLARE_clientglobalfloat(x)
|
|
#define PRVM_DECLARE_clientglobalvector(x)
|
|
#define PRVM_DECLARE_clientglobalstring(x)
|
|
#define PRVM_DECLARE_clientglobaledict(x)
|
|
#define PRVM_DECLARE_clientglobalfunction(x)
|
|
#define PRVM_DECLARE_menuglobalfloat(x)
|
|
#define PRVM_DECLARE_menuglobalvector(x)
|
|
#define PRVM_DECLARE_menuglobalstring(x)
|
|
#define PRVM_DECLARE_menuglobaledict(x)
|
|
#define PRVM_DECLARE_menuglobalfunction(x)
|
|
#define PRVM_DECLARE_serverfieldfloat(x)
|
|
#define PRVM_DECLARE_serverfieldvector(x)
|
|
#define PRVM_DECLARE_serverfieldstring(x)
|
|
#define PRVM_DECLARE_serverfieldedict(x)
|
|
#define PRVM_DECLARE_serverfieldfunction(x)
|
|
#define PRVM_DECLARE_clientfieldfloat(x)
|
|
#define PRVM_DECLARE_clientfieldvector(x)
|
|
#define PRVM_DECLARE_clientfieldstring(x)
|
|
#define PRVM_DECLARE_clientfieldedict(x)
|
|
#define PRVM_DECLARE_clientfieldfunction(x)
|
|
#define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
|
|
#define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
|
|
#define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
|
|
#define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
|
|
#define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
|
|
#define PRVM_DECLARE_serverfunction(x)
|
|
#define PRVM_DECLARE_clientfunction(x)
|
|
#define PRVM_DECLARE_menufunction(x)
|
|
#define PRVM_DECLARE_field(x)
|
|
#define PRVM_DECLARE_global(x)
|
|
#define PRVM_DECLARE_function(x)
|
|
#include "prvm_offsets.h"
|
|
#undef PRVM_DECLARE_serverglobalfloat
|
|
#undef PRVM_DECLARE_serverglobalvector
|
|
#undef PRVM_DECLARE_serverglobalstring
|
|
#undef PRVM_DECLARE_serverglobaledict
|
|
#undef PRVM_DECLARE_serverglobalfunction
|
|
#undef PRVM_DECLARE_clientglobalfloat
|
|
#undef PRVM_DECLARE_clientglobalvector
|
|
#undef PRVM_DECLARE_clientglobalstring
|
|
#undef PRVM_DECLARE_clientglobaledict
|
|
#undef PRVM_DECLARE_clientglobalfunction
|
|
#undef PRVM_DECLARE_menuglobalfloat
|
|
#undef PRVM_DECLARE_menuglobalvector
|
|
#undef PRVM_DECLARE_menuglobalstring
|
|
#undef PRVM_DECLARE_menuglobaledict
|
|
#undef PRVM_DECLARE_menuglobalfunction
|
|
#undef PRVM_DECLARE_serverfieldfloat
|
|
#undef PRVM_DECLARE_serverfieldvector
|
|
#undef PRVM_DECLARE_serverfieldstring
|
|
#undef PRVM_DECLARE_serverfieldedict
|
|
#undef PRVM_DECLARE_serverfieldfunction
|
|
#undef PRVM_DECLARE_clientfieldfloat
|
|
#undef PRVM_DECLARE_clientfieldvector
|
|
#undef PRVM_DECLARE_clientfieldstring
|
|
#undef PRVM_DECLARE_clientfieldedict
|
|
#undef PRVM_DECLARE_clientfieldfunction
|
|
#undef PRVM_DECLARE_menufieldfloat
|
|
#undef PRVM_DECLARE_menufieldvector
|
|
#undef PRVM_DECLARE_menufieldstring
|
|
#undef PRVM_DECLARE_menufieldedict
|
|
#undef PRVM_DECLARE_menufieldfunction
|
|
#undef PRVM_DECLARE_serverfunction
|
|
#undef PRVM_DECLARE_clientfunction
|
|
#undef PRVM_DECLARE_menufunction
|
|
#undef PRVM_DECLARE_field
|
|
#undef PRVM_DECLARE_global
|
|
#undef PRVM_DECLARE_function
|
|
};
|
|
|
|
static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
|
|
|
|
static prvm_required_field_t m_required_globals[] =
|
|
{
|
|
#define PRVM_DECLARE_serverglobalfloat(x)
|
|
#define PRVM_DECLARE_serverglobalvector(x)
|
|
#define PRVM_DECLARE_serverglobalstring(x)
|
|
#define PRVM_DECLARE_serverglobaledict(x)
|
|
#define PRVM_DECLARE_serverglobalfunction(x)
|
|
#define PRVM_DECLARE_clientglobalfloat(x)
|
|
#define PRVM_DECLARE_clientglobalvector(x)
|
|
#define PRVM_DECLARE_clientglobalstring(x)
|
|
#define PRVM_DECLARE_clientglobaledict(x)
|
|
#define PRVM_DECLARE_clientglobalfunction(x)
|
|
#define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
|
|
#define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
|
|
#define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
|
|
#define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
|
|
#define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
|
|
#define PRVM_DECLARE_serverfieldfloat(x)
|
|
#define PRVM_DECLARE_serverfieldvector(x)
|
|
#define PRVM_DECLARE_serverfieldstring(x)
|
|
#define PRVM_DECLARE_serverfieldedict(x)
|
|
#define PRVM_DECLARE_serverfieldfunction(x)
|
|
#define PRVM_DECLARE_clientfieldfloat(x)
|
|
#define PRVM_DECLARE_clientfieldvector(x)
|
|
#define PRVM_DECLARE_clientfieldstring(x)
|
|
#define PRVM_DECLARE_clientfieldedict(x)
|
|
#define PRVM_DECLARE_clientfieldfunction(x)
|
|
#define PRVM_DECLARE_menufieldfloat(x)
|
|
#define PRVM_DECLARE_menufieldvector(x)
|
|
#define PRVM_DECLARE_menufieldstring(x)
|
|
#define PRVM_DECLARE_menufieldedict(x)
|
|
#define PRVM_DECLARE_menufieldfunction(x)
|
|
#define PRVM_DECLARE_serverfunction(x)
|
|
#define PRVM_DECLARE_clientfunction(x)
|
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#define PRVM_DECLARE_menufunction(x)
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#define PRVM_DECLARE_field(x)
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#define PRVM_DECLARE_global(x)
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#define PRVM_DECLARE_function(x)
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#include "prvm_offsets.h"
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#undef PRVM_DECLARE_serverglobalfloat
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#undef PRVM_DECLARE_serverglobalvector
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#undef PRVM_DECLARE_serverglobalstring
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#undef PRVM_DECLARE_serverglobaledict
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#undef PRVM_DECLARE_serverglobalfunction
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#undef PRVM_DECLARE_clientglobalfloat
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#undef PRVM_DECLARE_clientglobalvector
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#undef PRVM_DECLARE_clientglobalstring
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#undef PRVM_DECLARE_clientglobaledict
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#undef PRVM_DECLARE_clientglobalfunction
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#undef PRVM_DECLARE_menuglobalfloat
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#undef PRVM_DECLARE_menuglobalvector
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#undef PRVM_DECLARE_menuglobalstring
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#undef PRVM_DECLARE_menuglobaledict
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#undef PRVM_DECLARE_menuglobalfunction
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#undef PRVM_DECLARE_serverfieldfloat
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#undef PRVM_DECLARE_serverfieldvector
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#undef PRVM_DECLARE_serverfieldstring
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#undef PRVM_DECLARE_serverfieldedict
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#undef PRVM_DECLARE_serverfieldfunction
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#undef PRVM_DECLARE_clientfieldfloat
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#undef PRVM_DECLARE_clientfieldvector
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#undef PRVM_DECLARE_clientfieldstring
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#undef PRVM_DECLARE_clientfieldedict
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#undef PRVM_DECLARE_clientfieldfunction
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#undef PRVM_DECLARE_menufieldfloat
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#undef PRVM_DECLARE_menufieldvector
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#undef PRVM_DECLARE_menufieldstring
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#undef PRVM_DECLARE_menufieldedict
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#undef PRVM_DECLARE_menufieldfunction
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#undef PRVM_DECLARE_serverfunction
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#undef PRVM_DECLARE_clientfunction
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#undef PRVM_DECLARE_menufunction
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#undef PRVM_DECLARE_field
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#undef PRVM_DECLARE_global
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#undef PRVM_DECLARE_function
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};
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static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
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void MR_SetRouting (qboolean forceold);
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void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
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void MVM_error_cmd(const char *format, ...)
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{
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prvm_prog_t *prog = MVM_prog;
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static qboolean processingError = false;
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char errorstring[MAX_INPUTLINE];
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va_list argptr;
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va_start (argptr, format);
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dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
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va_end (argptr);
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Con_Printf( "Menu_Error: %s\n", errorstring );
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if( !processingError ) {
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processingError = true;
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PRVM_Crash(prog);
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processingError = false;
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} else {
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Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
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}
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// fall back to the normal menu
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// say it
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Con_Print("Falling back to normal menu\n");
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key_dest = key_game;
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// init the normal menu now -> this will also correct the menu router pointers
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MR_SetRouting (TRUE);
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// reset the active scene, too (to be on the safe side ;))
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R_SelectScene( RST_CLIENT );
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Host_AbortCurrentFrame();
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}
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static void MVM_begin_increase_edicts(prvm_prog_t *prog)
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{
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}
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static void MVM_end_increase_edicts(prvm_prog_t *prog)
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{
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}
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static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
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{
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}
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static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
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{
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}
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static void MVM_count_edicts(prvm_prog_t *prog)
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{
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int i;
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prvm_edict_t *ent;
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int active;
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active = 0;
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for (i=0 ; i<prog->num_edicts ; i++)
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{
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ent = PRVM_EDICT_NUM(i);
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if (ent->priv.required->free)
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continue;
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active++;
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}
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Con_Printf("num_edicts:%3i\n", prog->num_edicts);
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Con_Printf("active :%3i\n", active);
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}
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static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
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{
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return true;
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}
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static void MP_KeyEvent (int key, int ascii, qboolean downevent)
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{
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prvm_prog_t *prog = MVM_prog;
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// pass key
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prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
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prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
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if (downevent)
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prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
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else if (PRVM_menufunction(m_keyup))
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prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
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}
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static void MP_Draw (void)
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{
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prvm_prog_t *prog = MVM_prog;
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// declarations that are needed right now
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float oldquality;
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R_SelectScene( RST_MENU );
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// reset the temp entities each frame
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r_refdef.scene.numtempentities = 0;
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// menu scenes do not use reduced rendering quality
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oldquality = r_refdef.view.quality;
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r_refdef.view.quality = 1;
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// TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
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r_refdef.scene.time = realtime;
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// FIXME: this really shouldnt error out lest we have a very broken refdef state...?
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// or does it kill the server too?
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prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
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// TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
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r_refdef.view.quality = oldquality;
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R_SelectScene( RST_CLIENT );
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}
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static void MP_ToggleMenu(int mode)
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{
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prvm_prog_t *prog = MVM_prog;
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prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
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prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
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}
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static void MP_NewMap(void)
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{
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prvm_prog_t *prog = MVM_prog;
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if (PRVM_menufunction(m_newmap))
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prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
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}
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static void MP_Shutdown (void)
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{
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prvm_prog_t *prog = MVM_prog;
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prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
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// reset key_dest
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key_dest = key_game;
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// AK not using this cause Im not sure whether this is useful at all instead :
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PRVM_Prog_Reset(prog);
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}
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static void MP_Init (void)
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{
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prvm_prog_t *prog = MVM_prog;
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PRVM_Prog_Init(prog);
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prog->edictprivate_size = 0; // no private struct used
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prog->name = "menu";
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prog->num_edicts = 1;
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prog->limit_edicts = M_MAX_EDICTS;
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prog->extensionstring = vm_m_extensions;
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prog->builtins = vm_m_builtins;
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prog->numbuiltins = vm_m_numbuiltins;
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// all callbacks must be defined (pointers are not checked before calling)
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prog->begin_increase_edicts = MVM_begin_increase_edicts;
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prog->end_increase_edicts = MVM_end_increase_edicts;
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prog->init_edict = MVM_init_edict;
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prog->free_edict = MVM_free_edict;
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prog->count_edicts = MVM_count_edicts;
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prog->load_edict = MVM_load_edict;
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prog->init_cmd = MVM_init_cmd;
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prog->reset_cmd = MVM_reset_cmd;
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prog->error_cmd = MVM_error_cmd;
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prog->ExecuteProgram = MVM_ExecuteProgram;
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// allocate the mempools
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prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
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PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
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// note: OP_STATE is not supported by menu qc, we don't even try to detect
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// it here
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in_client_mouse = true;
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// call the prog init
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prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
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}
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//============================================================================
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// Menu router
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void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
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void (*MR_Draw) (void);
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void (*MR_ToggleMenu) (int mode);
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void (*MR_Shutdown) (void);
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void (*MR_NewMap) (void);
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void MR_SetRouting(qboolean forceold)
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{
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// if the menu prog isnt available or forceqmenu ist set, use the old menu
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if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
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{
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// set menu router function pointers
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MR_KeyEvent = M_KeyEvent;
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MR_Draw = M_Draw;
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MR_ToggleMenu = M_ToggleMenu;
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MR_Shutdown = M_Shutdown;
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MR_NewMap = M_NewMap;
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M_Init();
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}
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else
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{
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// set menu router function pointers
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MR_KeyEvent = MP_KeyEvent;
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MR_Draw = MP_Draw;
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MR_ToggleMenu = MP_ToggleMenu;
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MR_Shutdown = MP_Shutdown;
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MR_NewMap = MP_NewMap;
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MP_Init();
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}
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}
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void MR_Restart(void)
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{
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if(MR_Shutdown)
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MR_Shutdown ();
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MR_SetRouting (FALSE);
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}
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static void Call_MR_ToggleMenu_f(void)
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{
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int m;
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m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
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Host_StartVideo();
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if(MR_ToggleMenu)
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MR_ToggleMenu(m);
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}
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void MR_Init_Commands(void)
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{
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// set router console commands
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Cvar_RegisterVariable (&forceqmenu);
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Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
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Cvar_RegisterVariable (&menu_progs);
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Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
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Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
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}
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void MR_Init(void)
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{
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vid_mode_t res[1024];
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size_t res_count, i;
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res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
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res_count = VID_SortModes(res, res_count, false, false, true);
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if(res_count)
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{
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video_resolutions_count = res_count;
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video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
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memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
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for(i = 0; i < res_count; ++i)
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{
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int n, d, t;
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video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
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video_resolutions[i].width = res[i].width;
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video_resolutions[i].height = res[i].height;
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video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
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n = res[i].pixelheight_denom * video_resolutions[i].width;
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d = res[i].pixelheight_num * video_resolutions[i].height;
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while(d)
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{
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t = n;
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n = d;
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d = t % d;
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}
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d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
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n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
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switch(n * 0x10000 | d)
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{
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case 0x00040003:
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video_resolutions[i].conwidth = 640;
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video_resolutions[i].conheight = 480;
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video_resolutions[i].type = "Standard 4x3";
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break;
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case 0x00050004:
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video_resolutions[i].conwidth = 640;
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video_resolutions[i].conheight = 512;
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if(res[i].pixelheight_denom == res[i].pixelheight_num)
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video_resolutions[i].type = "Square Pixel (LCD) 5x4";
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else
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video_resolutions[i].type = "Short Pixel (CRT) 5x4";
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break;
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case 0x00080005:
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video_resolutions[i].conwidth = 640;
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video_resolutions[i].conheight = 400;
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if(res[i].pixelheight_denom == res[i].pixelheight_num)
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video_resolutions[i].type = "Widescreen 8x5";
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else
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video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
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break;
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case 0x00050003:
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video_resolutions[i].conwidth = 640;
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video_resolutions[i].conheight = 384;
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video_resolutions[i].type = "Widescreen 5x3";
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break;
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case 0x000D0009:
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video_resolutions[i].conwidth = 640;
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video_resolutions[i].conheight = 400;
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video_resolutions[i].type = "Widescreen 14x9";
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break;
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case 0x00100009:
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video_resolutions[i].conwidth = 640;
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video_resolutions[i].conheight = 480;
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video_resolutions[i].type = "Widescreen 16x9";
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break;
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case 0x00030002:
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video_resolutions[i].conwidth = 720;
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video_resolutions[i].conheight = 480;
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video_resolutions[i].type = "NTSC 3x2";
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break;
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case 0x000D000B:
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video_resolutions[i].conwidth = 720;
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video_resolutions[i].conheight = 566;
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video_resolutions[i].type = "PAL 14x11";
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break;
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case 0x00080007:
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if(video_resolutions[i].width >= 512)
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{
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video_resolutions[i].conwidth = 512;
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video_resolutions[i].conheight = 448;
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video_resolutions[i].type = "SNES 8x7";
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}
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else
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{
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video_resolutions[i].conwidth = 256;
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video_resolutions[i].conheight = 224;
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video_resolutions[i].type = "NES 8x7";
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}
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break;
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default:
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video_resolutions[i].conwidth = 640;
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video_resolutions[i].conheight = 640 * d / n;
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video_resolutions[i].type = "Detected mode";
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break;
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}
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if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
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{
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int f1, f2;
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f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
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f2 = video_resolutions[i].conheight > video_resolutions[i].height;
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if(f1 > f2)
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{
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video_resolutions[i].conwidth = video_resolutions[i].width;
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video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
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}
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else
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{
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video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
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video_resolutions[i].conheight = video_resolutions[i].height;
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}
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}
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}
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}
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else
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{
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video_resolutions = video_resolutions_hardcoded;
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video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
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}
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menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
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M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
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// use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
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// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
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if(COM_CheckParm("-forceqmenu"))
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Cvar_SetValueQuick(&forceqmenu,1);
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// use -useqmenu for debugging proposes, cause it starts
|
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// the normal quake menu only the first time
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// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
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if(COM_CheckParm("-useqmenu"))
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MR_SetRouting (TRUE);
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else
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MR_SetRouting (FALSE);
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}
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