jkxr/Projects/Android/jni/OpenJK/codeJK2/game
2023-12-18 18:36:30 +00:00
..
ai.h Initial Commit 2022-09-18 16:37:21 +01:00
AI_Atst.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Default.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Droid.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_GalakMech.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Grenadier.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Howler.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_ImperialProbe.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Interrogator.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Jedi.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Mark1.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Mark2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_MineMonster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Remote.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Seeker.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Sentry.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Sniper.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Stormtrooper.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Utils.cpp Initial Commit 2022-09-18 16:37:21 +01:00
anims.h Initial Commit 2022-09-18 16:37:21 +01:00
b_local.h Initial Commit 2022-09-18 16:37:21 +01:00
b_public.h Save game crash fix in JKO 2023-04-11 20:58:56 +01:00
bg_local.h Start of proper changes for JKA 2023-02-26 09:45:41 +00:00
bg_misc.cpp A number of fixes... 2023-11-23 22:33:07 +00:00
bg_pangles.cpp Proper handling of saber lock scenario 2022-11-11 19:48:01 +00:00
bg_panimate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
bg_pmove.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
bg_public.h @MuadDib's Multi-hand-use-gesture 2023-03-05 08:48:31 +00:00
bg_slidemove.cpp Initial Commit 2022-09-18 16:37:21 +01:00
boltons.h Initial Commit 2022-09-18 16:37:21 +01:00
bset.h Initial Commit 2022-09-18 16:37:21 +01:00
bstate.h Initial Commit 2022-09-18 16:37:21 +01:00
channels.h Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
dmstates.h Initial Commit 2022-09-18 16:37:21 +01:00
events.h Initial Commit 2022-09-18 16:37:21 +01:00
fields.h Initial Commit 2022-09-18 16:37:21 +01:00
g_active.cpp A number of fixes... 2023-11-23 22:33:07 +00:00
g_breakable.cpp Hopefully fix recursive glass breaking function call 2022-11-16 21:28:08 +00:00
g_camera.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_client.cpp A number of changes 2023-05-21 22:38:42 +01:00
g_cmds.cpp Give 999 health cheat 2023-11-23 22:34:17 +00:00
g_combat.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
g_functions.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_functions.h Initial Commit 2022-09-18 16:37:21 +01:00
g_fx.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
g_ICARUS.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_icarus.h Initial Commit 2022-09-18 16:37:21 +01:00
g_inventory.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_itemLoad.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_items.cpp Added placeholder hand model 2022-10-12 22:35:27 +01:00
g_items.h Initial Commit 2022-09-18 16:37:21 +01:00
g_local.h New unlimited power cheat; fine tuning of force powers in cheat menu 2023-11-18 10:53:05 +00:00
g_main.cpp Intern all default values; Remove no longer needed configuration files 2023-04-14 22:19:47 +02:00
g_mem.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_misc.cpp Add special delay for re-triggering security cameras 2023-03-30 17:52:26 +02:00
g_misc_model.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_missile.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_mover.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_nav.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_nav.h Number of small tweaks 2022-10-04 22:48:30 +01:00
g_navigator.cpp So many changes.. 2022-10-08 17:29:49 +01:00
g_navigator.h So many changes.. 2022-10-08 17:29:49 +01:00
g_navnew.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_object.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_objectives.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_public.h Initial Commit 2022-09-18 16:37:21 +01:00
g_ref.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_roff.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_roff.h Initial Commit 2022-09-18 16:37:21 +01:00
g_savegame.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_session.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_shared.h Initial Commit 2022-09-18 16:37:21 +01:00
g_spawn.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_svcmds.cpp Multiple changes 2022-10-14 23:51:31 +01:00
g_target.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G_Timer.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_trigger.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
g_turret.cpp Prevent cameras and turrets exiting if player moves their head too much 2022-10-25 23:12:20 +01:00
g_usable.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_utils.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
g_weapon.cpp Small tweaks to the melee 2023-05-22 21:28:54 +01:00
g_weaponLoad.cpp Initial Commit 2022-09-18 16:37:21 +01:00
genericparser2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
genericparser2.h Initial Commit 2022-09-18 16:37:21 +01:00
ghoul2_shared.h Initial Commit 2022-09-18 16:37:21 +01:00
NPC.cpp Intern all default values; Remove no longer needed configuration files 2023-04-14 22:19:47 +02:00
NPC_behavior.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_combat.cpp Updated ratios per difficulty 2023-04-05 20:08:10 +02:00
NPC_goal.cpp Initial Commit 2022-09-18 16:37:21 +01:00
npc_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
NPC_misc.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_move.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_reactions.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_senses.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_sounds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_spawn.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_stats.cpp Increase NPC limit even more 2023-12-18 18:36:30 +00:00
NPC_utils.cpp Fix for enemy aim when IRL crouch used (@MuadDib) 2022-11-18 21:06:46 +00:00
objectives.h Initial Commit 2022-09-18 16:37:21 +01:00
Q3_Interface.cpp Initial Commit 2022-09-18 16:37:21 +01:00
Q3_Interface.h Initial Commit 2022-09-18 16:37:21 +01:00
Q3_Registers.cpp Initial Commit 2022-09-18 16:37:21 +01:00
Q3_Registers.h Initial Commit 2022-09-18 16:37:21 +01:00
say.h Initial Commit 2022-09-18 16:37:21 +01:00
statindex.h Initial Commit 2022-09-18 16:37:21 +01:00
surfaceflags.h Initial Commit 2022-09-18 16:37:21 +01:00
teams.h Initial Commit 2022-09-18 16:37:21 +01:00
w_local.h Small tweaks to the melee 2023-05-22 21:28:54 +01:00
weapons.h A number of changes 2023-05-21 22:38:42 +01:00
wp_atst.cpp Get the ATST working correctly in JKA 2023-05-27 12:17:20 +01:00
wp_blaster_rifle.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
wp_bot_laser.cpp Initial Commit 2022-09-18 16:37:21 +01:00
wp_bowcaster.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
wp_bryar_pistol.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
wp_demp2.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
wp_det_pack.cpp Initial Commit 2022-09-18 16:37:21 +01:00
wp_disruptor.cpp Big improvement to disruptor 2022-11-21 21:56:59 +00:00
wp_emplaced_gun.cpp Initial Commit 2022-09-18 16:37:21 +01:00
wp_flechette.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
wp_melee.cpp Small tweaks to the melee 2023-05-22 21:28:54 +01:00
wp_repeater.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
wp_rocket_launcher.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
wp_saber.cpp Make gaze based force push.pull more forgiving to the player's aim 2023-12-09 20:16:47 +00:00
wp_saber.h Many many changes 2022-09-27 23:19:12 +01:00
wp_stun_baton.cpp Turn the stun baton into an "always active" weapon 2023-03-29 22:44:50 +01:00
wp_thermal.cpp Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
wp_trip_mine.cpp Initial Commit 2022-09-18 16:37:21 +01:00