Simon
f0a6d673ee
Prevent issues on start-up with Pico
2023-01-17 22:38:30 +00:00
Simon
23121a528b
Step to make the code reuseable
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Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
6e61785dcd
Fixed lifecycle so headset can go to sleep and app will resume without issue
2022-12-18 23:12:11 +00:00
Simon
3d6af564c8
Fixed screen distance setting
2022-12-18 11:44:34 +00:00
Simon
5acd17a9df
Fix config overwrite issue
2022-12-17 19:44:32 +00:00
Simon
9bda989514
Ensure projection works on Meta Quest
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Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
4b1e010ca0
Use calculated projection matrix
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sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
7d99f83ae9
Fix Haptics
2022-12-14 15:17:44 +00:00
Simon
c509e29ee1
Full OpenXR compatibility
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Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
9af30f39ba
Set color space correctly
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Now pretty much working - head tracking has some lag for some reason though
2022-12-14 15:17:44 +00:00
Simon
d95f02dca2
Most stuff working..
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but looks pretty bad at the moment
2022-12-14 15:17:43 +00:00
Simon
f650a3be1c
Use Quad layer for screen - and get resolution correct
2022-12-14 15:17:43 +00:00
Simon
2c00a2a40f
We have visuals!!
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OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00
Simon
6a61f24048
early start on this OpenXR - doesn't build yet
2022-12-14 15:17:43 +00:00
Simon
2cc54bc8bd
Update to use gesture (@MuadDib)
2022-12-14 14:45:51 +00:00
Simon
257382adcd
Load last save game on respawn (@MuadDib)
2022-11-30 19:23:00 +00:00
Simon
399e803068
Restored original vanilla renderer and renamed current to rd-gles
2022-11-30 17:59:40 +00:00
Simon
cd9026c927
Prevent gesture use skipping cutscenes or exiting security cameras
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also don't allow weapon firing whilst showing item selector
2022-11-30 17:52:57 +00:00
Simon
5781390a92
Slight modifications to the force push/pull
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use player's Chest as the distance calculation point and lowered the distance required to trigger.
2022-11-27 14:51:19 +00:00
Simon
46f5441165
Restore shiny saber by default
2022-11-26 19:22:48 +00:00
Simon
bec2177392
Bowcaster bolt direction fix (@MuadDib)
2022-11-26 18:09:33 +00:00
Simon
f2c9a603b8
Gesture based button / item triggering
2022-11-26 15:38:50 +00:00
Simon
008e0ff44a
Fix crash when using security camera
2022-11-26 15:38:30 +00:00
Simon
a8a402288b
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
Simon
cd38d00cf8
3rd Person Saber toggle options (@MuadDib)
2022-11-25 23:35:49 +00:00
Simon
6ee8dcd2bc
Movement Speed toggle
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Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
fe1216e84d
Fix crouch for switched sticks
2022-11-25 19:14:11 +00:00
Simon
96b8b4ebd5
Proper fix for Yavin sky
2022-11-25 19:06:25 +00:00
Simon
b942a64fc2
Comfort Vignette (@MuadDib)
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+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon
0d3d244157
Fix sky over Yavin Swamp
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The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
2022-11-23 22:17:58 +00:00
Simon
52061d9040
Big improvement to disruptor
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better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
b9b10a9876
Make NPCs fire at different locations on the player
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50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon
c46603adf3
Fix for enemy aim when IRL crouch used (@MuadDib)
2022-11-18 21:06:46 +00:00
Simon
7b410f5867
Support for external haptics providers
2022-11-18 21:02:36 +00:00
Simon
077cfe159e
HAPTICS!!!
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Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
85f642e9e7
Use primary hand direction/location as trigger for buttons
2022-11-16 22:34:41 +00:00
Simon
f014078518
Helper to enable auto-use of Bacta Canister
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Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon
f179693772
Hopefully fix recursive glass breaking function call
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This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9
IRL Crouch (@MuadDib)
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Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b
E11 Blaster Rifle Scope
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also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
d450d55dc8
Update JKVR_SurfaceView.cpp
2022-11-14 21:57:38 +00:00
Simon
92ef497bbc
Correct aspect ratio on scope / binoculars overlay
2022-11-12 19:22:24 +00:00
Simon
3fe778ea7f
reduce motion trigger threshold slightly
2022-11-12 18:45:03 +00:00
Simon
a1b76ee5cb
Made saber block debounce configurable
2022-11-12 17:06:03 +00:00
Simon
18140d2340
Menu changes from @MuadDib
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Fix crouch toggle
2022-11-12 09:30:41 +00:00
Simon
7a921c5e38
Blocked Saber Pause
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blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
42a79f4b13
Menu updates from MuadDib
2022-11-11 19:49:01 +00:00
Simon
067931ac1d
Small fixes to motion force power
2022-11-11 19:48:35 +00:00
Simon
15d1fef9b4
Proper handling of saber lock scenario
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and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
35e5cc428c
Update AndroidManifest.xml
2022-11-09 22:53:39 +00:00