Simon
e4c4fe8f08
Bowcaster bolt direction fix (@MuadDib)
2022-11-26 18:09:24 +00:00
Simon
4b0c2dbde7
Gesture based button / item triggering
2022-11-26 15:38:17 +00:00
Simon
fc5fa83983
Fix crash when using security camera
2022-11-26 15:26:42 +00:00
Simon
307872b662
Changes for Early Acces Build
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Mods credits
Default config
Remove JA
Updated NPCs config
Copy mods and no_copy check
2022-11-26 10:20:08 +00:00
Simon
a8a402288b
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
Simon
6ee8dcd2bc
Movement Speed toggle
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Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
96b8b4ebd5
Proper fix for Yavin sky
2022-11-25 19:06:25 +00:00
Simon
b942a64fc2
Comfort Vignette (@MuadDib)
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+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon
0d3d244157
Fix sky over Yavin Swamp
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The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
2022-11-23 22:17:58 +00:00
Simon
52061d9040
Big improvement to disruptor
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better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
b9b10a9876
Make NPCs fire at different locations on the player
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50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon
c46603adf3
Fix for enemy aim when IRL crouch used (@MuadDib)
2022-11-18 21:06:46 +00:00
Simon
7b410f5867
Support for external haptics providers
2022-11-18 21:02:36 +00:00
Simon
077cfe159e
HAPTICS!!!
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Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
85f642e9e7
Use primary hand direction/location as trigger for buttons
2022-11-16 22:34:41 +00:00
Simon
f014078518
Helper to enable auto-use of Bacta Canister
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Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon
f179693772
Hopefully fix recursive glass breaking function call
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This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9
IRL Crouch (@MuadDib)
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Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b
E11 Blaster Rifle Scope
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also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
92ef497bbc
Correct aspect ratio on scope / binoculars overlay
2022-11-12 19:22:24 +00:00
Simon
a1b76ee5cb
Made saber block debounce configurable
2022-11-12 17:06:03 +00:00
Simon
7a921c5e38
Blocked Saber Pause
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blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
42a79f4b13
Menu updates from MuadDib
2022-11-11 19:49:01 +00:00
Simon
15d1fef9b4
Proper handling of saber lock scenario
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and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
3e54452a0b
MuadDib's persistent saber burn marks
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set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon
6695f0bc0d
Finished implementation of disruptor scope
2022-11-09 21:28:18 +00:00
Simon
baafc2ec8d
Several fixes
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- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
73ea7a970d
Motion controlled Force Push/Pull
2022-11-07 23:57:10 +00:00
Simon
e425c34317
Fixed Ladyluck remote turret
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Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
56ac3c1830
Added debug saber combat (not yet working)
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and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
d3cd3ee71b
Force Changes...
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Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
73080a2b4b
Small fix to allow loading of @MuadDib's locale file
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and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00
Simon
5c09153f67
Decouple view angles from 3rd person saber
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Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373
Immersive Cutscene 6DoF
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also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
b1207a60ca
Few small changes...
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- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon
5df6bfbe27
Fix to allow force pull to activate water gargoyles in Yavin Temple
2022-10-28 22:51:32 +01:00
Simon
a5ae9452a8
If player is controlling a remote NPC
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such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
Simon
12d117f679
Prevent cameras and turrets exiting if player moves their head too much
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also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
2022-10-25 23:12:20 +01:00
Simon
eb341b78cd
Throwable thermal grenades
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Also fixed issue where triggering saber throw too quickly on change would screw things up
2022-10-25 21:59:33 +01:00
Simon
3bef513990
Force Crosshair
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and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon
a118fadce0
Don't draw mission failed message (no need)
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removed a few redundant options from the menu too
2022-10-17 22:35:18 +01:00
Simon
0edba3662d
Hugely improved weapon selector
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also added missed splash screen image
2022-10-17 20:29:58 +01:00
Simon
c30950dca0
Put force power selector on off-hand
2022-10-16 16:51:59 +01:00
Simon
2f40ff3e6a
Fix issue with glitching view when using something
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it was lean being triggered
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-15 19:37:07 +01:00
Simon
b1e6677fc0
Hints to force direction
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also rotated saber back so the glitch is not so visible
Added controls for force direction hint and Speed FOV adjust to the menu
2022-10-15 14:53:53 +01:00
Simon
4d5b8de994
Corrected cvars
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g_saberMoveSpeed "1" (which is the game default and should be)
and
g_saberAnimSpeed "1.2"
2022-10-15 00:26:54 +01:00
Simon
3a4909e424
Multiple changes
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- New Hand models for relaxed and force hands and textures (@baggyg)
- Additional selector screen when using the saber to change stance
- show current item in the selector
- Allow player to restart game if they die holding the saber
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-14 23:51:31 +01:00
Simon
948ea7507e
More changes...
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- Updated NPC stats and weapon tweaks from @bummser
- Updated g_saberMoveSpeed to 2
- vr_weapon_velocity_trigger is now 2.6
2022-10-13 23:33:20 +01:00
Simon
19ee9179e8
Many improvements
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Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person
Made selector always draw using HMD YAW so it remains in front when turning i.r.l
Updated the hand model (@baggyg)
Updated the crawler text with the patron credits
Added @MuadDib's menu changes
Aligned all weapons
Scaled the saber hilt down a little bit
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-13 23:19:44 +01:00
Simon
d08b94715c
Turn Saber on/off right trigger
2022-10-12 23:03:17 +01:00