Simon
a3fdb460c4
Prevent crash when throwing Saber
...
seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:31 +01:00
Simon
2b255ac3ea
Improved version string
2023-04-03 21:26:39 +01:00
Simon
62284414d0
Ensure intro vid can be skipped without having to press trigger first
2023-04-03 21:26:20 +01:00
Simon
dd71a05e36
Put version at the bottom of the main menu
2023-04-02 22:51:49 +01:00
Simon
3f5c767e8d
Update AndroidManifest.xml
2023-04-02 19:42:42 +01:00
Simon
64ab392fc5
JKA: Some CVAR change to increase performance
2023-04-02 19:42:39 +01:00
Simon
d43de53e8a
Added missed saber blocking check
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might explain why some people find JKA a bit easy if it is auto-blocking in 1st person
2023-04-02 19:41:50 +01:00
Simon
8b23e255d8
Update open xr headers
2023-04-02 19:41:16 +01:00
Petr Bartos
e3524e8e48
Add use haptic feedback; Fix use in 3rd person mode
2023-04-02 09:16:00 +01:00
Petr Bartos
05fc4d5ab4
Fix menu haptics
2023-04-02 09:16:00 +01:00
Simon
52fcc8a49e
Revert "Removed the no-backface-culling for weapons as it is no longer needed"
...
This reverts commit b899b99178
.
2023-04-01 09:47:48 +01:00
Petr Bartos
5e66ebf6fc
Allow to skip cinematics also by triggers
2023-04-01 09:41:31 +01:00
Petr Bartos
587277fa7f
Fix use/crouch buttons on switched control schemes
2023-04-01 09:41:31 +01:00
Simon
5f56cf48fc
Camera shake fix part 2
2023-03-30 22:16:37 +01:00
Simon
3dd7833cd0
Disable camera shake when charging a weapon's alt fire
2023-03-30 22:06:18 +01:00
Petr Bartos
6202017b6a
Fix virtual gun stock
2023-03-30 21:50:11 +01:00
Petr Bartos
6d49f87150
Do not check angle on non-facing triggers
2023-03-30 21:50:11 +01:00
Petr Bartos
926c64c691
Add angle check for triggers touched by hand
2023-03-30 21:50:11 +01:00
Simon
b899b99178
Removed the no-backface-culling for weapons as it is no longer needed
...
used only for hand models now
2023-03-30 21:45:10 +01:00
Simon
9877859676
Update to the VC+Elin weapons pack
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includes a sweet new saber hilt
2023-03-30 21:44:36 +01:00
Simon
c4cc218f8b
Turn the stun baton into an "always active" weapon
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movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:44:50 +01:00
Simon
3c64fa7e3e
Lowered Stun Baton trigger velocity
2023-03-28 23:19:29 +01:00
Petr Bartos
94e82c2da3
Fix subtitles rendering; Fix rendering of other centered texts
2023-03-28 22:44:38 +01:00
Petr Bartos
40128567be
Add help to menu
2023-03-28 22:43:42 +01:00
Petr Bartos
4f1b6b5f07
Split vr asset packs to avoid duplicates
2023-03-28 22:43:13 +01:00
Simon
62b9a0bfab
Hide force power aura when item selector is shown
2023-03-28 13:52:45 +01:00
Simon
0a9206642e
Slight adjustment to muzzle position based on whether scoped/two-handed
2023-03-28 13:52:23 +01:00
Simon
f452b9cf06
Slight tweak to NPC Combat
2023-03-28 13:51:49 +01:00
Simon
2a1cd0e6e7
Don't send roll to the server, this might be causing gradual roll drift
2023-03-28 07:20:10 +01:00
Simon
1b22652e5c
Fixed aiming of bowcaster and demp alt fire
2023-03-27 21:38:46 +01:00
Simon
895b09041f
JKA - Ensure UseVR Position is only true when in first person
2023-03-27 21:38:25 +01:00
Simon
3897531544
JKO - Ensure UseVR Position is only true when in first person
2023-03-27 21:38:17 +01:00
Simon
3b5121e349
Render Special Effects on hand/weapon when force power is activated for protection etc
2023-03-27 21:37:49 +01:00
Simon
1968a7d8ba
Always use right hand as saber home
2023-03-26 16:33:22 +01:00
Simon
74dcd955d2
Fix crash in JKA
2023-03-26 16:32:49 +01:00
Simon
134dec8264
Fix possible crash on JK2
2023-03-26 16:31:53 +01:00
Simon
3c97d7d54a
Updated for EA build 0.7.6
2023-03-23 21:59:49 +00:00
Simon
ef7a6a6531
For gesture force push / pull ensure palm is facing correct direction for correct force
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palm away = force push
palm facing you = force pull
2023-03-22 22:58:17 +00:00
Simon
e51b7b0c0f
Improve transition to scope so it more matches where the player is pointing
2023-03-22 22:12:48 +00:00
Simon
c950cb69cb
Improved Trip Mine view model scale
2023-03-22 21:44:15 +00:00
Simon
31184c1f4a
added a cvar for development weapon alignment toggle
2023-03-22 21:43:59 +00:00
Simon
858c5b7f31
Made stun baton a velocity triggered weapon
2023-03-22 20:34:12 +00:00
Simon
d00d0a6a26
Do-not-wrap-cursor-Do-not-switch-menu-controls
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Thanks @MuadDib!
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
2023-03-21 20:10:40 +00:00
Simon
ec021f9b2e
Two handed saber improvement
2023-03-21 20:04:54 +00:00
Simon
0517b987e2
Fix missing muzzle flash in JKA
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Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
1534cad9cf
Add missing code from JKO for enemy aim at player
2023-03-20 21:34:26 +00:00
Simon
3fcbf553d6
Weapon Alignment
2023-03-20 21:33:54 +00:00
Simon
8a6e37b216
Fix crash with security camera on Artus Mine level
2023-03-19 10:53:12 +00:00
Simon
3a8b6c3a0b
Ensure menu can be used if user has switched option buttons on Quest
2023-03-17 21:58:55 +00:00
Simon
93efed3b24
Corrected logic error with saber-lock hilt rendering scenario
2023-03-13 19:37:13 +00:00