Grant Bagwell
|
a1216665c8
|
Merge pull request #1 from DrBeef/main
Main -> TDBC
|
2023-04-04 23:48:20 +02:00 |
|
Grant Bagwell
|
1939a26542
|
TBDC
Laser Saber deflections
Guns balancing.
|
2023-04-04 23:37:41 +02:00 |
|
Simon
|
2b255ac3ea
|
Improved version string
|
2023-04-03 21:26:39 +01:00 |
|
Grant Bagwell
|
7175c872a9
|
Knockback settings TBDC
|
2023-04-03 00:36:46 +02:00 |
|
Simon
|
dd71a05e36
|
Put version at the bottom of the main menu
|
2023-04-02 22:51:49 +01:00 |
|
Grant Bagwell
|
cb52d310c1
|
TBDC Weapons
|
2023-04-02 23:18:28 +02:00 |
|
Simon
|
64ab392fc5
|
JKA: Some CVAR change to increase performance
|
2023-04-02 19:42:39 +01:00 |
|
Simon
|
d43de53e8a
|
Added missed saber blocking check
might explain why some people find JKA a bit easy if it is auto-blocking in 1st person
|
2023-04-02 19:41:50 +01:00 |
|
Petr Bartos
|
e3524e8e48
|
Add use haptic feedback; Fix use in 3rd person mode
|
2023-04-02 09:16:00 +01:00 |
|
Petr Bartos
|
05fc4d5ab4
|
Fix menu haptics
|
2023-04-02 09:16:00 +01:00 |
|
Simon
|
52fcc8a49e
|
Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit b899b99178 .
|
2023-04-01 09:47:48 +01:00 |
|
Simon
|
5f56cf48fc
|
Camera shake fix part 2
|
2023-03-30 22:16:37 +01:00 |
|
Simon
|
3dd7833cd0
|
Disable camera shake when charging a weapon's alt fire
|
2023-03-30 22:06:18 +01:00 |
|
Petr Bartos
|
6d49f87150
|
Do not check angle on non-facing triggers
|
2023-03-30 21:50:11 +01:00 |
|
Petr Bartos
|
926c64c691
|
Add angle check for triggers touched by hand
|
2023-03-30 21:50:11 +01:00 |
|
Simon
|
b899b99178
|
Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
|
2023-03-30 21:45:10 +01:00 |
|
Simon
|
9877859676
|
Update to the VC+Elin weapons pack
includes a sweet new saber hilt
|
2023-03-30 21:44:36 +01:00 |
|
Simon
|
c4cc218f8b
|
Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
|
2023-03-29 22:44:50 +01:00 |
|
Petr Bartos
|
94e82c2da3
|
Fix subtitles rendering; Fix rendering of other centered texts
|
2023-03-28 22:44:38 +01:00 |
|
Petr Bartos
|
40128567be
|
Add help to menu
|
2023-03-28 22:43:42 +01:00 |
|
Simon
|
62b9a0bfab
|
Hide force power aura when item selector is shown
|
2023-03-28 13:52:45 +01:00 |
|
Simon
|
f452b9cf06
|
Slight tweak to NPC Combat
|
2023-03-28 13:51:49 +01:00 |
|
Simon
|
1b22652e5c
|
Fixed aiming of bowcaster and demp alt fire
|
2023-03-27 21:38:46 +01:00 |
|
Simon
|
895b09041f
|
JKA - Ensure UseVR Position is only true when in first person
|
2023-03-27 21:38:25 +01:00 |
|
Simon
|
3897531544
|
JKO - Ensure UseVR Position is only true when in first person
|
2023-03-27 21:38:17 +01:00 |
|
Simon
|
3b5121e349
|
Render Special Effects on hand/weapon when force power is activated for protection etc
|
2023-03-27 21:37:49 +01:00 |
|
Simon
|
1968a7d8ba
|
Always use right hand as saber home
|
2023-03-26 16:33:22 +01:00 |
|
Simon
|
74dcd955d2
|
Fix crash in JKA
|
2023-03-26 16:32:49 +01:00 |
|
Simon
|
134dec8264
|
Fix possible crash on JK2
|
2023-03-26 16:31:53 +01:00 |
|
Simon
|
858c5b7f31
|
Made stun baton a velocity triggered weapon
|
2023-03-22 20:34:12 +00:00 |
|
Simon
|
d00d0a6a26
|
Do-not-wrap-cursor-Do-not-switch-menu-controls
Thanks @MuadDib!
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
|
2023-03-21 20:10:40 +00:00 |
|
Simon
|
ec021f9b2e
|
Two handed saber improvement
|
2023-03-21 20:04:54 +00:00 |
|
Simon
|
0517b987e2
|
Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
|
2023-03-20 22:15:58 +00:00 |
|
Simon
|
1534cad9cf
|
Add missing code from JKO for enemy aim at player
|
2023-03-20 21:34:26 +00:00 |
|
Simon
|
8a6e37b216
|
Fix crash with security camera on Artus Mine level
|
2023-03-19 10:53:12 +00:00 |
|
Simon
|
93efed3b24
|
Corrected logic error with saber-lock hilt rendering scenario
|
2023-03-13 19:37:13 +00:00 |
|
Simon
|
7528b8dc40
|
Ensure hand is drawn if dual sabering, but holding a different weapon
|
2023-03-12 10:58:23 +00:00 |
|
Simon
|
a67dc074cb
|
Draw sabers in correct position when in enemy lock
and don't draw in security camera views
|
2023-03-12 10:49:04 +00:00 |
|
Simon
|
be59694bc5
|
Fix force push/pull use when dual saber but holding other weapon
|
2023-03-12 10:48:31 +00:00 |
|
Simon
|
0d5162626d
|
Realistic Saber (dismemberment)
|
2023-03-12 10:03:25 +00:00 |
|
Simon
|
f46644c08c
|
slight FOV warping in water
|
2023-03-11 23:28:38 +00:00 |
|
Simon
|
4e6b7c226a
|
Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
|
2023-03-11 20:20:20 +00:00 |
|
Simon
|
0de97cb8e9
|
Fixed Model FOV in Character creation screen
|
2023-03-11 20:19:23 +00:00 |
|
Simon
|
c8fa750c6e
|
Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
|
2023-03-11 15:39:22 +00:00 |
|
Simon
|
2eafff44ee
|
Force powers aimed using controllers
|
2023-03-10 22:54:28 +00:00 |
|
Simon
|
25f46bbf52
|
@MuadDib: Fix-detection-of-expanded-menu-mod
|
2023-03-10 17:54:58 +00:00 |
|
Simon
|
fce7d4865a
|
@MuadDib: Allow-1000-saves-instead-of-100
|
2023-03-10 17:53:49 +00:00 |
|
Simon
|
e19f8b9c1d
|
Force Crosshair & Force See effect correct
|
2023-03-08 22:56:45 +00:00 |
|
Simon
|
174350d86a
|
Throwable Thermal Detonators
|
2023-03-08 22:56:21 +00:00 |
|
Simon
|
f16e6b2e7e
|
Various changes
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
|
2023-03-08 21:06:51 +00:00 |
|