Commit graph

73 commits

Author SHA1 Message Date
Grant Bagwell
95950f2390 Updated ratios per difficulty 2023-04-05 20:08:10 +02:00
Grant Bagwell
4c751fcb59 Y Close Datapad 2023-04-04 23:59:12 +02:00
Grant Bagwell
1939a26542 TBDC
Laser Saber deflections
Guns balancing.
2023-04-04 23:37:41 +02:00
Grant Bagwell
7175c872a9 Knockback settings TBDC 2023-04-03 00:36:46 +02:00
Grant Bagwell
cb52d310c1 TBDC Weapons 2023-04-02 23:18:28 +02:00
Petr Bartos
e3524e8e48 Add use haptic feedback; Fix use in 3rd person mode 2023-04-02 09:16:00 +01:00
Petr Bartos
6d49f87150 Do not check angle on non-facing triggers 2023-03-30 21:50:11 +01:00
Petr Bartos
926c64c691 Add angle check for triggers touched by hand 2023-03-30 21:50:11 +01:00
Simon
c4cc218f8b Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:44:50 +01:00
Petr Bartos
40128567be Add help to menu 2023-03-28 22:43:42 +01:00
Simon
f452b9cf06 Slight tweak to NPC Combat 2023-03-28 13:51:49 +01:00
Simon
3897531544 JKO - Ensure UseVR Position is only true when in first person 2023-03-27 21:38:17 +01:00
Simon
134dec8264 Fix possible crash on JK2 2023-03-26 16:31:53 +01:00
Simon
858c5b7f31 Made stun baton a velocity triggered weapon 2023-03-22 20:34:12 +00:00
Simon
8a6e37b216 Fix crash with security camera on Artus Mine level 2023-03-19 10:53:12 +00:00
Simon
0d5162626d Realistic Saber (dismemberment) 2023-03-12 10:03:25 +00:00
Simon
6d6b4cf3da Warning when force power too low to use selected force 2023-03-07 22:52:30 +00:00
Simon
3f869386a3 Off-hand-use-gesture-savegame-fix 2023-03-05 19:53:50 +00:00
Simon
ac8ac8f6d9 Update to credits (further changes pending)
also default gesture use to be on
2023-03-05 16:13:44 +00:00
Simon
911d89557d @MuadDib's Fix-security-cameras-with-single-view 2023-03-05 08:52:35 +00:00
Simon
9e00445947 @MuadDib's Improve-security-camera-controls 2023-03-05 08:51:50 +00:00
Simon
5ba176fced @MuadDib's Usable-objects-hint 2023-03-05 08:50:51 +00:00
Simon
b00d5053dd @MuadDib's Multi-hand-use-gesture 2023-03-05 08:48:31 +00:00
Simon
1597349f9d Prevent haptics triggering when an NPC is using the force 2023-03-01 22:59:45 +00:00
Simon
72ba9972d8 Renaming JKQuest to JKXR
Rename JKQuest -> JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
82ace54c07 Start of proper changes for JKA 2023-02-26 09:45:41 +00:00
Simon
3b139bb537 ATST fixes
- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
2023-01-28 23:36:26 +00:00
Simon
d78ed1f40e Revert "AT-ST aiming using controller"
This reverts commit 3e5a27421e.
2023-01-28 22:39:48 +00:00
Simon
7821de9e7e Ensure controlling an NPC allows time for the view angles to be set correctly 2023-01-26 22:03:41 +00:00
Simon
3e5a27421e AT-ST aiming using controller 2023-01-26 22:02:07 +00:00
Simon
fb59d40e3f g_TeamBeefDirectorsCut
some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
bec2177392 Bowcaster bolt direction fix (@MuadDib) 2022-11-26 18:09:33 +00:00
Simon
f2c9a603b8 Gesture based button / item triggering 2022-11-26 15:38:50 +00:00
Simon
52061d9040 Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
b9b10a9876 Make NPCs fire at different locations on the player
50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon
c46603adf3 Fix for enemy aim when IRL crouch used (@MuadDib) 2022-11-18 21:06:46 +00:00
Simon
077cfe159e HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
85f642e9e7 Use primary hand direction/location as trigger for buttons 2022-11-16 22:34:41 +00:00
Simon
f014078518 Helper to enable auto-use of Bacta Canister
Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon
f179693772 Hopefully fix recursive glass breaking function call
This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9 IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b E11 Blaster Rifle Scope
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
15d1fef9b4 Proper handling of saber lock scenario
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
baafc2ec8d Several fixes
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
73ea7a970d Motion controlled Force Push/Pull 2022-11-07 23:57:10 +00:00
Simon
e425c34317 Fixed Ladyluck remote turret
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
d3cd3ee71b Force Changes...
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
5c09153f67 Decouple view angles from 3rd person saber
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373 Immersive Cutscene 6DoF
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
5df6bfbe27 Fix to allow force pull to activate water gargoyles in Yavin Temple 2022-10-28 22:51:32 +01:00