Commit graph

80 commits

Author SHA1 Message Date
Simon
89fb6f6887 Configurable HUD scaling menu options 2023-01-31 21:45:13 +00:00
Simon
a83dfc7989 Added haptics for ATST 2023-01-29 08:36:46 +00:00
Simon
3b139bb537 ATST fixes
- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
2023-01-28 23:36:26 +00:00
Simon
d78ed1f40e Revert "AT-ST aiming using controller"
This reverts commit 3e5a27421e.
2023-01-28 22:39:48 +00:00
Simon
e2902ca3f9 Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view 2023-01-28 15:28:24 +00:00
Simon
49f758c7f9 Update cg_camera.cpp 2023-01-26 22:04:05 +00:00
Simon
7821de9e7e Ensure controlling an NPC allows time for the view angles to be set correctly 2023-01-26 22:03:41 +00:00
Simon
3e5a27421e AT-ST aiming using controller 2023-01-26 22:02:07 +00:00
Simon
f19b230169 Bit of camera tidy up 2023-01-25 09:24:23 +00:00
Simon
3d22e95737 Huge improvement to immersive cutscene camera control 2023-01-24 18:52:10 +00:00
Simon
93f18988d4 some hacking to try to make immersive cutscenes better
not great so far
2023-01-23 22:49:03 +00:00
Simon
fb59d40e3f g_TeamBeefDirectorsCut
some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
7578e39d67 Scope Zooming (in and out) (@MuadDib) 2023-01-19 21:16:20 +00:00
Simon
9bda989514 Ensure projection works on Meta Quest
Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
4b1e010ca0 Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
2c00a2a40f We have visuals!!
OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00
Simon
cd9026c927 Prevent gesture use skipping cutscenes or exiting security cameras
also don't allow weapon firing whilst showing item selector
2022-11-30 17:52:57 +00:00
Simon
bec2177392 Bowcaster bolt direction fix (@MuadDib) 2022-11-26 18:09:33 +00:00
Simon
f2c9a603b8 Gesture based button / item triggering 2022-11-26 15:38:50 +00:00
Simon
008e0ff44a Fix crash when using security camera 2022-11-26 15:38:30 +00:00
Simon
a8a402288b Fix issue with muzzle flash only causing dlight in the left eye 2022-11-26 10:14:13 +00:00
Simon
6ee8dcd2bc Movement Speed toggle
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
b942a64fc2 Comfort Vignette (@MuadDib)
+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon
52061d9040 Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
b9b10a9876 Make NPCs fire at different locations on the player
50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon
c46603adf3 Fix for enemy aim when IRL crouch used (@MuadDib) 2022-11-18 21:06:46 +00:00
Simon
7b410f5867 Support for external haptics providers 2022-11-18 21:02:36 +00:00
Simon
077cfe159e HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
85f642e9e7 Use primary hand direction/location as trigger for buttons 2022-11-16 22:34:41 +00:00
Simon
f014078518 Helper to enable auto-use of Bacta Canister
Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon
f179693772 Hopefully fix recursive glass breaking function call
This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9 IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b E11 Blaster Rifle Scope
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
92ef497bbc Correct aspect ratio on scope / binoculars overlay 2022-11-12 19:22:24 +00:00
Simon
a1b76ee5cb Made saber block debounce configurable 2022-11-12 17:06:03 +00:00
Simon
7a921c5e38 Blocked Saber Pause
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
15d1fef9b4 Proper handling of saber lock scenario
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
3e54452a0b MuadDib's persistent saber burn marks
set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon
6695f0bc0d Finished implementation of disruptor scope 2022-11-09 21:28:18 +00:00
Simon
baafc2ec8d Several fixes
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
73ea7a970d Motion controlled Force Push/Pull 2022-11-07 23:57:10 +00:00
Simon
e425c34317 Fixed Ladyluck remote turret
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
56ac3c1830 Added debug saber combat (not yet working)
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
d3cd3ee71b Force Changes...
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
5c09153f67 Decouple view angles from 3rd person saber
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373 Immersive Cutscene 6DoF
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
b1207a60ca Few small changes...
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon
5df6bfbe27 Fix to allow force pull to activate water gargoyles in Yavin Temple 2022-10-28 22:51:32 +01:00
Simon
a5ae9452a8 If player is controlling a remote NPC
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
Simon
12d117f679 Prevent cameras and turrets exiting if player moves their head too much
also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
2022-10-25 23:12:20 +01:00