jkxr/z_vr_assets/ui/ingamesetup.menu

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// MAIN MENU
{
menuDef
{
name "ingameSetupMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
appearanceIncrement 10 // In miliseconds
descX 375
descY 425
descScale .8
descColor .235 .882 .847 1 // Focus color for text and items
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript getvideosetup ; // Get video settings
hide applyChanges ;
hide video2 ;
hide vidrestart ;
hide sound ;
hide options ;
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hide difficulty ;
hide defaults
show setup_background ;
show video ;
setitemcolor video1menubutton forecolor 1 1 1 1 ;
setitemcolor video2menubutton forecolor 0.65 0.65 1 1 ;
setitemcolor soundmenubutton forecolor 0.65 0.65 1 1;
setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1;
setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1;
setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1;
}
onESC
{
play "sound/interface/button1.wav"
defer VideoSetup videowarningMenu ;
hide highlights ;
close all ;
open ingameMainMenu ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/menu1" // Frame
forecolor 1 1 1 1
visible 1
decoration
}
// The saber glow on the left
itemDef
{
name saberglow
group none
style WINDOW_STYLE_SHADER
rect 30 0 90 480
background "gfx/menus/menu3" // Frame
forecolor 0.8 0.8 0.8 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The starwars logo on the top
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 143 12 470 93
background "gfx/menus/menu4" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
itemDef
{
name saberhalo
group none
style WINDOW_STYLE_SHADER
rect -425 -185 1000 1000
background "gfx/menus/menu2" // Frame
forecolor 0.5 0.5 0.5 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name logomodel
group none
type ITEM_TYPE_MODEL
rect -123 48 400 400
model_angle 90
model_rotation 3.5
asset_model "models/map_objects/bespin/jk2logo.md3"
// model_fovx 37
// model_fovy 34
// model_origin 100 100 100
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
itemDef
{
name saberhalo2
group none
style WINDOW_STYLE_SHADER
rect -225 15 600 600
background "gfx/menus/menu2b" // Frame
forecolor 0.25 0.25 0.25 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// Expanded menu shaders
// Sun red
itemDef
{
name sun
group none
rect -40 145 300 300
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2r"
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Sun halo
itemDef
{
name sun_halo
group none
rect -95 100 400 400
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Long sunflare
itemDef
{
name sunflares
group none
rect -235 -60 700 700
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Expanded Menu Starwars Logo
itemDef
{
name star_wars
group none
rect 272 10 365 95
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_logo"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// TOP MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "SAVE"
itemDef
{
name savegamebutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 115 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name savegamebutton
group toprow
text @MENUS1_SAVE
descText @MENUS1_SAVE_CURRENT_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 115 115 130 24
textaligny 0
font 3
textscale 0.9
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show savegamebutton_glow
}
mouseExit
{
hide savegamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
defer VideoSetup videowarningMenu ;
close all ;
open ingamesaveMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 245 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name loadgamebutton
group toprow
text @MENUS1_LOAD
descText @MENUS1_LOAD_A_SAVED_GAME
rect 245 115 130 24
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textstyle 3
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
defer VideoSetup videowarningMenu ;
close all ;
open ingameloadMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 375 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
name controlsbutton
group toprow
text @MENUS0_CONTROLS2
descText @MENUS0_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 375 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
defer VideoSetup videowarningMenu ;
close all ;
open ingameControlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 505 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
name setupbutton
group toprow
text @MENUS0_SETUP
descText @MENUS0_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 505 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
play "sound/interface/button1.wav" ;
}
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
}
itemDef
{
name header_line
group toprow
style WINDOW_STYLE_SHADER
rect 125 136 500 4
background "gfx/menus/menu_line" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 115 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS0_EXIT
descText @MENUS1_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 115 444 130 24
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
defer VideoSetup videowarningMenu ;
close all ;
open ingamequitMenu
}
}
// RESUME button in the lower right corner
itemDef
{
name resumebutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 495 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name resume
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 495 444 130 24
text @MENUS1_RESUME
descText @MENUS1_RESUME_CURRENT_GAME
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show resumebutton_glow
}
mouseExit
{
hide resumebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
defer VideoSetup videowarningMenu ;
uiScript closeingame // Close menu
}
}
// Expanded Menu Back Button
itemDef
{
name back_menu_button_hover
group highlights
rect 585 445 50 15
style WINDOW_STYLE_SHADER
textalign ITEM_ALIGN_RIGHT
background "gfx/menus/expanded_menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name back_menu_button
group none
rect 585 445 50 15
text @MENUS0_BACK
descText @MENUS0_BACKUP_ONE_MENU
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_RIGHT
textalignx 49
textaligny 0
textscale 0.53
textstyle 3
font 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
hide highlights
close all
open ingameMainMenu
}
mouseEnter
{
show back_menu_button_hover
}
mouseExit
{
hide back_menu_button_hover
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Setup Options title
itemDef
{
name setup_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS2_SETUP_OPTIONS
rect 150 145 450 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -2
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name setup_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_box"
text @MENUS2_SETUP_OPTIONS
rect 120 145 486 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 241
textaligny -1
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// video1 button
itemDef
{
name video1button_glow
group highlights
style WINDOW_STYLE_SHADER
rect 120 173 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name video1menubutton
group none
text @MENUS1_VIDEO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 173 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS0_CONFIGURE_VIDEO_SETTINGS
mouseEnter
{
show video1button_glow
}
mouseExit
{
hide video1button_glow
}
action
{
play "sound/interface/button1.wav" ;
defer VideoSetup videowarningMenu ;
uiScript getvideosetup ; // Get video settings
show setup_background ;
show video ;
hide applyChanges ;
hide video2 ;
hide vidrestart ;
hide sound ;
hide options ;
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hide difficulty ;
hide defaults ;
setitemcolor video1menubutton forecolor 1 1 1 1 ;
setitemcolor video2menubutton forecolor 0.65 0.65 1 1 ;
setitemcolor soundmenubutton forecolor 0.65 0.65 1 1;
setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1;
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setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1;
setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1;
}
}
// video2 button
itemDef
{
name video2button_glow
group highlights
style WINDOW_STYLE_SHADER
rect 120 203 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name video2menubutton
group none
text @MENUS1_MORE_VIDEO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 203 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS0_CONFIGUE_MORE_VIDEO_SETTINGS
mouseEnter
{
show video2button_glow
}
mouseExit
{
hide video2button_glow
}
action
{
play "sound/interface/button1.wav" ;
defer VideoSetup videowarningMenu ;
show setup_background ;
hide video ;
hide applyChanges ;
show video2 ;
hide vidrestart ;
hide sound ;
hide options ;
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hide difficulty ;
hide defaults ;
setitemcolor video1menubutton forecolor 0.65 0.65 1 1 ;
setitemcolor video2menubutton forecolor 1 1 1 1 ;
setitemcolor soundmenubutton forecolor 0.65 0.65 1 1 ;
setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1 ;
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setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1;
setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1;
}
}
// sound button
itemDef
{
name soundbutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 120 233 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name soundmenubutton
group none
text @MENUS1_SOUND
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 233 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS0_CONFIGURE_SOUND_SETTINGS
mouseEnter
{
show soundbutton_glow
}
mouseExit
{
hide soundbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
defer VideoSetup videowarningMenu ;
show setup_background ;
hide video ;
hide applyChanges ;
hide video2 ;
hide vidrestart ;
show sound ;
hide options ;
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hide difficulty ;
hide defaults ;
setitemcolor video1menubutton forecolor 0.65 0.65 1 1;
setitemcolor video2menubutton forecolor 0.65 0.65 1 1;
setitemcolor soundmenubutton forecolor 1 1 1 1 ;
setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1;
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setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1;
setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1;
}
}
// gameoptions button
itemDef
{
name gameoptionsbutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 120 263 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name gameoptionmenubutton
group none
text @MENUS1_GAME_OPTIONS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 263 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS0_CONFIGURE_GAME_OPTIONS
mouseEnter
{
show gameoptionsbutton_glow
}
mouseExit
{
hide gameoptionsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
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show setup_background ;
hide video ;
hide applyChanges ;
hide video2 ;
hide vidrestart ;
hide sound ;
show options ;
hide difficulty ;
hide defaults ;
setitemcolor video1menubutton forecolor 0.65 0.65 1 1;
setitemcolor video2menubutton forecolor 0.65 0.65 1 1;
setitemcolor soundmenubutton forecolor 0.65 0.65 1 1;
setitemcolor gameoptionmenubutton forecolor 1 1 1 1 ;
setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1;
setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1;
}
}
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// difficulty button
itemDef
{
name difficultybutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 120 293 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name difficultymenubutton
group none
text @MENUS_VR_DIFFICULTY_SETUP_ITEM
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type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 293 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_VR_DIFFICULTY_SETUP_DESC
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mouseEnter
{
show difficultybutton_glow
}
mouseExit
{
hide difficultybutton_glow
}
action
{
defer VideoSetup videowarningMenu ;
show setup_background ;
hide video ;
hide applyChanges ;
hide video2 ;
hide vidrestart ;
hide sound ;
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hide options ;
show difficulty ;
hide defaults ;
setitemcolor video1menubutton forecolor 0.65 0.65 1 1;
setitemcolor video2menubutton forecolor 0.65 0.65 1 1;
setitemcolor soundmenubutton forecolor 0.65 0.65 1 1;
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setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1;
setitemcolor difficultymenubutton forecolor 1 1 1 1 ;
setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1;
}
}
// gamedefaults button
itemDef
{
name gamedefaultsbutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 120 323 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name gamedefaultsmenubutton
group none
text @MENUS1_DEFAULTS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 323 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS0_RESTORE_DEFAULT_SETTINGS
mouseEnter
{
show gamedefaultsbutton_glow
}
mouseExit
{
hide gamedefaultsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
defer VideoSetup videowarningMenu ;
show setup_background ;
hide video ;
hide applyChanges ;
hide video2 ;
hide vidrestart ;
hide sound ;
hide options ;
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hide difficulty ;
show defaults ;
setitemcolor video1menubutton forecolor 0.65 0.65 1 1;
setitemcolor video2menubutton forecolor 0.65 0.65 1 1;
setitemcolor soundmenubutton forecolor 0.65 0.65 1 1;
setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1;
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setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1;
setitemcolor gamedefaultsmenubutton forecolor 1 1 1 1 ;
}
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 300 171 300 250
background "gfx/menus/menu_box1" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 300 166 306 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 120 166 175 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// HIGHLIGHT BARS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name highlight1
group highlights
style WINDOW_STYLE_SHADER
rect 305 171 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight2
group highlights
style WINDOW_STYLE_SHADER
rect 305 191 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight3
group highlights
style WINDOW_STYLE_SHADER
rect 305 211 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight4
group highlights
style WINDOW_STYLE_SHADER
rect 305 231 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight5
group highlights
style WINDOW_STYLE_SHADER
rect 305 251 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight6
group highlights
style WINDOW_STYLE_SHADER
rect 305 271 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight7
group highlights
style WINDOW_STYLE_SHADER
rect 305 291 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight8
group highlights
style WINDOW_STYLE_SHADER
rect 305 311 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight9
group highlights
style WINDOW_STYLE_SHADER
rect 305 331 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight10
group highlights
style WINDOW_STYLE_SHADER
rect 305 351 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight11
group highlights
style WINDOW_STYLE_SHADER
rect 305 371 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight12
group highlights
style WINDOW_STYLE_SHADER
rect 305 391 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// VIDEO 1 MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name geometric_detail
group video
type ITEM_TYPE_MULTI
text @MENUS0_GEOMETRIC_DETAIL
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
cvarFloatList { @MENUS0_LOW 2 @MENUS0_MEDIUM 1 @MENUS0_HIGH 0 }
descText @MENUS1_ADJUST_THE_NUMBER_OF
cvar "ui_r_lodbias"
visible 0
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
action
{
play "sound/interface/button1.wav" ;
uiScript glCustom ;
uiScript update "ui_r_lodbias" ;
setcvar ui_r_modified 1 ;
show applyChanges
}
}
itemDef
{
name texture_detail
group video
type ITEM_TYPE_MULTI
text @MENUS0_TEXTURE_DETAIL
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
cvarFloatList { @MENUS0_LOW 3 @MENUS0_MEDIUM 2 @MENUS0_HIGH 1 @MENUS0_VERY_HIGH 0 }
descText @MENUS1_SELECT_THE_RESOLUTION
cvar "ui_r_picmip"
visible 0
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
action
{
play "sound/interface/button1.wav" ;
uiScript glCustom ;
setcvar ui_r_modified 1 ;
show applyChanges
}
}
itemDef
{
name texture_filter
group video
type ITEM_TYPE_MULTI
text @MENUS0_TEXTURE_FILTER
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
cvarStrList { @MENUS1_BILINEAR , "GL_LINEAR_MIPMAP_NEAREST" , @MENUS1_TRILINEAR , "GL_LINEAR_MIPMAP_LINEAR" }
descText @MENUS1_ADJUST_HOW_WELL_THE_TEXTURES
cvar "ui_r_texturemode"
visible 0
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
action
{
play "sound/interface/button1.wav" ;
uiScript glCustom ;
setcvar ui_r_modified 1 ;
show applyChanges
}
}
itemDef
{
name simple_shaders
group video
type ITEM_TYPE_MULTI
text @MENUS0_DETAILED_SHADERS
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
descText @MENUS1_HIDE_OR_UNHIDE_TEXTURES
cvar "ui_r_detailtextures"
visible 0
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
action
{
play "sound/interface/button1.wav" ;
uiScript glCustom ;
setcvar ui_r_modified 1 ;
show applyChanges
}
}
itemDef
{
name compress_textures
group video_obsolete
type ITEM_TYPE_MULTI
text @MENUS0_COMPRESSED_TEXTURES
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
descText @MENUS1_TAKE_ADVANTAGE_OF_3D
cvar "ui_r_ext_compress_textures"
visible 0
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
action
{
play "sound/interface/button1.wav"
uiScript glCustom
setcvar ui_r_modified 1
show applyChanges
}
}
// APPLY CHANGES BUTTON
itemDef
{
name applybutton_glow
group none
style WINDOW_STYLE_SHADER
rect 120 383 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 0.5 0.5 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name applyChanges
group none
text @MENUS0_APPLY_CHANGES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 383 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 1 0 0 1
backcolor 0 0 1 0
visible 0
mouseEnter
{
show applybutton_glow
}
mouseExit
{
hide applybutton_glow
}
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
show vidrestart ;
hide video ;
hide video2 ;
hide applybutton_glow ;
}
}
//----------------------------------------------------------------------------------------------
//
// VIDEO RESTART
//
//----------------------------------------------------------------------------------------------
// Faint red box
itemDef
{
name vidrestart_background
group vidrestart
style WINDOW_STYLE_SHADER
2022-11-11 19:49:01 +00:00
rect 304 168 300 247
background "gfx/menus/menu_boxred" // Frame
forecolor 1 1 1 0.5
visible 0
decoration
}
itemDef
{
name vidrestart_text1
group vidrestart
text @MENUS3_INGAME_DEFAULT
text2 @MENUS3_INGAME_DEFAULT2
rect 305 230 290 20
textalign ITEM_ALIGN_CENTER
text2aligny 18
textalignx 145
font 2
textscale 1
forecolor 1 1 0 1
visible 0
decoration
}
itemDef
{
name vidrestart_text2
group vidrestart
text @MENUS0_VID_RESTART3
rect 305 300 290 20
textalign ITEM_ALIGN_CENTER
textalignx 145
font 2
textscale 1
forecolor 1 1 0 1
visible 0
}
itemDef
{
name vidrestart_yes_button
group none
style WINDOW_STYLE_SHADER
rect 467 386 120 32
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
// appearance_slot 4
}
// YES button
itemDef
{
name vidrestart_yes
group vidrestart
text @MENUS0_YES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 467 386 120 32
font 2
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 60
textaligny 0
descText @MENUS0_APPLY_CHANGES_AND_THEN
forecolor 0.65 0.65 1 1
visible -1
// appearance_slot 5
action
{
play "sound/interface/button1.wav" ;
close all ;
uiScript updatevideosetup ;
}
mouseEnter
{
show vidrestart_yes_button
}
mouseExit
{
hide vidrestart_yes_button
}
}
itemDef
{
name vidrestart_no_button
group none
style WINDOW_STYLE_SHADER
rect 305 386 120 32
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
// appearance_slot 3
}
// CANCEL button
itemDef
{
name vidrestart_no
group vidrestart
text @MENUS0_NO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 305 386 120 32
font 2
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 60
textaligny -1
descText @MENUS0_DO_NOT_APPLY_CHANGES
forecolor 0.65 0.65 1 1
visible 0
// appearance_slot 6
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
hide vidrestart ;
show video ;
hide video2 ;
show applyChanges ;
hide vidrestart_yes_button ;
hide vidrestart_no_button ;
}
mouseEnter
{
show vidrestart_no_button
}
mouseExit
{
hide vidrestart_no_button
}
}
//----------------------------------------------------------------------------------------------
//
// VIDEO 2
//
//----------------------------------------------------------------------------------------------
itemDef
{
name gamma_text
group video2
style WINDOW_STYLE_SHADER
rect 310 171 280 36
background "gfx/menus/greyscale" // greyscale
forecolor 1 1 1 1
visible 0
decoration
// appearance_slot 1
}
itemDef
{
name bright_text
group video2
text @MENUS0_ADJUST_BRIGHTNESS_SLIDER
text2 @MENUS0_THE_NUMBER_6_CAN_BARELY
text2aligny 14
textalignx 128
font 2
textscale 0.8
rect 305 211 256 20
textalign ITEM_ALIGN_CENTER
forecolor 0.7 0.7 0.7 1
visible 0
// appearance_slot 2
decoration
}
itemDef
{
name brightness
group video2
type ITEM_TYPE_SLIDER
text @MENUS0_VIDEO_BRIGHTNESS
cvarfloat "r_gamma" 0 0.8 1.2
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 120
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 3
descText @MENUS1_ADJUST_THE_BRIGHTNESS
action
{
play "sound/interface/button1.wav" ;
setcvar ui_r_modified 1
show applyChanges
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
itemDef
{
name shadows
group video2
type ITEM_TYPE_MULTI
text @MENUS3_SHADOWS
descText @MENUS3_SHADOWS_DESC
cvar "cg_shadows"
cvarFloatList
{
@MENUS3_NONE 0
@MENUS0_LOW 1
@MENUS0_HIGH 3
}
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 120
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
itemDef
{
name dynamic_light
group video2
type ITEM_TYPE_MULTI
text @MENUS0_DYNAMIC_LIGHTS
cvar "r_dynamiclight"
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
rect 305 291 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 120
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS1_TOGGLE_TO_TURN_ON_MOVING
mouseenter
{
show highlight7
}
mouseexit
{
hide highlight7
}
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
name wall_marks
group video2
type ITEM_TYPE_MULTI
text @MENUS0_WALL_MARKS
cvar "cg_marks"
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
rect 305 311 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 120
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS1_TOGGLE_TO_DISPLAY_SCORCH
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
action
{
play "sound/interface/button1.wav"
}
}
itemDef
{
name video_mode
group video2
type ITEM_TYPE_MULTI
text @MENUS0_ANISOTROPIC_FILTERING
cvarTest r_ext_texture_filter_anisotropic_avail
hideCvar { 0 }
cvar r_ext_texture_filter_anisotropic
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
rect 305 331 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 120
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 5
descText @MENUS1_TOGGLE_ADVANCED_TEXTURE
mouseenter
{
show highlight9
}
mouseexit
{
hide highlight9
}
action
{
play "sound/interface/button1.wav"
}
}
itemDef
{
name light_flares
group video2_obsolete
type ITEM_TYPE_MULTI
text @MENUS0_LIGHT_FLARES
cvar "r_flares"
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
rect 305 351 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 120
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS1_TOGGLE_TO_SHOW_HALOS
mouseenter
{
show highlight10
}
mouseexit
{
hide highlight10
}
action
{
play "sound/interface/button1.wav"
}
}
//----------------------------------------------------------------------------------------------
//
// SOUND FIELDS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name effects_volume
group sound
type ITEM_TYPE_SLIDER
text @MENUS0_EFFECTS_VOLUME
cvarfloat "s_volume" 0 0 1
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 120
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS1_ADJUST_VOLUME_FOR_SOUND
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name music_volume
group sound
type ITEM_TYPE_SLIDER
text @MENUS0_MUSIC_VOLUME
cvarfloat "s_musicvolume" 0 0 1
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 120
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText @MENUS1_ADJUST_VOLUME_FOR_MUSIC
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name voice_volume
group sound
type ITEM_TYPE_SLIDER
text @MENUS1_VOICE_VOLUME
cvarfloat "s_volumevoice" 0 0 1
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 120
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText @MENUS2_ADJUST_VOLUME_FOR_SPEECH
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name sound_quality
group sound
type ITEM_TYPE_MULTI
text @MENUS0_SOUND_QUALITY
cvar "s_khz"
cvarFloatList { @MENUS0_LOW 11 @MENUS0_HIGH 22 }
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 3
descText @MENUS2_TRADE_CLARITY_OF_SOUND
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
action
{
play "sound/interface/button1.wav"
uiScript update s_khz
}
}
//----------------------------------------------------------------------------------------------
//
// OPTION FIELDS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name crosshair_back
group options
style WINDOW_STYLE_SHADER
rect 472 189 32 24
background "gfx/2d/iris_mono"
forecolor 1 1 1 0.8
visible 1
decoration
cvarTest cg_drawcrosshair
hideCvar { 0 }
}
itemDef
{
name draw_crosshair
group options
type ITEM_TYPE_MULTI
text @MENUS_VR_WEAPON_CROSSHAIR_ITEM
cvar "cg_drawcrosshair"
cvarFloatList {
@MENUS0_OFF 0
" " 1
" " 2
" " 3
" " 4
" " 5
" " 6
" " 7
" " 8
" " 9
}
2022-10-26 22:35:24 +00:00
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
descText @MENUS_VR_WEAPON_CROSSHAIR_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name crosshair1
group options
style WINDOW_STYLE_SHADER
rect 476 192 24 18
background "gfx/2d/crosshairb"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 1 }
}
itemDef
{
name crosshair2
group options
style WINDOW_STYLE_SHADER
rect 476 192 24 18
background "gfx/2d/crosshairc"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 2 }
}
itemDef
{
name crosshair3
group options
style WINDOW_STYLE_SHADER
rect 476 192 24 18
background "gfx/2d/crosshaird"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 3 }
}
itemDef
{
name crosshair4
group options
style WINDOW_STYLE_SHADER
rect 476 192 24 18
background "gfx/2d/crosshaire"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 4 }
}
itemDef
{
name crosshair5
group options
style WINDOW_STYLE_SHADER
rect 476 192 24 18
background "gfx/2d/crosshairf"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 5 }
}
itemDef
{
name crosshair6
group options
style WINDOW_STYLE_SHADER
rect 476 192 24 18
background "gfx/2d/crosshairg"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 6 }
}
itemDef
{
name crosshair7
group options
style WINDOW_STYLE_SHADER
rect 476 192 24 18
background "gfx/2d/crosshairh"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 7 }
}
itemDef
{
name crosshair8
group options
style WINDOW_STYLE_SHADER
rect 476 192 24 18
background "gfx/2d/crosshairi"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 8 }
}
itemDef
{
name crosshair9
group options
style WINDOW_STYLE_SHADER
rect 476 192 24 18
background "gfx/2d/crosshaira"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 9 }
}
itemDef
{
name force_crosshair_back
group options
style WINDOW_STYLE_SHADER
rect 472 209 32 24
background "gfx/2d/iris_mono"
forecolor 1 1 1 0.8
visible 1
decoration
cvarTest cg_drawCrosshairForce
hideCvar { 0 }
}
itemDef
{
name draw_force_crosshair
group options
type ITEM_TYPE_MULTI
text @MENUS_VR_FORCE_CROSSHAIR_ITEM
cvar "cg_drawCrosshairForce"
cvarFloatList {
@MENUS0_OFF 0
" " 1
" " 2
" " 3
" " 4
" " 5
" " 6
" " 7
" " 8
" " 9
}
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
descText @MENUS_VR_FORCE_CROSSHAIR_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name force_crosshair1
group options
style WINDOW_STYLE_SHADER
rect 476 212 24 18
background "gfx/2d/crosshairb"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 1 }
}
itemDef
{
name force_crosshair2
group options
style WINDOW_STYLE_SHADER
rect 476 212 24 18
background "gfx/2d/crosshairc"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 2 }
}
itemDef
{
name force_crosshair3
group options
style WINDOW_STYLE_SHADER
rect 476 212 24 18
background "gfx/2d/crosshaird"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 3 }
}
itemDef
{
name force_crosshair4
group options
style WINDOW_STYLE_SHADER
rect 476 212 24 18
background "gfx/2d/crosshaire"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 4 }
}
itemDef
{
name force_crosshair5
group options
style WINDOW_STYLE_SHADER
rect 476 212 24 18
background "gfx/2d/crosshairf"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 5 }
}
itemDef
{
name force_crosshair6
group options
style WINDOW_STYLE_SHADER
rect 476 212 24 18
background "gfx/2d/crosshairg"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 6 }
}
itemDef
{
name force_crosshair7
group options
style WINDOW_STYLE_SHADER
rect 476 212 24 18
background "gfx/2d/crosshairh"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 7 }
}
itemDef
{
name force_crosshair8
group options
style WINDOW_STYLE_SHADER
rect 476 212 24 18
background "gfx/2d/crosshairi"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 8 }
}
itemDef
{
name force_crosshair9
group options
style WINDOW_STYLE_SHADER
rect 476 212 24 18
background "gfx/2d/crosshaira"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 9 }
}
2022-10-26 22:35:24 +00:00
itemDef
{
name identifytarget
group options
type ITEM_TYPE_MULTI
text @MENUS0_IDENTIFY_TARGET
cvar "cg_crosshairIdentifyTarget"
cvarFloatList
{
@MENUS0_OFF 0
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@MENUS0_ON 1
}
rect 305 231 300 20
2022-10-26 22:35:24 +00:00
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS2_TOGGLE_TO_HAVE_THE_CROSSHAIR
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
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}
mouseexit
{
hide highlight4
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}
}
itemDef
{
name slowmo
group options
type ITEM_TYPE_MULTI
text @MENUS2_SLOW_MOTION_DEATH
cvar "d_slowmodeath"
cvarFloatList
{
@MENUS2_NEVER 0
@MENUS2_ON_DEATH 1
@MENUS2_RARELY 2
@MENUS1_NORMAL 3
@MENUS2_OFTEN 4
@MENUS2_FREQUENTLY 5
@MENUS2_EXCESSIVELY 6
}
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS2_SELECT_THE_FREQUENCY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
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itemDef
{
name dismemberment
group options
type ITEM_TYPE_MULTI
text @MENUS2_DISMEMBERMENT
cvar "g_dismemberment"
cvarFloatList
{
@MENUS_VR_MODEL_DISMEMBERMENT_DISABLED 0
@MENUS_VR_MODEL_DISMEMBERMENT_MILD 1
@MENUS_VR_MODEL_DISMEMBERMENT_BEARABLE 2
@MENUS_VR_MODEL_DISMEMBERMENT_UNSETTLING 3
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}
cvarTest ui_iscensored
hideCvar { 1 }
rect 325 291 300 20
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textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS2_SELECT_WHAT_LIGHTSABER
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight7
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}
mouseexit
{
hide highlight7
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}
}
itemDef
{
name dismemberment_probability
group options
type ITEM_TYPE_MULTI
text @MENUS2_DISMEMBER_PROBABILITY
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cvar "g_dismemberprobabilities"
cvarFloatList
{
@MENUS2_RARE 30
@MENUS_VR_DISMEMBERMENT_PROBABILITY_OFTEN 50
@MENUS_VR_DISMEMBERMENT_PROBABILITY_ALWAYS 100
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}
cvarTest ui_iscensored
hideCvar { 1 }
rect 325 311 300 20
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textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS2_SELECT_FREQUENCY_OF_DISMEMBERMENT
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action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight8
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}
mouseexit
{
hide highlight8
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}
}
itemDef
{
name text
group options
type ITEM_TYPE_MULTI
text @MENUS0_TEXT
cvar "sp_language"
cvarFloatList
{
"English" 0
"Francais" 1
"Deutsch" 2
"Español" 7
}
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rect 305 351 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS2_CHOOSE_THE_LANGUAGE_FOR
action
{
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play "sound/interface/button1.wav" ;
}
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mouseenter
{
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show highlight10
}
mouseexit
{
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hide highlight10
}
}
itemDef
{
name voice
group options
type ITEM_TYPE_MULTI
text @MENUS1_VOICE
cvar "s_language"
cvarStrList
{
"English", "english"
"Francais" "francais"
"Deutsch" "deutsch"
"Español" "espanol"
}
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rect 305 371 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS3_CHOOSE_THE_LANGUAGE_TO
action
{
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play "sound/interface/button1.wav" ;
}
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mouseenter
{
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show highlight11
}
mouseexit
{
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hide highlight11
}
}
itemDef
{
name voice
group options
type ITEM_TYPE_MULTI
text @MENUS1_SUBTITLES
cvar "g_subtitles"
cvarFloatList
{
@MENUS3_NONE 0
@MENUS3_IN_CINEMATICS 2
// @MENUS3_ALL_VOICEOVERS 1
}
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rect 305 391 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS3_TOGGLE_WHETHER_SUBTITLES
action
{
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play "sound/interface/button1.wav" ;
}
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mouseenter
{
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show highlight12
}
mouseexit
{
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hide highlight12
}
}
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// This menu option is no longer used.
itemDef
{
name sync_frame
group options_obsolete
type ITEM_TYPE_MULTI
text @MENUS1_SYNC_EVERY_FRAME
cvar "r_finish"
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 165
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS3_TOGGLE_TO_PREVENT_VIDEO
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
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//----------------------------------------------------------------------------------------------
//
// DIFFICULTY FIELDS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group difficulty
type ITEM_TYPE_YESNO
text @MENUS_VR_LASER_AUTODEFLECTING_ITEM
cvar "g_saberAutoDeflect1stPerson"
rect 315 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText @MENUS_VR_LASER_AUTODEFLECTING_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
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{
name none
group difficulty
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type ITEM_TYPE_MULTI
text @MENUS_VR_SABER_REALISM_ITEM
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cvar "g_saberRealisticCombat"
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cvarFloatList
{
@MENUS_VR_SABER_REALISM_DEFAULT 0
@MENUS_VR_SABER_REALISM_INCREASED 1
@MENUS_VR_SABER_REALISM_CRITICAL 2
@MENUS_VR_SABER_REALISM_INSTANT 3
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}
rect 315 211 300 20
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textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_SABER_REALISM_DESC
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action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
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}
mouseexit
{
hide highlight3
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}
}
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itemDef
{
name none
group difficulty
type ITEM_TYPE_MULTI
text @MENUS_VR_FENCING_SPEED_ITEM
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cvar "g_saberAnimSpeed"
cvarFloatList
{
@MENUS_VR_FENCING_SPEED_SLOWER 1.0
@MENUS_VR_FENCING_SPEED_DEFAULT 1.2
@MENUS_VR_FENCING_SPEED_FASTER 1.3
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}
rect 315 231 300 20
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textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_FENCING_SPEED_DESC
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action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
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}
mouseexit
{
hide highlight4
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}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_MULTI
text @MENUS_VR_GAME_DIFFICULTY_ITEM
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cvar "g_spskill"
cvarFloatList
{
@MENUS1_APPRENTICE 0
@MENUS1_JEDI 1
@MENUS2_JEDI_KNIGHT 2
@MENUS1_JEDI_MASTER 3
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}
rect 315 271 300 20
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textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_GAME_DIFFICULTY_DESC
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action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight6
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}
mouseexit
{
hide highlight6
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}
}
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//----------------------------------------------------------------------------------------------
//
// RESET DEFAULTS
//
//----------------------------------------------------------------------------------------------
// Faint red box
itemDef
{
name vidrestart_background
group defaults
style WINDOW_STYLE_SHADER
rect 304 168 300 247
background "gfx/menus/menu_boxred" // Frame
forecolor 1 1 1 0.5
visible 0
decoration
}
itemDef
{
name options
group defaults
text @MENUS0_WARNING
rect 305 191 300 20
textalign ITEM_ALIGN_CENTER
textalignx 150
font 2
textscale 1
forecolor 1 1 0 1
visible 0
decoration
}
itemDef
{
name options
group defaults
text @MENUS3_INGAME_DEFAULT
text2 @MENUS3_INGAME_DEFAULT2
rect 305 231 300 20
textalign ITEM_ALIGN_CENTER
textalignx 150
text2aligny 20
font 2
textscale 1
forecolor 1 1 0 1
visible 0
decoration
}
itemDef
{
name options
group defaults
text @MENUS0_VID_RESTART3
rect 305 291 300 20
textalign ITEM_ALIGN_CENTER
textalignx 150
font 2
textscale 1
forecolor 1 1 0 1
visible 0
decoration
}
itemDef
{
name default_yes_button
group highlights
style WINDOW_STYLE_SHADER
rect 467 386 120 32
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
// appearance_slot 4
}
// YES button - lose reset defaults
itemDef
{
name default_yes
group defaults
text @MENUS0_YES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 467 386 120 32
font 2
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 60
textaligny 0
descText @MENUS1_RESET_DEFAULT_VALUES
forecolor 0.65 0.65 1 1
visible 0
// appearance_slot 5
action
{
play "sound/interface/button1.wav" ;
hide highlights ;
close all ;
uiscript resetdefaults
}
mouseEnter
{
show default_yes_button
}
mouseExit
{
hide default_yes_button
}
}
itemDef
{
name default_no_button
group highlights
style WINDOW_STYLE_SHADER
rect 305 386 120 32
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
// appearance_slot 3
}
// NO button - return to Main Menu
itemDef
{
name default_no
group defaults
text @MENUS0_NO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 305 386 120 32
font 2
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 60
textaligny 0
descText @MENUS1_NOT_RESET_DEFAULT_VALUES
forecolor 0.65 0.65 1 1
visible 0
// appearance_slot 6
action
{
play "sound/interface/button1.wav" ;
hide highlights ;
close all ;
open ingameMainMenu ;
}
mouseEnter
{
show default_no_button
}
mouseExit
{
hide default_no_button
}
}
}
}