jkxr/z_vr_assets/ui/controls.menu

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//--------------------------------------------------------------
//
// CONTROLS MENU
//
//--------------------------------------------------------------
{
menuDef
{
name "controlsMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 375
descY 425
descScale .8
descColor .235 .882 .847 1 // Focus color for text and items
descAlignment ITEM_ALIGN_CENTER
onOpen
{
show setup_background
show commoncontrols
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hide weaponcontrols
hide forcecontrols
hide invcontrols
hide comfortcontrols
setitemcolor commoncontrolbutton forecolor 1 1 1 1
setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1
setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1
setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1
setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1
}
onClose
{
uiScript saveControls
}
onESC
{
play sound/interface/menuroam
hide highlights
close controlsMenu
open mainMenu
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/menu1" // Frame
forecolor 1 1 1 1
visible 1
decoration
}
// The saber glow on the left
itemDef
{
name saberglow
group none
style WINDOW_STYLE_SHADER
rect 30 0 90 480
background "gfx/menus/menu3" // Frame
forecolor 0.8 0.8 0.8 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The starwars logo on the top
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 143 12 470 93
background "gfx/menus/menu4" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
itemDef
{
name saberhalo
group none
style WINDOW_STYLE_SHADER
rect -425 -185 1000 1000
background "gfx/menus/menu2" // Frame
forecolor 0.5 0.5 0.5 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name logomodel
group none
type ITEM_TYPE_MODEL
rect -123 48 400 400
model_angle 90
model_rotation 3.5
asset_model "models/map_objects/bespin/jk2logo.md3"
// model_fovx 37
// model_fovy 34
// model_origin 100 100 100
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
itemDef
{
name saberhalo2
group none
style WINDOW_STYLE_SHADER
rect -225 15 600 600
background "gfx/menus/menu2b" // Frame
forecolor 0.25 0.25 0.25 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// Expanded menu shaders
// Sun red
itemDef
{
name sun
group none
rect -40 145 300 300
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2r"
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Sun halo
itemDef
{
name sun_halo
group none
rect -95 100 400 400
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Long sunflare
itemDef
{
name sunflares
group none
rect -235 -60 700 700
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Expanded Menu Background Video
itemDef
{
name background_video
group none
rect 0 -100 640 680
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_video_2"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_video
showCvar { 1 }
}
// Expanded Menu Starwars Logo
itemDef
{
name star_wars
group none
rect 272 10 365 95
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_logo"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// TOP MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 115 115 130 24
text @MENUS1_NEW
descText @MENUS1_START_A_NEW_GAME
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.64 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show newgamebutton_glow
}
mouseExit
{
hide newgamebutton_glow
}
action
{
play sound/interface/button1
close all
open newgameMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 245 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name loadgamebutton
group toprow
text @MENUS1_LOAD
descText @MENUS1_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 245 115 130 24
textaligny 0
font 3
textscale 0.9
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.64 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play sound/interface/button1
close all
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 375 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
name controlsbutton
group toprow
text @MENUS0_CONTROLS2
descText @MENUS0_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 375 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
action
{
play sound/interface/button1
}
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 505 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef {
name setupbutton
group toprow
text @MENUS0_SETUP
descText @MENUS0_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 505 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.64 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play sound/interface/button1
close all
open setupMenu
}
}
itemDef
{
name header_line
group toprow
style WINDOW_STYLE_SHADER
rect 125 136 500 4
background "gfx/menus/menu_line" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS0_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 51 284 52 60
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 0
mouseEnter
{
setitemcolor saberhalo2 forecolor 0.7 0.7 0.7 1
}
mouseExit
{
setitemcolor saberhalo2 forecolor 0.25 0.25 0.25 1
}
action
{
play sound/interface/button1
close all
open creditsMenu
}
}
// EXIT button in lower left corner
// Big button "SETUP"
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS0_EXIT
descText @MENUS1_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 115 444 130 24
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3"
close all
open quitMenu
}
}
// Expanded Menu Back Button
itemDef
{
name back_menu_button_hover
group highlights
rect 585 445 50 15
style WINDOW_STYLE_SHADER
textalign ITEM_ALIGN_RIGHT
background "gfx/menus/expanded_menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name back_menu_button
group none
rect 585 445 50 15
text @MENUS0_BACK
descText @MENUS0_BACKUP_ONE_MENU
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textalign ITEM_ALIGN_RIGHT
textalignx 49
textaligny 0
textscale 0.53
textstyle 3
font 3
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
action
{
play "sound/interface/button1.wav"
hide highlights
close all
open mainbackMenu
}
mouseEnter
{
show back_menu_button_hover
}
mouseExit
{
hide back_menu_button_hover
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Configure Controls title
itemDef
{
name control_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS1_CONFIGURE_CONTROLS
rect 150 145 450 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -2
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name control_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_box"
text @MENUS1_CONFIGURE_CONTROLS
rect 120 145 486 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 241
textaligny -1
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Common button
itemDef
{
name commonbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 173 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
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visible 0
decoration
}
itemDef
{
name commoncontrolbutton
group none
text @MENUS_VR_COMMON_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 173 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_VR_COMMON_CONTROLS_DESC
mouseEnter
{
show commonbutton_glow
}
mouseExit
{
hide commonbutton_glow
}
action
{
play sound/interface/button1
show setup_background
show commoncontrols
hide weaponcontrols
hide forcecontrols
hide invcontrols
hide comfortcontrols
setitemcolor commoncontrolbutton forecolor 1 1 1 1
setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1
setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1
setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1
setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1
}
}
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// Weapons button
itemDef
{
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name weaponscontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 203 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
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name weaponscontrolbutton
group none
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text @MENUS0_WEAPONS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 203 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_VR_WEAPON_CONTROLS_DESC
mouseEnter
{
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show weaponscontrolbutton_glow
}
mouseExit
{
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hide weaponscontrolbutton_glow
}
action
{
play sound/interface/button1
show setup_background
hide commoncontrols
show weaponcontrols
hide forcecontrols
hide invcontrols
hide comfortcontrols
setitemcolor commoncontrolbutton forecolor 0.64 0.65 1 1
setitemcolor weaponscontrolbutton forecolor 1 1 1 1
setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1
setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1
setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1
}
}
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// Force Powers button
itemDef
{
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name forcecontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 233 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
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visible 0
decoration
}
itemDef
{
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name forcecontrolbutton
group none
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text @MENUS1_FORCE_POWERS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 233 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_VR_POWER_CONTROLS_DESC
mouseEnter
{
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show forcecontrolbutton_glow
}
mouseExit
{
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hide forcecontrolbutton_glow
}
action
{
play sound/interface/button1
show setup_background
hide commoncontrols
hide weaponcontrols
show forcecontrols
hide invcontrols
hide comfortcontrols
setitemcolor commoncontrolbutton forecolor 0.64 0.65 1 1
setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1
setitemcolor forcecontrolbutton forecolor 1 1 1 1
setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1
setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1
}
}
// inventory button
itemDef
{
name inventorycontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 263 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name inventorycontrolbutton
group none
text @MENUS1_INVENTORY
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 263 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_VR_INVENTORY_CONTROLS_DESC
mouseEnter
{
show inventorycontrolbutton_glow
}
mouseExit
{
hide inventorycontrolbutton_glow
}
action
{
play sound/interface/button1
show setup_background
hide commoncontrols
hide weaponcontrols
hide forcecontrols
show invcontrols
hide comfortcontrols
setitemcolor commoncontrolbutton forecolor 0.64 0.65 1 1
setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1
setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1
setitemcolor inventorycontrolbutton forecolor 1 1 1 1
setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1
}
}
// comfort button
itemDef
{
name comfortcontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 293 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name comfortcontrolbutton
group none
text @MENUS_VR_COMFORT_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 293 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_VR_COMFORT_CONTROLS_DESC
mouseEnter
{
show comfortcontrolbutton_glow
}
mouseExit
{
hide comfortcontrolbutton_glow
}
action
{
play sound/interface/button1
show setup_background
hide commoncontrols
hide weaponcontrols
hide forcecontrols
hide invcontrols
show comfortcontrols
setitemcolor commoncontrolbutton forecolor 0.64 0.65 1 1
setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1
setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1
setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1
setitemcolor comfortcontrolbutton forecolor 1 1 1 1
}
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 300 171 300 250
background "gfx/menus/menu_box1" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 300 166 306 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 120 166 175 250
background "gfx/menus/expanded_menu_box" // Frame
forecolor 1 1 1 1
visible 0
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// HIGHLIGHT BARS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name highlight1
group highlights
style WINDOW_STYLE_SHADER
rect 305 171 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight2
group highlights
style WINDOW_STYLE_SHADER
rect 305 191 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight3
group highlights
style WINDOW_STYLE_SHADER
rect 305 211 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight4
group highlights
style WINDOW_STYLE_SHADER
rect 305 231 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight5
group highlights
style WINDOW_STYLE_SHADER
rect 305 251 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight6
group highlights
style WINDOW_STYLE_SHADER
rect 305 271 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight7
group highlights
style WINDOW_STYLE_SHADER
rect 305 291 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight8
group highlights
style WINDOW_STYLE_SHADER
rect 305 311 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight9
group highlights
style WINDOW_STYLE_SHADER
rect 305 331 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight10
group highlights
style WINDOW_STYLE_SHADER
rect 305 351 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight11
group highlights
style WINDOW_STYLE_SHADER
rect 305 371 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight12
group highlights
style WINDOW_STYLE_SHADER
rect 305 391 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// COMMON MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group commoncontrols
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type ITEM_TYPE_SLIDER
text @MENUS_VR_MOVEMENT_SPEED_ITEM
cvarfloat "vr_movement_multiplier" 0 0.4 1.2
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_MOVEMENT_SPEED_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group commoncontrols
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type ITEM_TYPE_MULTI
text @MENUS_VR_DIRECTION_MODE_ITEM
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cvar "vr_walkdirection"
cvarFloatList
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{
@MENUS_VR_DIRECTION_MODE_CONTROLLER 0
@MENUS_VR_DIRECTION_MODE_HMD 1
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}
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
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visible 0
// appearance_slot 1
descText @MENUS_VR_DIRECTION_MODE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_SMOOTH_TURN_ITEM
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cvar "vr_turn_mode"
cvarFloatList
{
@MENUS0_NO 0
@MENUS_VR_SMOOTH_TURN_3RD_PERSON 1
@MENUS0_YES 2
}
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
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visible 0
// appearance_slot 3
descText @MENUS_VR_SMOOTH_TURN_DESC
action
{
play sound/interface/button1
}
mouseenter
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{
show highlight4
}
mouseexit
{
hide highlight4
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}
}
itemDef
{
name none
group commoncontrols
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type ITEM_TYPE_MULTI
text @MENUS_VR_TURN_ANGLE_ITEM
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cvar "vr_turn_angle"
cvarFloatList
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{
@MENUS_VR_TURN_ANGLE_30DEGREES 30
@MENUS_VR_TURN_ANGLE_45DEGREES 45
@MENUS_VR_TURN_ANGLE_90DEGREES 90
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}
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
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// appearance_slot 4
descText @MENUS_VR_TURN_ANGLE_DESC
action
{
play sound/interface/button1
}
mouseenter
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{
show highlight5
}
mouseexit
{
hide highlight5
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}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_SWITCH_STICKS_ITEM
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cvar "vr_switch_sticks"
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
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// appearance_slot 5
descText @MENUS_VR_SWITCH_STICKS_DESC
action
{
play sound/interface/button1
}
mouseenter
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{
show highlight6
}
mouseexit
{
hide highlight6
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}
}
itemDef
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{
name none
group commoncontrols
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type ITEM_TYPE_MULTI
text @MENUS_VR_LEFT_HANDED_ITEM
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cvar "vr_control_scheme"
cvarFloatList
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{
@MENUS0_NO 0
@MENUS0_YES 10
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}
rect 305 291 300 20
2022-10-26 22:35:24 +00:00
textalign ITEM_ALIGN_RIGHT
textalignx 151
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textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
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// appearance_slot 5
descText @MENUS_VR_LEFT_HANDED_DESC
action
{
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play sound/interface/button1
}
mouseenter
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{
show highlight7
}
mouseexit
{
hide highlight7
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_CROUCH_TOGGLE_ITEM
cvar "vr_crouch_toggle"
rect 305 311 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_CROUCH_TOGGLE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_CROUCH_IRL_ITEM
cvar "vr_irl_crouch_enabled"
cvarFloatList
{
@MENUS0_NO 0
@MENUS_VR_CROUCH_IRL_1ST_PERSON 1
@MENUS0_YES 2
}
rect 305 331 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 3
descText @MENUS_VR_CROUCH_IRL_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight9
}
mouseexit
{
hide highlight9
}
}
//----------------------------------------------------------------------------------------------
//
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// WEAPON MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
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group weaponcontrols
type ITEM_TYPE_MULTI
text @MENUS0_AUTO_SWITCH
cvar "cg_autoswitch"
cvarFloatList
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{
@MENUS1_DON_T_SWITCH 0
@MENUS1_BEST_SAFE_WEAPON 1
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@MENUS1_ALWAYS_BEST_WEAPON 2
}
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
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descText @MENUS1_CHOOSE_WHETHER_TO_SWITCH
action
{
play sound/interface/button1
}
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mouseenter
{
show highlight2
}
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mouseexit
{
hide highlight2
}
2022-10-15 23:13:50 +00:00
}
itemDef
{
name none
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group weaponcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_WEAPON_PITCH_ITEM
cvarfloat "vr_weapon_pitchadjust" 0 -25 5
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rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
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// appearance_slot 2
descText @MENUS_VR_WEAPON_PITCH_DESC
action
{
play sound/interface/button1
}
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mouseenter
{
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show highlight3
}
mouseexit
{
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hide highlight3
}
2022-10-15 23:13:50 +00:00
}
itemDef
{
name none
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group weaponcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_TWO_HANDED_ITEM
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cvar "vr_two_handed_weapons"
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rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
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// appearance_slot 2
descText @MENUS_VR_TWO_HANDED_DESC
action
{
play sound/interface/button1
}
mouseenter
{
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show highlight4
}
mouseexit
{
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hide highlight4
}
}
itemDef
{
name none
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group weaponcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_GUN_STOCK_ITEM
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cvar "vr_virtual_stock"
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rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
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textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
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// appearance_slot 2
descText @MENUS_VR_GUN_STOCK_DESC
action
{
play sound/interface/button1
}
mouseenter
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{
show highlight5
}
2022-10-15 23:13:50 +00:00
mouseexit
{
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hide highlight5
}
2022-10-15 23:13:50 +00:00
}
itemDef
{
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name none
group weaponcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_WEAPON_VELOCITY_TRIGGER_ITEM
cvarfloat "vr_weapon_velocity_trigger" 0 1.5 2.5
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
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textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
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// appearance_slot 2
descText @MENUS_VR_WEAPON_VELOCITY_TRIGGER_DESC
action
{
play sound/interface/button1
}
mouseenter
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{
show highlight6
}
2022-10-15 23:13:50 +00:00
mouseexit
{
hide highlight6
}
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}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_SABER_3RD_PERSON_ITEM
cvar "vr_saber_3rdperson_mode"
cvarFloatList
{
@MENUS_VR_SABER_3RD_PERSON_DISABLED 0
@MENUS_VR_SABER_3RD_PERSON_MANUAL 1
@MENUS_VR_SABER_3RD_PERSON_AUTO 2
}
rect 305 291 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_SABER_3RD_PERSON_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight7
}
mouseexit
{
hide highlight7
}
}
//----------------------------------------------------------------------------------------------
//
// FORCE MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_FORCE_SPEED_FOV_ITEM
cvar "cg_forceSpeedFOVAdjust"
rect 340 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText @MENUS_VR_FORCE_SPEED_FOV_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_ITEM
cvar "vr_force_motion_controlled"
rect 340 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_ITEM
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_FORCE_VELOCITY_TRIGGER_ITEM
cvarfloat "vr_force_velocity_trigger" 0 1.5 2.5
rect 304 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText @MENUS_VR_FORCE_VELOCITY_TRIGGER_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
//----------------------------------------------------------------------------------------------
//
// INVENTORY MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group invcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_AUTO_USE_BACTA_ITEM
cvar "cg_autoUseBacta"
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_AUTO_USE_BACTA_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
//----------------------------------------------------------------------------------------------
//
// COMFORT MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_IMMERSIVE_CINEMATICS_ITEM
cvar "vr_immersive_cinematics"
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_IMMERSIVE_CINEMATICS_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_SCREEN_DISTANCE_ITEM
cvar "vr_screen_dist"
cvarFloatList
{
@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
}
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_SCREEN_DISTANCE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HEIGHT_ADJUST_ITEM
cvarfloat "cg_heightAdjust" 0 0 1
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_HEIGHT_ADJUST_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HAPTIC_INTENSITY_ITEM
cvarfloat "vr_haptic_intensity" 0 0 1
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_HAPTIC_INTENSITY_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_COMFORT_VIGNETTE_ITEM
cvarfloat "vr_comfort_vignette" 0 0 1
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS_VR_COMFORT_VIGNETTE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
}
}