Commit graph

3600 commits

Author SHA1 Message Date
Petr Bartos
e293d58aa9 Lower maximum volume (to work better with Quest maximum volume) 2022-04-09 21:08:59 +02:00
Petr Bartos
aa7108be8c Menu update 2022-04-09 16:30:30 +02:00
Simon
bef1e32a2c
Merge pull request #56 from petr666/feature/various-fixes
Remove fake 6DoF position realign from weapon change
2022-04-09 14:05:46 +01:00
Petr Bartos
5033e84206 Remove fake 6DoF position realign from weapon change 2022-04-09 14:33:52 +02:00
Simon
e5d4bad2e2 Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-04-08 18:15:15 +01:00
Simon
c7d67820c5 Ensure that the two types of HUD and weapon wheel all render at the same depth
also set the precision of the shaders to use the default precision
2022-04-08 18:14:53 +01:00
Simon
5574f9adaa
Merge pull request #54 from petr666/feature/control-tweaks
Weapon selector fixes
2022-04-08 18:14:09 +01:00
Simon
92a8e51baf
Merge pull request #55 from petr666/feature/menu-update
Make name input in Team Arena menus inactive
2022-04-08 18:13:28 +01:00
Petr Bartos
7c5815f3b1 Make name input in Team Arena menus inactive 2022-04-08 18:44:50 +02:00
Petr Bartos
caa14c81e7 Weapon selector fixes 2022-04-08 18:13:46 +02:00
Simon
3196c2b676 Remove background from APK for now 2022-04-07 22:56:35 +01:00
Simon
0652fba41b
Merge pull request #52 from petr666/feature/control-tweaks
Controller mapping refactoring
2022-04-07 22:34:41 +01:00
Simon
481783d826
Merge pull request #53 from petr666/master
Add pakQ3Q.pk3 to gitignore to prevent merge conflicts (as it is now automatically packaged)
2022-04-07 22:32:43 +01:00
Simon
f8987d408d Use HUD depth for HMD weapon selector depth
Also, ensure TA draws flags when picked up and ensure flag model is 1/10th size (so as not to obscure view)
2022-04-07 22:31:22 +01:00
Petr Bartos
83199b89e4 Add pakQ3Q.pk3 to gitignore to prevent merge conflicts (as it is now automatically packaged) 2022-04-07 18:22:32 +02:00
Petr Bartos
8b0f96fdfe Controller mapping refactoring 2022-04-07 18:08:45 +02:00
Simon
6c637821b6 Several changes
- Awesome custom Arena Gate Quest Home courtesy of ROBYER1
- Tweak to credits (to include ROBYER1)
- New menu background thanks to Artsmen
2022-04-06 23:19:44 +01:00
Simon
c5bcec3e05 Merge branch 'pr/51' 2022-04-06 22:31:53 +01:00
Petr Bartos
a88d864a65 New control schema - weapon wheel disabled 2022-04-06 20:17:58 +02:00
Simon
edf4d37fe0
Merge pull request #50 from petr666/feature/various-fixes
Spectator mode fix and menu update
2022-04-06 18:56:45 +01:00
Petr Bartos
e91141c727 Do not grab thumbstick inputs by weapon wheel if not necessary 2022-04-06 19:34:38 +02:00
Petr Bartos
7eda51a3fc Add show console messages to Team Arena menu 2022-04-06 19:00:28 +02:00
Petr Bartos
bb001197d8 Revert fix of spectator mode movement (was breaking more things than fixing) 2022-04-06 18:25:57 +02:00
Simon
652c226e20 Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-04-05 23:05:07 +01:00
Simon
bfd6ba7744 Several fixes
- Show console messages is now a menu toggle
- Rail gun scope now renders correctly
- Vignette now working correctly (again!)
- Movement of floaty HUD is a little snappier
- Floaty HUD will now not be occluded by the weapon (this does mean the weapon can now pass through things like walls etc, hopefully no-one will notice or care)
2022-04-05 23:05:05 +01:00
Simon
0fcd0a361a
Merge pull request #49 from petr666/feature/various-fixes
Various fixes
2022-04-05 22:12:01 +01:00
Petr Bartos
9a88b190a9 Do not end locked up in weapon zoomed state on level end and in pause menu 2022-04-05 20:27:35 +02:00
Petr Bartos
dc7c01667d Do not move during spectating by turning controller/hmd 2022-04-05 20:19:13 +02:00
Simon
8839768f26 Changed size of HUD buffer to increase performance
Console text should be visible again
2022-04-05 18:05:46 +01:00
Simon
239a348c68
Merge pull request #48 from petr666/feature/menu-update
More menu updates
2022-04-05 00:02:29 +01:00
Simon
6df22d0d8b
Merge pull request #46 from petr666/master
Linux build tweaks
2022-04-05 00:02:16 +01:00
Simon
357a87f7e7 Use much smaller buffer for HUD
only issue now is that the models on the HUD are screwed up position wise and I have no idea how to fix them! :-(
2022-04-05 00:01:46 +01:00
Petr Bartos
6a69763d23 More menu updates 2022-04-04 21:40:03 +02:00
Simon
a05e054784 New HUD mode "static (performance)"
- doesn't use the in-world entity for the HUD but uses the old style drawing to the render buffer
- Has to use 2D icons (which look pretty good tbh)
- Floating HUD will now move with pitch as well as yaw
2022-04-03 23:37:47 +01:00
Simon
cbd1850cd6 Greatly improved performance of railgun core "high" setting
also, make sure only the HUD is decoupled, keep other things coupled to view angles (like intermission scoreboard)
2022-04-03 17:45:56 +01:00
Simon
90059c4bbc Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-04-03 17:01:39 +01:00
Simon
4fcd8bb0e1 Decouple HUD from face 2022-04-03 17:01:36 +01:00
Simon
d1d14df5b9
Merge pull request #47 from petr666/feature/menu-update
Menu update
2022-04-03 16:44:13 +01:00
Petr Bartos
efcc438099 Menu update 2022-04-03 17:42:04 +02:00
Petr Bartos
b236ecf180 Linux build tweaks 2022-04-03 14:46:35 +02:00
Simon
c808c877f3 Several fixes
- HUD no longer has a slight weird transparency which made it a little hard to read in some scenarios
- HUD models draw correctly and clearly in the correct locations
- Vignette fix
- Railgun Scope fix
2022-04-03 10:17:28 +01:00
Simon
443a3657f2 Fix non-rendering TA and cinematics 2022-04-03 00:20:22 +01:00
Simon
326ddd1764 Squashed commit of the following:
commit b10fb5aae4
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 2 23:40:44 2022 +0100

    Update pakQ3Q.pk3

commit ffc5546f0c
Merge: 5a6a7cfd 67016999
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 2 23:36:00 2022 +0100

    Merge branch 'master' into multiview

commit 5a6a7cfd66
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 2 23:34:11 2022 +0100

    Lots of changes

    - Hacky fix for weird "out-of-body" issue when not drawing hud
    - HUD is now drawn as a world sprite (this has its own issues, but is mostly there)
    - Package the pk3 as part of the build

commit 3639fc6d6a
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 23:27:55 2022 +0100

    Update tr_glsl.c

commit 3cc8918328
Merge: 3bb87ecb fe180129
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 22:10:54 2022 +0100

    Merge branch 'master' into multiview

commit 3bb87ecbe6
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 20:05:14 2022 +0100

    Some small tweaks to shaders following trunk merge

commit 2b2748b9f9
Merge: aeb45adc a750c2e5
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 19:17:00 2022 +0100

    Merge branch 'master' into multiview

commit aeb45adcd8
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 23:23:33 2022 +0100

    Small changes following the merge from master

    - and also removed a couple of bits of my hacking

commit 3f5226aa85
Merge: e8da7431 bcf9287a
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 23:05:01 2022 +0100

    Merge branch 'master' into multiview

commit e8da743153
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 22:41:36 2022 +0100

    Orthographic projection now working

    the main fix is in tr_glsl.c, the other changes are peripheral and probably contribute nothing

commit e1a16cbeb2
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 19:53:00 2022 +0100

    Correct pointer offset

commit 12987c20b9
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 28 23:16:19 2022 +0100

    Few small changes

    might add slight perf improvements as there was some buffer swap stuff not needed

commit e06ba21101
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 28 19:30:55 2022 +0100

    World entities now drawing in the right places

    ..next up is the 2D stuff

commit e2a5472667
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 27 23:19:16 2022 +0100

    Small progress

    world is now rendering correctly, but..
    - All items in world are rendering in the wrong place
    - no 2D still

commit 71708ee91e
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 27 18:08:51 2022 +0100

    Restored missing matrix

commit 6506c96194
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 27 17:46:42 2022 +0100

    Still ongoing (with little improvement)

commit 170f32709b
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 26 23:31:03 2022 +0000

    Now rendering!

    2D stuff doesn't draw, and 3D is all wonky, but this is progress!

commit d6ade0215f
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 26 19:02:03 2022 +0000

    Ensure multiview is only applied to vertex shaders

commit eec5efe237
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 26 12:11:55 2022 +0000

    Make main a C file in prep for the next step

commit b2fece761e
Author: Simon <simonbrown77@googlemail.com>
Date:   Fri Mar 25 19:34:44 2022 +0000

    Make context create correctly

commit e1a04d2200
Author: Simon <simonbrown77@googlemail.com>
Date:   Fri Mar 25 00:05:11 2022 +0000

    Not working yet
2022-04-02 23:42:56 +01:00
Simon
6701699932
Merge pull request #45 from petr666/feature/fake-6dof-for-local-multiplayer
Use fake 6DoF also for local multiplayer
2022-04-02 23:34:54 +01:00
Simon
ba6adfad95
Merge pull request #44 from petr666/feature/separate-shadow-config
Implemented separate setting for player and opponents shadows
2022-04-02 23:34:38 +01:00
Petr Bartos
2ee4cf4c36 Fix view in pause menu when using fake 6DoF 2022-04-02 19:22:42 +02:00
Petr Bartos
285870c353 Use fake 6DoF also for local multiplayer 2022-04-02 17:19:32 +02:00
Petr Bartos
9b411443d9 Implemented separate setting for player and opponents shadows 2022-03-31 18:59:45 +02:00
Simon
fe180129a9 Removing the old unused gl1 renderer - phase 2
rename the gl2 renderer to be correctly called gles3
2022-03-30 22:00:30 +01:00
Simon
5f7755b219 Removing the old unused gl1 renderer - phase 1 2022-03-30 21:57:33 +01:00