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Correct pointer offset
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1 changed files with 1 additions and 1 deletions
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@ -195,7 +195,7 @@ static void GLSL_ViewMatricesUniformBuffer(const float value[32]) {
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{
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//For now just set identity matrices
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Mat4Identity(viewMatrices);
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Mat4Identity(viewMatrices + (16 * sizeof(float)));
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Mat4Identity(viewMatrices + 16);
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}
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else
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{
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