Tobias Kuehnhammer
63463d1bcf
Fix compiling game VM with OBSTACLEDEBUG defined
2014-03-24 17:10:24 -05:00
Tequila
baca82d64e
Bunch of comment fixes
2014-03-13 02:20:54 +01:00
Ensiform
950dc7254a
Fix native trap_BotMutateGoalFuzzyLogic
2014-03-02 22:53:15 -06:00
Zack Middleton
1633ac5b93
Make kamikaze timer loops use level.num_entities instead of MAX_GENTITIES
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Optimization. Many other loops use level.num_entities, there was no
special reason that MAX_GENTITIES was used for these.
2013-11-21 02:26:31 -06:00
Zack Middleton
68a616c7f1
Free bot client if cannot load bot
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Introduced by commit a57a5cfd9b
.
2013-09-08 21:59:58 -05:00
Zack Middleton
b6d64b7dc4
Correct TeamCount return type and team argument type
2013-04-26 15:46:12 -05:00
Ensiform
e7753f9acf
Fix vote Y/1 and teamvote Y/1
2013-03-03 21:53:14 -06:00
Zack Middleton
c9137d9d14
Update invalid g_gametype right away
2013-02-11 16:43:18 -06:00
Tobias Kuehnhammer
2147f2b7c2
Adds Z checking to CanDamage function.
2013-02-11 16:02:01 -06:00
Jeremy Davis
617107429d
Use Q_strncpyz in G_AddRandomBot
2013-02-02 21:58:01 -06:00
Jeremy Davis
4de32b1c1a
Fix error message in BG_EvaluateTrajectory
2013-01-14 14:50:12 -06:00
Jeremy Davis
76f906703e
Fix error message in BG_EvaluateTrajectoryDelta
2013-01-14 00:22:57 -06:00
Zack Middleton
45bb0f7b53
Fix bot skill format so it doesn't always have a space at the beginning of it.
2012-12-29 03:35:48 +00:00
Zack Middleton
a57a5cfd9b
Changes from Ensiform:
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- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
2012-12-29 03:33:00 +00:00
Zack Middleton
b791040f42
- Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
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- Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2012-12-29 01:45:11 +00:00
Zack Middleton
b785f8a241
Changes suggested by DevHC:
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- Remove "!target" checks from tell, vtell, and gc commands. Target was just set, cannot be NULL.
- Validate "order" in gc command before "player id."
2012-11-20 22:51:48 +00:00
Zack Middleton
bf9b5cd7de
- Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
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- Add usage messages for gc, tell, vtell, and votell commands.
- Check player names in gc, tell, vtell, and votell commands.
2012-11-18 22:08:58 +00:00
Zack Middleton
1cdb3b33e7
Fix follow command to find clients whose name begins with a number.
2012-11-18 21:55:40 +00:00
Zack Middleton
82f83cd092
Fix some "> MAX_*" to be ">= MAX_*".
2012-11-18 19:09:54 +00:00
Zack Middleton
36c30f6782
Remove initializing "sv_mapname" cvar in game. It's set to "" and never used.
2012-10-29 19:18:06 +00:00
Zack Middleton
02f3664b2e
Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command.
2012-09-10 01:22:13 +00:00
Zack Middleton
c65142179f
Fix g_warmup < 2 causing client prediction issues (bug #5740 ). (Reused code for tournament gametype.)
2012-09-09 22:14:15 +00:00
Zack Middleton
e3fc1826b1
Send team info for team overlay to spectators for the team of the client they're following (bug #5740 ).
2012-09-08 23:19:06 +00:00
Zack Middleton
56ebe14239
Don't have g_teamAutoJoin affect bot's team
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Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740 ).
2012-09-08 22:32:41 +00:00
Zack Middleton
a3ae0dc5ef
Removed a check that was made unnessicary by r1644.
2012-08-24 18:04:44 +00:00
Zack Middleton
9a69b738bf
Added MISSIONPACK ifdef around GT_1FCTF code.
2012-08-17 06:18:37 +00:00
Zack Middleton
79bb668a9f
Fixed G_LogPrintf format warning on 64 bit systems added in r2294.
2012-07-05 13:42:08 +00:00
Thilo Schulz
56f16e10d6
Various bugfixes by Tobias Kuehnhammer ( #5270 )
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- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with
malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
2012-07-01 17:27:52 +00:00
Thilo Schulz
ca44693f34
More intelligent exponentiation in strtod/strtol ( #5487 ) - patch by Ben Millwood
2012-07-01 16:43:28 +00:00
Zack Middleton
2db73231eb
remove a bunch of superfluous formatting calls
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From /dev/humancontroller.
2012-06-19 14:52:22 +00:00
Zack Middleton
20c6d1e33f
rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
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From /dev/humancontroller.
2012-06-19 14:51:02 +00:00
Zack Middleton
cd3654a21f
Only have bots issue vtaunt commands in Team Arena.
2012-06-18 20:11:09 +00:00
Zack Middleton
f40042113a
Let's actually use MOD_CHAINGUN! From Ensiform.
2012-06-18 17:12:35 +00:00
Zack Middleton
56a918b9ac
Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform.
2012-06-18 17:09:33 +00:00
Zack Middleton
a375f898f5
REFACTOR [anough to enough]
2012-06-18 16:39:58 +00:00
Zack Middleton
ad5c5c32a6
REFACTOR [reletive -> relative]
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From /dev/humancontroller.
2012-06-18 16:32:03 +00:00
Zack Middleton
f3e7012bdb
REFACTOR [a vs an]
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From /dev/humancontroller.
2012-06-18 16:31:16 +00:00
Zack Middleton
4bd24d3182
never set groundEntityNum to -1, use ENTITYNUM_NONE instead
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From /dev/humancontroller.
2012-06-18 16:28:39 +00:00
Zack Middleton
7f9a04fd80
REFACTOR
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From /dev/humancontroller.
2012-06-18 16:27:00 +00:00
Zack Middleton
997615168a
fix some typos
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From /dev/humancontroller.
2012-06-18 16:25:13 +00:00
Zack Middleton
ad8d3dc567
remove a bunch of unused stuff from game
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From /dev/humancontroller.
2012-06-18 16:23:43 +00:00
Zack Middleton
a4c61d874d
add a missing '\n', remove some unwanted ones
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From /dev/humancontroller.
2012-06-18 16:16:57 +00:00
Zack Middleton
c3ca5c1caa
non-missionpack build throws up a few "0" plums
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found by Ensiform
2012-06-18 16:14:48 +00:00
Zack Middleton
a17dafc5e7
Cleaned up game server command usage messages.
2012-06-18 15:58:48 +00:00
Zack Middleton
22ecd68cf2
In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer.
2012-05-20 21:22:11 +00:00
Zack Middleton
7d8b751afd
Patches by symlink.
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#5313 - EF_CONNECTION set on wrong eFlags
#5314 - snc drawn in nirvana instead at lagometer
2012-02-06 21:28:40 +00:00
Zack Middleton
fe64955c0c
Removed duplicate setting of contents for trigger_hurt.
2011-11-28 17:36:58 +00:00
Zack Middleton
fd0d156338
Added missing newlines to game dedicated chat messages.
2011-11-10 04:49:07 +00:00
Tim Angus
675e7a641a
* clang support
2011-10-21 22:48:53 +00:00
Thilo Schulz
86a7cd3dea
Fix crash bug introduced in r2116. traceEnt does not always have to be a client, so gauntlet attacking something that is not a client will crash the game. Thanks to Ensiform for reporting
2011-08-02 20:04:18 +00:00