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Fix compiling game VM with OBSTACLEDEBUG defined
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@ -4432,6 +4432,9 @@ open, which buttons to activate etc.
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==================
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*/
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void BotAIBlocked(bot_state_t *bs, bot_moveresult_t *moveresult, int activate) {
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#ifdef OBSTACLEDEBUG
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char netname[MAX_NETNAME];
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#endif
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int movetype, bspent;
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vec3_t hordir, sideward, angles, up = {0, 0, 1};
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//vec3_t start, end, mins, maxs;
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