.. |
ai_chat.c
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Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
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2011-08-01 11:39:33 +00:00 |
ai_chat.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_cmd.c
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fix null termination out of array bounds
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2007-08-19 12:11:39 +00:00 |
ai_cmd.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_dmnet.c
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REFACTOR [anough to enough]
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2012-06-18 16:39:58 +00:00 |
ai_dmnet.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_dmq3.c
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REFACTOR [anough to enough]
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2012-06-18 16:39:58 +00:00 |
ai_dmq3.h
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REFACTOR [a vs an]
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2012-06-18 16:31:16 +00:00 |
ai_main.c
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Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
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2011-08-01 11:39:33 +00:00 |
ai_main.h
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Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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2011-07-29 12:27:00 +00:00 |
ai_team.c
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Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
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2011-08-01 11:39:33 +00:00 |
ai_team.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ai_vcmd.c
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Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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2011-07-29 12:27:00 +00:00 |
ai_vcmd.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
bg_lib.c
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- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz
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2011-06-15 15:31:37 +00:00 |
bg_lib.h
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- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz
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2011-06-15 15:31:37 +00:00 |
bg_local.h
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Code cleanup patch by devhc
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2011-02-08 18:19:31 +00:00 |
bg_misc.c
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Refactoring patch by DevHC
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2011-03-05 19:20:37 +00:00 |
bg_pmove.c
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REFACTOR [reletive -> relative]
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2012-06-18 16:32:03 +00:00 |
bg_public.h
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REFACTOR [reletive -> relative]
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2012-06-18 16:32:03 +00:00 |
bg_slidemove.c
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Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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2011-07-29 12:27:00 +00:00 |
chars.h
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http://www.angryflower.com/aposter.html
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2011-02-09 05:51:33 +00:00 |
g_active.c
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Patches by symlink.
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2012-02-06 21:28:40 +00:00 |
g_arenas.c
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Bugzilla #4753
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2010-10-25 06:39:11 +00:00 |
g_bot.c
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Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
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2011-08-01 11:39:33 +00:00 |
g_client.c
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Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
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2011-08-01 11:39:33 +00:00 |
g_cmds.c
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* clang support
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2011-10-21 22:48:53 +00:00 |
g_combat.c
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Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
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2011-08-01 11:39:33 +00:00 |
g_items.c
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never set groundEntityNum to -1, use ENTITYNUM_NONE instead
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2012-06-18 16:28:39 +00:00 |
g_local.h
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remove a bunch of unused stuff from game
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2012-06-18 16:23:43 +00:00 |
g_main.c
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fix some typos
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2012-06-18 16:25:13 +00:00 |
g_mem.c
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add a missing '\n', remove some unwanted ones
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2012-06-18 16:16:57 +00:00 |
g_misc.c
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Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
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2011-08-01 11:39:33 +00:00 |
g_missile.c
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Fix grenade rotation ends always the orientation (#5053), patch by Eugene C.
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2011-06-24 13:15:03 +00:00 |
g_mover.c
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never set groundEntityNum to -1, use ENTITYNUM_NONE instead
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2012-06-18 16:28:39 +00:00 |
g_public.h
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Refactoring patch by DevHC
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2011-05-11 14:21:27 +00:00 |
g_rankings.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_rankings.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_session.c
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Fix player queueing for tournament play (#4939)
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2011-04-07 23:41:32 +00:00 |
g_spawn.c
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REFACTOR
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2012-06-18 16:27:00 +00:00 |
g_svcmds.c
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Cleaned up game server command usage messages.
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2012-06-18 15:58:48 +00:00 |
g_syscalls.asm
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remove svn:executable property
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2005-08-28 17:54:51 +00:00 |
g_syscalls.c
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REFACTOR
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2012-06-18 16:27:00 +00:00 |
g_target.c
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REFACTOR [reletive -> relative]
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2012-06-18 16:32:03 +00:00 |
g_team.c
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non-missionpack build throws up a few "0" plums
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2012-06-18 16:14:48 +00:00 |
g_team.h
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Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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2011-07-29 12:27:00 +00:00 |
g_trigger.c
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Removed duplicate setting of contents for trigger_hurt.
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2011-11-28 17:36:58 +00:00 |
g_utils.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
g_weapon.c
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Fix crash bug introduced in r2116. traceEnt does not always have to be a client, so gauntlet attacking something that is not a client will crash the game. Thanks to Ensiform for reporting
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2011-08-02 20:04:18 +00:00 |
inv.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
match.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
syn.h
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |