Commit graph

65 commits

Author SHA1 Message Date
Zack Middleton
1d016e6ff5 Clear window buffer when it's created
When starting the game in windowed mode, the window buffer used whatever
was on the screen before running the game. Kind of like you could see
through the window, but it doesn't update what happens behind it.

It makes it look like something is broken or non-responsive.

So clear the window opengl buffer to black.

Credit to theinvsblman for the code.
2014-11-07 21:50:00 -06:00
Zack Middleton
24923615b7 Don't add duplicate resolutions to r_availableModes
SDL can give the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once.
2014-09-20 19:23:33 -05:00
Zack Middleton
344ff23164 Fix multisampling on X11
Setting SDL_GL_ACCELERATED_VISUAL was disabled for ioq3 SDL 1.2
for other reasons. However, it causes creating GL context to fail
if multisampling is enabled on X11 for both SDL1.2 and SDL2.

Tested using nVidia proprietary driver on Debian 7.
2014-03-17 12:24:59 -05:00
Zack Middleton
8455b5a833 Don't crash when fail to create SDL window 2014-03-15 17:54:00 -05:00
Zack Middleton
ed087bb89e Merge branch 'master' into sdl2 2014-02-07 23:24:12 -06:00
Zack Middleton
7c0491d7fd Add latch to r_centerWindow and r_allowResize 2013-12-06 23:42:23 -06:00
Zack Middleton
8c1d3c635c Use bundle icon on Mac OS X instead of internal 32x32 window icon 2013-10-19 01:54:58 -05:00
cmf028
d7444b8ca1 Don't set the window title twice 2013-09-23 12:21:20 -05:00
Tim Angus
58b8cfa0b3 Various fixes from Fuma 2013-09-15 23:54:52 +01:00
Tim Angus
fb9270306b Fix initial window position being top left 2013-08-29 19:15:35 +01:00
Tim Angus
bde7665462 Merge branch 'master' into sdl2
Conflicts:
	code/sdl/sdl_input.c
2013-08-16 23:34:08 +01:00
Zack Middleton
81909bb266 Fix text getting appended to vid_restart in command buffer
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Tim Angus
d9d52f0306 Merge branch 'master' into sdl2
Conflicts:
	Makefile
	code/renderercommon/qgl.h
	code/renderergl1/tr_local.h
	code/sdl/sdl_glimp.c
2013-05-08 14:27:15 +01:00
Tim Angus
2da0fd6de8 Add renderercommon/tr_common.h 2013-02-16 20:58:04 +00:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Tim Angus
51df89ab13 Remove the SMP renderer feature 2013-01-24 22:53:08 +00:00
Tim Angus
9b8711d2e1 Fix wacky patch for r_ignorehwgamma 2013-01-19 21:39:35 +00:00
Tim Angus
3105d62027 Allow hardware gamma, in theory 2013-01-18 21:53:37 +00:00
Tim Angus
f478761e07 Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00
Zack Middleton
0167b439c9 Don't include client.h in sdl_glimp.c as it is part of the external renderer lib. 2012-10-13 23:15:02 +00:00
Zack Middleton
1aaf9d3e7b Use correct fallback height and width for r_mode -2. 2012-08-27 15:38:55 +00:00
Zack Middleton
42d3ff8d1d Added r_mode -2, uses desktop resolution. Bug #5408. Patch by Andrei Drexler and myself. 2012-08-27 14:52:41 +00:00
Thilo Schulz
1af9c636a5 r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch by Serge Belyshev 2012-07-01 17:01:30 +00:00
Zack Middleton
1469df546e Reverted r2145 per Timbo's suggestion. 2011-08-11 20:57:39 +00:00
Zack Middleton
1609d1c42b - Added r_mode -2 for using display resolution.
- Changed q3_ui's very high video settings use display resolution.
2011-08-11 05:14:42 +00:00
Thilo Schulz
40dfcee06e Modular rendering system. Patch by use.less01
This might break MSVC builds. I'll take care of it later
2011-08-01 01:19:55 +00:00
Thilo Schulz
4b9ab42c2c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
Thilo Schulz
a56e448850 Add minimize command (#4531) 2011-02-10 19:21:13 +00:00
Tim Angus
005f870ebe * Sys_Dialog for more user friendly error reporting
* (bug #3932) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Tim Angus
c98df5ad58 * Make window centering optional, defaulting to off 2009-11-06 15:34:05 +00:00
Tim Angus
568cf2732a * Fix to GLimp_DetectAvailableModes not sorting the first returned mode 2009-11-05 20:29:26 +00:00
Thilo Schulz
bd2ab9bffd - implement r_noborder, inspired by patch from ensiform (#4289)
- Add Sys_SetEnv for portable setting of environment variables
 - Default ioquake3 to appear on the center of the screen if running in windowed mode.
2009-11-03 20:29:43 +00:00
Tim Angus
968892c61b * Bump the minimum SDL version up to 1.2.10, and remove workarounds for earlier versions 2009-10-25 22:36:32 +00:00
Tim Angus
43d31f7c3a * (bug #4316) Hack to work around suspected driver bug (Lakitu7) 2009-10-25 21:48:48 +00:00
Tim Angus
96a3b4b169 * Remove superfluous f from warning 2009-09-28 12:44:43 +00:00
Tim Angus
0ba8b20305 * Avoid calculating a NaN when failing to compute the display aspect ratio 2009-09-28 11:57:16 +00:00
Ryan C. Gordon
8c04462b34 Handle r_colorbits values better.
Fixes Bugzilla #4244.
2009-09-15 02:51:09 +00:00
Ryan C. Gordon
842f27818b Fix SGI systems choosing an inefficient 36-bit color visual.
Now they'll choose 16 or 32 bit correctly with this magic.

  Fixes Bugzilla #4245.
2009-09-15 01:01:07 +00:00
Ryan C. Gordon
b096ca1d04 Allow optional window resizing.
Fixes Bugzilla #2844.
2009-09-14 22:07:34 +00:00
Tim Angus
64a0a078d2 * Fix warning in cl_main.c
* Fix bug #4026 (SDL dx backend doesn't work on some machines)
2009-09-14 12:34:31 +00:00
Zachary Slater
95060e4fb6 See here:
http://bugzilla.icculus.org/show_bug.cgi?id=4064
2009-06-13 22:00:28 +00:00
Tim Angus
acbf982689 * Don't set SE_KEY event to ctrl-h; I don't think this makes sense
* Don't warp the mouse on deactivation unless the cursor is in the window
  already; this fixes in_nograb
* Stop grabbing the mouse in windowed mode when there is no sense in
  doing so
* Make sure that IN_Restart is only called on r_fullscreen modification
  if a mode change actually takes place
2008-08-22 22:16:37 +00:00
Tim Angus
d781a25157 * Fix misplaced #endif 2008-08-14 07:59:34 +00:00
Tim Angus
49fa0edd61 * Pass the "best" SDL_PixelFormat (as returned by the initial call to
SDL_GetVideoInfo) to SDL_ListModes; this fixes said function returning an
  empty list when using the "windib" driver
2008-08-13 19:39:38 +00:00
Tim Angus
c29417b42a * Always show the mouse cursor when the mouse is disabled
* Rename IN_StartupJoystick to IN_InitJoystick, add IN_ShutdownJoystick
* Add IN_Restart, which avoids calling IN_DeactivateMouse at the wrong time
* Call IN_Restart when changing r_fullscreen
* Add CVAR_ROM r_sdlDriver for easy checking of the SDL driver in use
* Random README tweaks
2008-08-09 13:20:00 +00:00
Tim Angus
d4d5527a89 * Add Sys_GLimpInit for platform specific GLimp initialisation
* Move Unix specific signal handlers to Sys_PlatformInit
* (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already
  set externally
* (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1
2008-08-08 21:35:33 +00:00
Tim Angus
a87661a1be * Whitespace... 2008-08-03 21:38:54 +00:00
Tim Angus
d56c53abb4 * Report SDL driver used on GLimp initialisation 2008-08-03 21:37:51 +00:00
Ryan C. Gordon
c923872ca2 Added GL_EXT_texture_compression_s3tc support.
GL_S3_s3tc, which Quake 3 previously supported, is legacy. This new codepath
 is the common, vendor-neutral extension to get the same results.
2008-06-13 02:28:51 +00:00
Thilo Schulz
ae08d1a6d8 This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet. 2008-04-27 19:07:57 +00:00