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* Add Sys_GLimpInit for platform specific GLimp initialisation
* Move Unix specific signal handlers to Sys_PlatformInit * (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already set externally * (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1
This commit is contained in:
parent
2cf5052786
commit
d4d5527a89
5 changed files with 67 additions and 16 deletions
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@ -416,7 +416,8 @@ static qboolean GLimp_StartDriverAndSetMode( int mode, qboolean fullscreen )
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if (SDL_Init(SDL_INIT_VIDEO) == -1)
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{
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ri.Printf( PRINT_ALL, "SDL_Init FAILED (%s)\n", SDL_GetError());
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ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
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SDL_GetError());
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return qfalse;
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}
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@ -642,6 +643,8 @@ void GLimp_Init( void )
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r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
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Sys_GLimpInit( );
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// create the window and set up the context
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if( !GLimp_StartDriverAndSetMode( r_mode->integer, r_fullscreen->integer ) )
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{
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@ -679,8 +682,6 @@ void GLimp_Init( void )
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// This depends on SDL_INIT_VIDEO, hence having it here
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IN_Init( );
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return;
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}
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@ -47,6 +47,7 @@ unsigned int CON_LogRead( char *out, unsigned int outSize );
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char *Sys_StripAppBundle( char *pwd );
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#endif
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void Sys_GLimpInit( void );
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void Sys_PlatformInit( void );
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void Sys_SigHandler( int signal );
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void Sys_ErrorDialog( const char *error );
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@ -551,16 +551,6 @@ int main( int argc, char **argv )
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CON_Init( );
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#ifndef _WIN32
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// Windows doesn't have these signals
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// see CON_CtrlHandler() in con_win32.c
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signal( SIGHUP, Sys_SigHandler );
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signal( SIGQUIT, Sys_SigHandler );
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signal( SIGTRAP, Sys_SigHandler );
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signal( SIGIOT, Sys_SigHandler );
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signal( SIGBUS, Sys_SigHandler );
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#endif
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signal( SIGILL, Sys_SigHandler );
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signal( SIGFPE, Sys_SigHandler );
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signal( SIGSEGV, Sys_SigHandler );
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "../qcommon/qcommon.h"
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#include "sys_local.h"
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#include <signal.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <errno.h>
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@ -512,6 +513,18 @@ void Sys_ErrorDialog( const char *error )
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FS_FCloseFile( f );
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}
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/*
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==============
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Sys_GLimpInit
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Unix specific GL implementation initialisation
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==============
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*/
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void Sys_GLimpInit( void )
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{
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// NOP
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}
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/*
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==============
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Sys_PlatformInit
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@ -521,5 +534,9 @@ Unix specific initialisation
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*/
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void Sys_PlatformInit( void )
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{
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// NOP
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signal( SIGHUP, Sys_SigHandler );
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signal( SIGQUIT, Sys_SigHandler );
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signal( SIGTRAP, Sys_SigHandler );
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signal( SIGIOT, Sys_SigHandler );
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signal( SIGBUS, Sys_SigHandler );
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}
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@ -577,6 +577,40 @@ void Sys_ErrorDialog( const char *error )
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}
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}
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#ifndef DEDICATED
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static qboolean SDL_VIDEODRIVER_externallySet = qfalse;
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#endif
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/*
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==============
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Sys_GLimpInit
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Windows specific GL implementation initialisation
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==============
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*/
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void Sys_GLimpInit( void )
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{
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#ifndef DEDICATED
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if( !SDL_VIDEODRIVER_externallySet )
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{
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// It's a little bit weird having in_mouse control the
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// video driver, but from ioq3's point of view they're
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// virtually the same except for the mouse input anyway
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if( Cvar_VariableIntegerValue( "in_mouse" ) == -1 )
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{
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// Use the windib SDL backend, which is closest to
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// the behaviour of idq3 with in_mouse set to -1
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_putenv( "SDL_VIDEODRIVER=windib" );
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}
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else
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{
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// Use the DirectX SDL backend
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_putenv( "SDL_VIDEODRIVER=directx" );
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}
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}
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#endif
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}
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/*
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==============
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Sys_PlatformInit
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@ -587,7 +621,15 @@ Windows specific initialisation
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void Sys_PlatformInit( void )
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{
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#ifndef DEDICATED
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// Force the DirectX SDL backend to be used
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_putenv( "SDL_VIDEODRIVER=directx" );
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const char *SDL_VIDEODRIVER = getenv( "SDL_VIDEODRIVER" );
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if( SDL_VIDEODRIVER )
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{
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Com_Printf( "SDL_VIDEODRIVER is externally set to \"%s\", "
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"in_mouse -1 will have no effect\n", SDL_VIDEODRIVER );
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SDL_VIDEODRIVER_externallySet = qtrue;
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}
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else
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SDL_VIDEODRIVER_externallySet = qfalse;
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#endif
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}
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