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* Pass the "best" SDL_PixelFormat (as returned by the initial call to
SDL_GetVideoInfo) to SDL_ListModes; this fixes said function returning an empty list when using the "windib" driver
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commit
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1 changed files with 26 additions and 7 deletions
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@ -76,6 +76,7 @@ typedef enum
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} rserr_t;
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static SDL_Surface *screen = NULL;
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static const SDL_VideoInfo *videoInfo = NULL;
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
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cvar_t *r_sdlDriver;
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@ -150,8 +151,16 @@ static void GLimp_DetectAvailableModes(void)
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SDL_Rect **modes;
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int numModes;
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int i;
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SDL_PixelFormat *format = NULL;
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modes = SDL_ListModes( NULL, SDL_OPENGL | SDL_FULLSCREEN );
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#if SDL_VERSION_ATLEAST(1, 2, 10)
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format = videoInfo->vfmt;
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# if MINSDL_PATCH >= 10
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# error Ifdeffery no longer necessary, please remove
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# endif
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#endif
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modes = SDL_ListModes( format, SDL_OPENGL | SDL_FULLSCREEN );
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if( !modes )
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{
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@ -202,22 +211,32 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
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int i = 0;
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SDL_Surface *vidscreen = NULL;
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Uint32 flags = SDL_OPENGL;
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const SDL_VideoInfo *videoInfo;
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ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
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if( displayAspect == 0.0f )
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{
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#if !SDL_VERSION_ATLEAST(1, 2, 10)
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// 1.2.10 is needed to get the desktop resolution
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displayAspect = 4.0f / 3.0f;
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// 1.2.10 is needed to get the desktop resolution
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displayAspect = 4.0f / 3.0f;
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#elif MINSDL_PATCH >= 10
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# error Ifdeffery no longer necessary, please remove
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#else
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if( videoInfo == NULL )
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{
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static SDL_VideoInfo sVideoInfo;
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static SDL_PixelFormat sPixelFormat;
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videoInfo = SDL_GetVideoInfo( );
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// Take a copy of the videoInfo
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Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
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sPixelFormat.palette = NULL; // Should already be the case
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Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
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sVideoInfo.vfmt = &sPixelFormat;
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videoInfo = &sVideoInfo;
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// Guess the display aspect ratio through the desktop resolution
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// by assuming (relatively safely) that it is set at or close to
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// the display's native aspect ratio
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videoInfo = SDL_GetVideoInfo( );
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displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
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#endif
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