Allow optional window resizing.

Fixes Bugzilla #2844.
This commit is contained in:
Ryan C. Gordon 2009-09-14 22:07:34 +00:00
parent 8bb2f9a5f5
commit b096ca1d04
3 changed files with 30 additions and 0 deletions

1
README
View file

@ -159,6 +159,7 @@ New cvars
ipv6 servers on the local network
net_mcastiface - outgoing interface to use for scan
r_allowResize - make window resizable (SDL only)
r_zProj - distance of observer camera to projection
plane in quake3 standard units
r_greyscale - render black and white images

View file

@ -79,6 +79,7 @@ static SDL_Surface *screen = NULL;
static const SDL_VideoInfo *videoInfo = NULL;
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
cvar_t *r_allowResize; // make window resizable
cvar_t *r_sdlDriver;
void (APIENTRYP qglActiveTextureARB) (GLenum texture);
@ -215,6 +216,9 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
if ( r_allowResize->integer )
flags |= SDL_RESIZABLE;
#if !SDL_VERSION_ATLEAST(1, 2, 10)
// 1.2.10 is needed to get the desktop resolution
displayAspect = 4.0f / 3.0f;
@ -667,6 +671,7 @@ void GLimp_Init( void )
{
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE );
Sys_GLimpInit( );

View file

@ -70,6 +70,8 @@ static cvar_t *in_joystickDebug = NULL;
static cvar_t *in_joystickThreshold = NULL;
static cvar_t *in_joystickNo = NULL;
static int vidRestartTime = 0;
#define CTRL(a) ((a)-'a'+1)
/*
@ -901,6 +903,21 @@ static void IN_ProcessEvents( void )
Sys_Quit( );
break;
case SDL_VIDEORESIZE:
{
char width[32], height[32];
Com_sprintf( width, sizeof(width), "%d", e.resize.w );
Com_sprintf( height, sizeof(height), "%d", e.resize.h );
ri.Cvar_Set( "r_customwidth", width );
ri.Cvar_Set( "r_customheight", height );
ri.Cvar_Set( "r_mode", "-1" );
/* wait until user stops dragging for 1 second, so
we aren't constantly recreating the GL context while
he tries to drag...*/
vidRestartTime = Sys_Milliseconds() + 1000;
}
break;
default:
break;
}
@ -939,6 +956,13 @@ void IN_Frame( void )
}
else
IN_ActivateMouse( );
/* in case we had to delay actual restart of video system... */
if ( (vidRestartTime != 0) && (vidRestartTime < Sys_Milliseconds()) )
{
vidRestartTime = 0;
Cbuf_AddText( "vid_restart" );
}
}
/*