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* Avoid calculating a NaN when failing to compute the display aspect ratio
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1 changed files with 13 additions and 5 deletions
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@ -239,12 +239,20 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
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sVideoInfo.vfmt = &sPixelFormat;
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videoInfo = &sVideoInfo;
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// Guess the display aspect ratio through the desktop resolution
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// by assuming (relatively safely) that it is set at or close to
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// the display's native aspect ratio
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displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
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if( videoInfo->current_h > 0 )
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{
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// Guess the display aspect ratio through the desktop resolution
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// by assuming (relatively safely) that it is set at or close to
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// the display's native aspect ratio
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displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
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ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
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ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
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}
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else
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{
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ri.Printf( PRINT_ALL,
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"Cannot estimate display aspect, assuming 1.333f\n" );
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}
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}
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#endif
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