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Actions
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Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
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2023-01-05 00:15:28 +01:00 |
Compilers
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Added, Tag Explorer plugin, UDMF: added multiple tags support.
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2023-01-04 13:15:34 +01:00 |
Config
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Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
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2023-05-09 02:10:10 +02:00 |
Controls
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Remove some unused namespaces
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2023-05-09 01:55:58 +02:00 |
Data
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Move GZBuilder/GZDoom
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2023-05-09 00:46:39 +02:00 |
Editing
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Correct some player height checks for SRB2
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2023-05-08 13:35:44 +02:00 |
General
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Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
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2023-05-09 02:17:14 +02:00 |
Geometry
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Remove some unused namespaces
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2023-05-09 01:55:58 +02:00 |
GZBuilder
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Remove some unused namespaces
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2023-05-09 01:55:58 +02:00 |
IO
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Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
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2023-05-09 02:07:35 +02:00 |
Map
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Avoid blockmap use when moving mouse in some classic modes
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2023-05-11 17:34:39 +02:00 |
Plugins
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Remove some unused namespaces
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2023-05-09 01:55:58 +02:00 |
Properties
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Implement polyobject previews, clean up zoom tube & NiGHTS rendering
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2023-05-01 20:08:25 +02:00 |
Rendering
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Clean up SRB2 effect rendering code a bit
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2023-05-14 13:51:38 +02:00 |
Resources
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Disable SRB2-related preview buttons in Visual Mode, reword some actions
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2023-05-01 23:05:49 +02:00 |
SRB2
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Add NoArrow parameter for custom Lua/SOC objects
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2023-05-03 17:23:10 +02:00 |
Types
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Rename SRB2Type back to Type
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2023-04-26 17:17:28 +02:00 |
VisualModes
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Correct some player height checks for SRB2
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2023-05-08 13:35:44 +02:00 |
Windows
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Add Tab to the list of special controls
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2023-05-09 16:00:35 +02:00 |
ZDoom
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Move GZBuilder/GZDoom
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2023-05-09 00:46:39 +02:00 |
app.manifest
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Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0).
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2023-01-06 14:29:03 +01:00 |
Builder.csproj
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Move GZBuilder/GZDoom
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2023-05-09 00:46:39 +02:00 |
Builder.sln
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ZB.ico
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Tweak ZB logo
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2023-04-27 18:26:07 +02:00 |