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BlockEntry.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
BlockMap.cs
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MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
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2023-04-26 23:48:01 +02:00 |
BSP.cs
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Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode.
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2016-02-01 21:59:22 +01:00 |
GroupInfo.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Linedef.cs
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Correct sector references when manually flipping sidedefs
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2023-05-09 20:45:25 +02:00 |
MapElement.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
MapElementCollection.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
MapOptions.cs
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Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings.
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2023-01-04 23:11:19 +01:00 |
MapSet.cs
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Avoid blockmap use when moving mouse in some classic modes
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2023-05-11 17:34:39 +02:00 |
MergeGeometryMode.cs
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Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
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2023-01-04 23:34:58 +01:00 |
Node.cs
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
Sector.cs
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Remove more dictionaries from the render loop
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2023-05-03 00:10:37 +02:00 |
SectorBuilder.cs
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Remove unused SectorBuilder stuff
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2023-04-26 21:27:03 +02:00 |
Seg.cs
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
SelectableElement.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SelectionType.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Sidedef.cs
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Remove more dictionaries from the render loop
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2023-05-03 00:10:37 +02:00 |
SidedefPart.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SplitLineBehavior.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Subsector.cs
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
Thing.cs
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Improved solution for issue #573 to not destroy the undo history when no player start is present
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2023-05-08 13:26:42 +02:00 |
UniFields.cs
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Changed: "Selection Options" window is now resized automatically.
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2023-01-05 00:36:05 +01:00 |
UniValue.cs
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Added: angle selector button used in arguments custom fields controls now shows angle value.
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2023-01-04 22:48:17 +01:00 |
Vertex.cs
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Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
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2023-01-04 23:34:58 +01:00 |