MascaraSnake
|
e29f7af427
|
Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config
|
2016-01-14 23:33:17 +01:00 |
|
MascaraSnake
|
23f7be610a
|
Things that float when the Ambush flag is checked are now handled via the config
|
2016-01-14 23:13:34 +01:00 |
|
MascaraSnake
|
841f4087b6
|
Special Z position handling for NiGHTS path items and hoops
|
2016-01-13 22:28:16 +01:00 |
|
MascaraSnake
|
1e10c8b129
|
Render Things whose Z position indicates the position of the center rather than the bottom accordingly
|
2016-01-13 21:39:26 +01:00 |
|
MascaraSnake
|
ed44947404
|
Things that float when given the Ambush flag are now displayed as such in Visual Mode
|
2016-01-13 20:17:19 +01:00 |
|
MascaraSnake
|
36ec727743
|
Added functionality for rendering only sides/planes of a 3D floor
|
2016-01-13 19:27:21 +01:00 |
|
MascaraSnake
|
f54af8087f
|
Added exceptions for Thing types on which the Object Flip flag has no effect
|
2016-01-13 17:42:53 +01:00 |
|
MascaraSnake
|
4611851122
|
Added capability for rendering the NiGHTS path
|
2016-01-12 00:26:00 +01:00 |
|
MascaraSnake
|
70beb450d2
|
SRB2 can have more than 32678 segs
|
2016-01-11 23:10:35 +01:00 |
|
MascaraSnake
|
4f6f748b31
|
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
|
2016-01-10 17:15:27 +01:00 |
|
MascaraSnake
|
a3f2f131a1
|
Render translucent walls in Visual Mode
|
2016-01-04 20:26:34 +01:00 |
|
MascaraSnake
|
cb6cac84eb
|
Corrected alpha value parsing for colormaps
|
2016-01-04 14:56:32 +01:00 |
|
MascaraSnake
|
760dff9df0
|
Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
|
2016-01-04 12:55:41 +01:00 |
|
MascaraSnake
|
f69597c6d1
|
Added colormap rendering to Visual Mode (alpha value is ignored for now)
|
2016-01-04 00:01:07 +01:00 |
|
MascaraSnake
|
0489386e7a
|
Handle the Object Flip flag in Visual Mode.
|
2016-01-03 13:07:14 +01:00 |
|
MascaraSnake
|
bbfb569d0f
|
Vertex slopes are now rendered in Visual Mode.
|
2016-01-02 14:21:15 +01:00 |
|
MascaraSnake
|
e398e05358
|
Made Visual Mode's "Toggle Slope" feature work for SRB2.
|
2016-01-01 22:53:25 +01:00 |
|
MascaraSnake
|
346633da15
|
Fixed a bug in the rendering behavior of custom 3D floors: FF_DOUBLESHADOW controls whether the light level is only applied to the insides, not FF_ALLSIDES/FF_INVERTSIDES.
|
2016-01-01 12:42:07 +01:00 |
|
MascaraSnake
|
b619c85ec3
|
Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code
|
2016-01-01 11:41:42 +01:00 |
|
MascaraSnake
|
29f05db92d
|
Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
|
2015-12-31 16:46:40 +01:00 |
|
MascaraSnake
|
e971586805
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
|