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BlockEntry.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
BlockMap.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
BSP.cs
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SRB2 can have more than 32678 segs
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2016-01-11 23:10:35 +01:00 |
GroupInfo.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Linedef.cs
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Added functionality for rendering only sides/planes of a 3D floor
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2016-01-13 19:27:21 +01:00 |
MapElement.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
MapElementCollection.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
MapOptions.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
MapSet.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Node.cs
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
Sector.cs
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
Seg.cs
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
SelectableElement.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SelectionType.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Sidedef.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SidedefPart.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SplitLineBehavior.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Subsector.cs
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
Thing.cs
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Special Z position handling for NiGHTS path items and hoops
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2016-01-13 22:28:16 +01:00 |
UniFields.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
UniValue.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Vertex.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |