spherallic
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c9984a6a5a
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Small 2.2 config tweaks
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2023-05-04 02:21:10 +02:00 |
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spherallic
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dfb77a093a
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Add NoArrow parameter for custom Lua/SOC objects
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2023-05-03 17:23:10 +02:00 |
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spherallic
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78e6f5b114
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Finally fix repeating midtexture selection in Visual Mode
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2023-05-03 01:28:05 +02:00 |
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Magnus Norddahl
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1435208163
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Remove more dictionaries from the render loop
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2023-05-03 00:10:37 +02:00 |
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Magnus Norddahl
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026324779e
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Speed up linedef processing by not relying on a hashmap
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2023-05-03 00:07:21 +02:00 |
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spherallic
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e44debce82
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Skip lines with certain actions and tags when checking unknown textures
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2023-05-03 00:06:27 +02:00 |
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spherallic
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8747bb5be9
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Add separate colors for polyobject previews, remove NiGHTS axis circle precision option
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2023-05-02 04:38:50 +02:00 |
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spherallic
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fa1483351f
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Fix waypoint colors not being customizable
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2023-05-02 04:07:18 +02:00 |
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spherallic
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10eb57aed0
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Add toggle for marking special linedef/thing flags
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2023-05-02 02:27:35 +02:00 |
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spherallic
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e7687b183d
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Disable SRB2-related preview buttons in Visual Mode, reword some actions
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2023-05-01 23:05:49 +02:00 |
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spherallic
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8f3ce1fc01
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Clean up dummy zoomtube graphic
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2023-05-01 20:40:05 +02:00 |
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spherallic
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b6e6c763f3
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Reorganize toolbar buttons, remove textlabel backcolor
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2023-05-01 20:36:36 +02:00 |
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spherallic
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5c13cbb011
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Implement polyobject previews, clean up zoom tube & NiGHTS rendering
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2023-05-01 20:08:25 +02:00 |
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spherallic
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65604bab03
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Slightly walk back a copy slope "fix" to prevent DSZ2 from freezing the editor
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2023-05-01 18:30:22 +02:00 |
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spherallic
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d79a379b3b
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Fix NiGHTS path toolbar button not working
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2023-04-28 17:21:07 +02:00 |
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spherallic
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b2b78437b3
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Decrease MINIMUM_THING_RADIUS
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2023-04-27 23:43:09 +02:00 |
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spherallic
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38795d4c14
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Support SRB2 flat alignment when exporting images
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2023-04-27 21:49:12 +02:00 |
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spherallic
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ba24552c32
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Update version number to 3.0, add "light" installer
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2023-04-27 19:04:02 +02:00 |
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spherallic
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1b4b59e757
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Update installer:
- Change ZB logo to use transparency
- Now removes Doom-related configs
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2023-04-27 18:54:10 +02:00 |
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spherallic
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877112f5f4
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Tweak ZB logo
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2023-04-27 18:26:07 +02:00 |
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spherallic
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fe531adb9b
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Remove Doom-related configs
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2023-04-27 16:17:27 +02:00 |
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spherallic
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b2fca06969
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Small 2.2 config updates
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2023-04-27 15:21:54 +02:00 |
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spherallic
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8172220cb7
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Fix duplicate event line options in preferences form
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2023-04-27 14:49:24 +02:00 |
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spherallic
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338b8b45b9
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Fix bug & compiler warning with repeating midtextures
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2023-04-27 14:33:29 +02:00 |
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spherallic
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6b5472e735
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Fix script editor preview not showing up
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2023-04-27 14:20:23 +02:00 |
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biwa
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0da0ff6b41
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Fixed some compiler warnings
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2023-04-27 14:13:43 +02:00 |
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MaxED
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079614419a
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Silenced some compiler warnings...
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2023-04-27 14:10:24 +02:00 |
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spherallic
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f371032ecd
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Name corrections in a few places
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2023-04-27 14:05:09 +02:00 |
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biwa
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7a0fe26b30
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Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded
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2023-04-27 03:56:46 +02:00 |
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biwa
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fecb6aad8f
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Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
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2023-04-27 03:55:57 +02:00 |
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biwa
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b17f738f13
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Fixed a crash when highlighting undefined things
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2023-04-27 03:54:12 +02:00 |
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spherallic
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84a48ea22a
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Tidy up improved associations
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2023-04-27 03:52:29 +02:00 |
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spherallic
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e18a1cbc83
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Improved associations
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2023-04-27 03:52:23 +02:00 |
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Xabis
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d642d7c00a
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* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
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2023-04-27 03:52:11 +02:00 |
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spherallic
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568618b929
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Correct preferences form
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2023-04-27 03:08:56 +02:00 |
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biwa
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f9ad745d4e
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When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
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2023-04-27 03:01:57 +02:00 |
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spherallic
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94887efa9a
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Add action for deselecting things, tweak other new actions
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2023-04-27 02:23:27 +02:00 |
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biwa
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9191c30126
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Fixed a crash when undoing/redoing while in Things Mode
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2023-04-27 00:01:48 +02:00 |
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biwa
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87c30c0bf8
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MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
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2023-04-26 23:48:01 +02:00 |
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ZZYZX
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27be4b6868
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Internal: Oops: removed debug logging
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2023-04-26 23:18:24 +02:00 |
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biwa
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8648227423
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Fixed some problems with determining which sector a thing is in
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2023-04-26 22:49:01 +02:00 |
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spherallic
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3a4695ba92
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Remove unused SectorBuilder stuff
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2023-04-26 21:27:03 +02:00 |
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spherallic
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6d97c9d830
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Increase performance on drawing/stitching geometry by reducing blockmap operations
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2023-04-26 21:23:08 +02:00 |
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spherallic
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444aa706fb
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Revert "MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size"
This reverts commit 0eee76393b .
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2023-04-26 18:01:45 +02:00 |
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biwa
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c27bf325ad
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Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.
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2023-04-26 17:55:15 +02:00 |
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biwa
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0eee76393b
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MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
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2023-04-26 17:54:56 +02:00 |
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Magnus Norddahl
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b0b1693a62
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Rewrite VisualBlockMap to use a quad tree
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2023-04-26 17:54:34 +02:00 |
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ZZYZX
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12ea1aa313
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Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'.
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2023-04-26 17:44:17 +02:00 |
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ZZYZX
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03a1d26302
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Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
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2023-04-26 17:39:11 +02:00 |
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spherallic
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582f457d76
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Tweak image export settings
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2023-04-26 17:33:52 +02:00 |
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