MascaraSnake
0c1ab582a7
Added support for SRB2's Thing type "parameter" property.
2016-02-29 11:41:17 +01:00
MascaraSnake
6405af2fea
Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode.
...
Fixed: Nodebuilder is no longer invoked with "Save" settings when entering Visual Mode.
Fixed: Editor no longer crashes when entering Visual Mode with one or no sector.
2016-02-01 21:59:22 +01:00
MascaraSnake
208b3acdd3
Use General.Map.RebuildNodes() to rebuild BSP tree
2016-01-25 17:10:41 +01:00
MascaraSnake
a45b2124d0
Merged in GZDB r2483.
2016-01-25 16:50:03 +01:00
MascaraSnake
04abc827f7
Merged in GZDB r2465.
2016-01-23 01:30:20 +01:00
MascaraSnake
cea009484e
Removed some unused exception variables
2016-01-20 21:31:52 +01:00
MascaraSnake
89b6b878e8
Changed the way slopes are set up in the config
2016-01-15 15:21:53 +01:00
MascaraSnake
057a5b16c3
3D floor types are now handled via the config, including changes when certain linedef flags are set
2016-01-15 14:40:36 +01:00
MascaraSnake
cbb210e1ae
Slope types are now handled via the config
2016-01-15 00:47:32 +01:00
MascaraSnake
16d8bb39c6
Centered hitboxes are now handled via the config
2016-01-14 23:44:00 +01:00
MascaraSnake
e29f7af427
Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config
2016-01-14 23:33:17 +01:00
MascaraSnake
23f7be610a
Things that float when the Ambush flag is checked are now handled via the config
2016-01-14 23:13:34 +01:00
MascaraSnake
841f4087b6
Special Z position handling for NiGHTS path items and hoops
2016-01-13 22:28:16 +01:00
MascaraSnake
1e10c8b129
Render Things whose Z position indicates the position of the center rather than the bottom accordingly
2016-01-13 21:39:26 +01:00
MascaraSnake
ed44947404
Things that float when given the Ambush flag are now displayed as such in Visual Mode
2016-01-13 20:17:19 +01:00
MascaraSnake
36ec727743
Added functionality for rendering only sides/planes of a 3D floor
2016-01-13 19:27:21 +01:00
MascaraSnake
f54af8087f
Added exceptions for Thing types on which the Object Flip flag has no effect
2016-01-13 17:42:53 +01:00
MascaraSnake
4611851122
Added capability for rendering the NiGHTS path
2016-01-12 00:26:00 +01:00
MascaraSnake
70beb450d2
SRB2 can have more than 32678 segs
2016-01-11 23:10:35 +01:00
MascaraSnake
4f6f748b31
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
2016-01-10 17:15:27 +01:00
MascaraSnake
a3f2f131a1
Render translucent walls in Visual Mode
2016-01-04 20:26:34 +01:00
MascaraSnake
cb6cac84eb
Corrected alpha value parsing for colormaps
2016-01-04 14:56:32 +01:00
MascaraSnake
760dff9df0
Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1
Added colormap rendering to Visual Mode (alpha value is ignored for now)
2016-01-04 00:01:07 +01:00
MascaraSnake
0489386e7a
Handle the Object Flip flag in Visual Mode.
2016-01-03 13:07:14 +01:00
MascaraSnake
bbfb569d0f
Vertex slopes are now rendered in Visual Mode.
2016-01-02 14:21:15 +01:00
MascaraSnake
e398e05358
Made Visual Mode's "Toggle Slope" feature work for SRB2.
2016-01-01 22:53:25 +01:00
MascaraSnake
346633da15
Fixed a bug in the rendering behavior of custom 3D floors: FF_DOUBLESHADOW controls whether the light level is only applied to the insides, not FF_ALLSIDES/FF_INVERTSIDES.
2016-01-01 12:42:07 +01:00
MascaraSnake
b619c85ec3
Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code
2016-01-01 11:41:42 +01:00
MascaraSnake
29f05db92d
Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
2015-12-31 16:46:40 +01:00
MascaraSnake
e971586805
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00